🔥⚔️ RUNELORDS LEGACY: FROM RUSTHENGE TO MYTHIC ASCENSION ⚔️🔥

🔥⚔️ RUNELORDS LEGACY: FROM RUSTHENGE TO MYTHIC ASCENSION ⚔️🔥

The Runelord Saga concludes. Begin in Rusthenge, rise through Sandpoint, and ascend to Mythic glory as the Runelords face their final reckoning.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

2 players following this game

Weekly / Friday - 11:30 AM UTC

Jun 19 / Session 18

Session Duration / 3–3.5 hours

3 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Fri, Jun 19 | 11:30 AM – Session 18

Fri, Jun 26 | 11:30 AM – Session 19

Fri, Jul 03 | 11:30 AM – Session 20

Fri, Jul 10 | 11:30 AM – Session 21

Fri, Jul 17 | 11:30 AM – Session 22

Fri, Jul 24 | 11:30 AM – Session 23

Fri, Jul 31 | 11:30 AM – Session 24

Fri, Aug 07 | 11:30 AM – Session 25

Fri, Aug 14 | 11:30 AM – Session 26

Fri, Aug 21 | 11:30 AM – Session 27

Fri, Aug 28 | 11:30 AM – Session 28

Fri, Sep 04 | 11:30 AM – Session 29

This game will begin once 4 players have joined

Meet your party members

3/4

About the adventure

THE ULTIMATE PATHFINDER 2E CAMPAIGN. This is the most successful campaign I have run so far. The ALPHA and OMEGA of a Pathfinder legacy. As a player, you will experience: 🕵️ Investigation that matters, where clues lead forward 🗝️ Dangerous and rewarding dungeon delves 🏘️ Over 80+ interactable NPCs who remember your actions ⭐ Reputation and relationships that open or close doors 🗡️ Powerful relics and meaningful treasure 🔥 Mythic options ✨ Free Archetype 🧬 Ancestry Paragon 📈 Gradual Ability Boosts The story begins with rusted armor, a dying warning, and a body on the edge of Osprey Cove. A man clutching a rust-choked symbol of Gorum dies with words that feel like they came too late: “Iron Harbor… rust… ship… all dead… before… too late…” The party is sent from Sandpoint toward Rusthenge to find answers. What waits there is old, unfinished, and tied to secrets people believed were long buried. But Rusthenge is only the beginning. Back in Sandpoint, another threat is already moving. The Pit begins pulling attention within it's womb, as old and new names are resurfacing. What begins as a coastal mystery soon reveals itself as part of something far older. Are the Runelords and their legacy really truly gone? This campaign brings Pathfinder history full circle. The legacy that began with Burnt Offerings and Rise of the Runelords now builds toward its conclusion through Rusthenge, Seven Dooms for Sandpoint, and Revenge of the Runelords. It has everything: dungeon crawling, investigation, social encounters, dangerous fights, reputation, powerful relics, mythic options, and a full level 1 to 20 story. New to Pathfinder 2E? This is a great place to start. The campaign begins focused, clear, and easy to follow, giving new players time to learn the system naturally. As the party gains power, the story grows bigger, deeper, and more dangerous. THE CAMPAIGN ARC 🪨 RUSTHENGE, LEVELS 1–4 A coastal mystery rooted in rust, fractured faith, and ancient Thassilonian ruins. Focused, tense, and personal, this opening sets the larger story in motion. 🏔️ SEVEN DOOMS FOR SANDPOINT, LEVELS 4–12 Sandpoint becomes the heart of the campaign as multiple threats converge. Investigation, reputation, social choices, and dungeon delving all shape what happens next. 🔥 REVENGE OF THE RUNELORDS, LEVELS 12–20, MYTHIC The culmination. Mythic power, legendary enemies, and world-shaping decisions bring the Runelord saga to its final stage. One campaign. Three connected chapters. Level 1 to 20. From a dying warning on the coast to a mythic confrontation with one of Pathfinder’s greatest legacies. An entire Legacy in One complete story, with one hell of a conclusion!

Game style

Dungeon Crawl

Combat Heavy

Rules as Written (RaW)

Tactical / Crunchy

Game themes

Meet the Game Master

5.0

(42)

TOP GM
Neurodivergent
Multi-lingual

5 years on StartPlaying

562 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: 1 hour

Response rate: 100%

About me

There is a rhythm to a good game, the kind that settles over the table without effort. You can hear it in the dice, in the pauses between decisions, in the way people slip into character without even realizing it. It is something you hold, shape, and trust. That is where stories live, and I sit behind the screen to guide them. Hi, I am Davide. I have been running games for more than two decades, and I love building stories that invite presence, sessions that resonate, and experiences that linger long after the final roll in the form of friendships, memories, and moments that stay with us. My love for storytelling began with my father’s voice. He had a way of narrating tales that filled a room with magic. Every pause, every glance, every word carried meaning. That feeling never left me, and it is what I have been chasing ever since, to recreate that sense of wonder at the table. As a parent raising a child with autism and ADHD, or as I like to say, with a vibrant and unique view of the world, I have learned to listen with more than just ears. Patience, empathy, and presence have become part of who I am. They have also taught me how much people sometimes need a pause, a breath, a moment away from everything pressing in. That is what running a game means to me: offering a space to land, to catch a breath, and to let imagination and joy flourish. A space where time slows down just enough for our inner child to step forward and play again. I manage my tables with a balance of structure, rhythm, and fairness, giving the story room to breathe and the world space to respond. Every choice matters, every silence has weight, and every spark of connection has the chance to grow. This is what I bring to the table. I am the GM who brings people together through story. Connection, immersion, and commitment are at the heart of everything I run. When you sit at my table, you are not only stepping into a world of adventure, you are stepping into a place where stories turn into memories and players turn into companions. If this sounds like the story you have been wanting to step into, then come. Your seat is waiting, and our journey is about to begin.

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Character creation

Creating your character

Character creation takes place in Session 0. We will review the campaign’s themes, safety tools, and party dynamics before building characters together. This is the time to ask questions, shape concepts, and make sure the group fits well before the fog rolls in. You are welcome to arrive with a full build, a rough idea, or nothing at all. I will guide you step by step if you are new.. 📚 Resources Archive of Nethys – complete PF2e rules reference: https://2e.aonprd.com/ Seven Dooms For Sandpoint Player’s Guide (free PDF): https://downloads.paizo.com/SevenDoomsforSandpoint_PlayersGuide.pdf Helps you create thematic characters tied to the AP For newer players, the Beginner Box: Hero’s Handbook will also be provided to help familiarize yourself with the core rules of Pathfinder 2e. Additionally, the Pathfinder 2e: Guide to the Guides resources are available to assist with builds and character creation approaches. 🛠️ Tools Pathbuilder 2e (for creation and management): https://pathbuilder2e.com/app.html?v=96c Keeps the process smooth and ensures all rules are tracked correctly.

What to expect

Preparing for the session

Before we begin, please make sure you’re set up with the following: A free Sqyre account – the game is hosted on Foundry via Forge A Discord account – used for voice chat and session coordination A working microphone and either a reasonably quiet environment or the ability to use push-to-talk A stable internet connection – Foundry requires consistent bandwidth to function properly A computer capable of running Foundry VTT in a browser (Chrome or Firefox recommended) Access to Pathbuilder 2e – we’ll use this for character creation and progression

What Firehouse Games brings to the table

As a GM, I focus on delivering a polished, immersive experience using high-quality assets and tools. When you join this game, here’s what you can expect: 🎞️ Premium Foundry VTT modules 🎵 Ambient music, soundscapes, and triggered sound effects 🔥 Combat animations, spell effects, and dynamic lighting 🗺️ High-resolution maps with fog of war, lighting, and elevation 🛠️ Fully hosted on Forge VTT, accessible 24/7 For a system like Pathfinder 2e, I prefer to stick closely to the rules. The mechanics are masterfully designed, and I believe they create exciting, fair, and rewarding gameplay when used as written. If you enjoy a system that respects your tactical choices and offers depth at every level, you’ll feel right at home here.

Homebrew rules

We’ll be starting at Level 1, using the following variant rules: Free Archetype Ancestry Paragon Feat Gradual Ability Boosts

Equipment needed to play

Internet

Computer

Microphone

Safety

How Firehouse Games creates a safe table

Player safety and comfort are a top priority at my table. Here's how we’ll handle it: ✅ Session 0: We’ll begin with a dedicated session to discuss campaign themes, character concepts, tone, and set group expectations. 🧾 Lines & Veils: We’ll define what content is completely off-limits (Lines) and what should be handled with discretion or off-screen (Veils), to ensure everyone’s boundaries are respected. 🚪 Open Door Policy: If you feel uncomfortable, unwell, or need to step away for a personal reason, you're free to do so. Just give a quick heads-up if you can, so I can manage the scene appropriately. 💬 Debriefing: After each session, we’ll do a brief check-in to share thoughts, flag any concerns, and make sure everyone feels good about how things played out. 📬 Private Feedback: You’re always welcome to message me privately via Discord with concerns, questions, or feedback at any time.

Content warnings

Animal Death
Blood
Body Horror
Character Death
Classism
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Eating Disorders
Execution
Extreme Violence
Fire
Forced Blood Draining
Freezing
Gore
Guns
Hostages
Illness
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Mental Illness
Memory Erasing
Mind alteration
Mind Control
Murder
Mutilation
Nightmares about Traumatic Events
Mutilation of Corpses
Pandemic
Paralyzation
Pet Death
Racial Profiling
Prejudice
Spiders
Suffocation
Torture
Trauma
Violence

Safety tools used

Frequently asked questions