Play by Post Campaign - Darkness of Duskvol!
Lie, cheat, steal, kill. Scoundrels of the Dusk take what they want and bring down the elites who run this cruel city.
$15.00
/ Session
Details
Play by Post (Asynchronous)
Billed Weekly / Thursday - 8:30 PM UTC
Session Duration / 4–5 hours
Campaign Length / 8+ Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
**Brought to you by the Warlock Sanctum Collaboration.** We all like a bit of the good life, some the money, some the drugs, others the game, glamour or the fame, but a real scoundrel, they are different. Why? Because a real scoundrel wants the whole lot! Lead a crew of scoundrels to radically change this city forever! — Sabotage the elite factions of Duskwall! — Stress your physical, mental and financial resources to the edge! — Face challenging decisions as we explore your character's storyline! Learn by playing! The Blades system and play-by-post format will all be taught as we play. This will be a short-form campaign with a limited number of sessions to close out the game. This game will end once we reach 10-12 sessions (10-12 weeks). At the end, the GM and players will resolve final acts and conclude their characters' story based on the choices made during gameplay. Asynchronous play by post. Players are not charged until they join their first heist. “Inactive” players can miss 2 (two) sessions before being asked to give up their seat. If a seat is being held for any reason, the player will be charged.
Game style
Play By Post
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Game themes
Meet the Game Master
5 years on StartPlaying
121 games hosted
Highly rated for: Creativity, Storytelling, Teacher
About me
I am a partner, dad, and storyteller and my goal is to always be improving my skills in those critical roles of my life. Storytelling has become a passion of mine because I love watching my children discover life lessons from stories we tell and games we play. I hope to share this passion with you in the stories we craft together. As your GM, player-focused gaming is my primary goal. Creative roleplay, fun puzzles and collaborative gameplay take the forefront in the systems I like to run. My NPCs will be quirky, strange, and interesting as the world reacts to your characters. Players can expect a timeline or storyline will loosely guide us as your characters change the setting around them. Ultimately, player decisions will reroute and change how our story resolves as we play through mini-arcs. Theater of the mind mini-series and Play by post (PBP) are my preferred spaces to tell stories. I explore different TTRPG systems constantly for new and creative ways to bring better storytelling to my players. I look forward to exploring your character and story elements you bring to the our next game. My only rules are to be Safe and be Kind. From there, we can have a world of fun with some amazing TTRPGs!
View Profile →Character creation
Creating your character
We have a very impressive character keeper in google sheets provided by one of our players! This tool streamlines character progression and stat tracking. To get started crafting your character we can use: 1. The Character Builder Tutorial: Collaborative character creation where players bring their favorite character traits and the GM will build their character sheet around how they want to play. 2. A pre-built character, if you are already familiar with Blades in the Dark. 3. GM provided pre-built characters are available for players who want to jump in to the action!
What to expect
Preparing for the session
Access to a free discord account is all you need for play by post! No video/audio needed. I will teach the basics to start playing quickly. Players will be charged the game fee when their character starts the next heist, not during their preparation or plotting phase. We will learn as we play!
What Collin brings to the table
I bring the world of Duskwall and its many factions and citizenry to life! You will experience exciting heists, navigate story changing decisions, and RP with quirky NPCs!
Homebrew rules
We have a few adjustments to streamline PBP gameplay. An example of this is: Position and effect are adjusted in scenes and not per action. Players make the judgement call on what skill to roll and if they engage a Devil's Bargain.
Equipment needed to play
Computer
Internet
Mobile Phone
Platforms used
Safety
How Collin creates a safe table
Safety Tools: Player onboarding will include session 0 questions and establishing Lines and Veils. GM will have regular check ins with players via an out of character channel and through discord direct messaging. Lines and veils will be a living document players can reference. Gameplay: - Players will have more agency over the story than typical D&D games. Narrative flashbacks, teamwork, and adding to the world building will be highly encouraged. - I include "side hustle" quests to further explore character building in 2-player mini-missions separate from the main storyline heists. - Players should lead with narrative actions first rather than limit themselves by their character abilities or stats. "How would my character accomplish this goal?" instead of "What skills/spells/abilities limits are available to accomplish this goal?"
Content warnings
Safety tools used