Tomb of Annihilation

Tomb of Annihilation

Acererak is back with his Tomb of Horrors. Are you able to find his tomb, and survive it?

TYPE

Campaign

LEVELS

1–11

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 7:00 PM UTC

Feb 13 / Session 3

Session Duration / 3–3.5 hours

Campaign Length / 40–50 Sessions

4 / 6 Seats Filled

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Schedule

Fri, Feb 13 | 7:00 PM – Session 3

Fri, Feb 20 | 7:00 PM – Session 4

Fri, Feb 27 | 7:00 PM – Session 5

Fri, Mar 06 | 7:00 PM – Session 6

Fri, Mar 13 | 7:00 PM – Session 7

Fri, Mar 20 | 7:00 PM – Session 8

Fri, Mar 27 | 7:00 PM – Session 9

Fri, Apr 03 | 6:00 PM – Session 10

Fri, Apr 10 | 6:00 PM – Session 11

Meet your party members

4/6

About the adventure

Far from the safety of the Sword Coast lies the steaming jungle peninsula of Chult; a wild land teeming with ancient ruins, forgotten gods, and creatures thought long extinct. From towering dinosaurs to cunning undead, every step into the jungle is a gamble with fate. You will journey through the mysterious jungles of Chult, exploring the wilds, fighting monsters and giving you a chance to explore your characters greatest wishes and fears. If you like games that will give you a chance to explore your character through roleplay and explore your creativity through puzzles, this is the game for you! You will be playing through the game with a custom character counter, as well as a game specific sound board and custom music for intense battles. I will be using full maps throughout the game. Session Zero will be free with character creation, a full overview of the game and open DMs for questions, queries or help.

Game style

Combat Heavy

Roleplay Heavy

Hexcrawl / Exploration

Game themes

Meet the Game Master

5.0

(8)

LGBTQ+
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

2 games hosted

Highly rated for: Inclusive, Creativity, Teacher

Average response time: 4 hours

Response rate: 100%

About me

I'm Laur, I run official and homebrew campaigns ranging from short term 10 session games to long term 3+ years games. I've been DMing D&D 5e for 7 years and my games tend to focus on High Fantasy or Horror, but I'm hoping to expand into steampunk settings. I have multiple long term campaigns currently ongoing and a large number of continuous, long term players. I am comfortable running games for all experiences, from completely new to veteran players

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Character creation

Creating your character

You’ll create your character before Session 1, but we’ll begin with a Session Zero to go over everyone’s choices, answer questions, and make sure the party fits well together. Starting Level: Level 1 Ability Scores: Standard Array or Point Buy (your choice) Allowed Sources: Player’s Handbook, Xanathar’s Guide to Everything, and other official Wizards of the Coast 5e books from 2014 rules No homebrew, no Unearthed Arcana, no third-party materiall Platform: Characters will be managed in Foundry VTT, with digital sheets set up for ease of play. You ca create a character in D&D Beyond for access to all your materials and will be exported to Foundry. If you’re new to D&D or character building, I’ll be available before Session Zero to help you through the process, so you’ll never feel lost.

What to expect

Preparing for the session

Before joining the game, please complete the following steps: Join Discord: Join our game Discord server for scheduling, announcements, and chat with the group. Character Creation: Create your character beforehand using official 2014 D&D 5e material. Session Zero will let you review characters, ask questions, and finalize party composition. Familiarize Yourself: Get comfortable with your character sheet so the first session runs smoothly.

What DM Laur brings to the table

As your DM, I aim to make the game immersive, exciting, and fun. You can expect: Cinematic Storytelling: I will be using a combination of vivid descriptions, custom sound board and maps. Tactical Combat: Battles are difficult but rewarding. Creativity is rewarded with treasure and inspiration coins. Collaboration & Creativity: I embrace the Rule of Cool when it fits, so clever, creative actions by players can shine, but the world still responds realistically to your choices. Supportive DMing: I create a safe space for new players to explore the game and mechanics, helping newer players through this campaign

Homebrew rules

1) Drinking a healing potion costs 1 bonus action, rather than 1 action 2) if you roll a 1 on healing (magical healing, level up hp etc), you can reroll the 1. 3) The DM will roll Death Saving Throws in secret and will only reveal the results if the character dies or becomes stable 4) If you go down in combat, you will need to make a CON saving throw. You will get either a minor or major injury depending on your roll. Nothing game breaking, just some intensity. 5) If you score a crit with a NAT 20 ONLY, instead of doubling dice or damage, you will roll the normal amount of dice, add your modifiers, and instead of rolling a second dice, you can add max damage. For example, if you roll nat 20, and your damage dice is 1d8 + 3, you will do [roll 1d8] + 3 + 8. 6) A nat 20 roll on initiative will mean you get advantage on your first attack roll.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Laur creates a safe table

Before the game begins, I’ll run a Session 0 to go over the world, mechanics, and expectations. We’ll discuss Lines and Veils, so you can set hard limits (Lines) and softer boundaries (Veils) for content you don’t want to encounter. I also use X, N, & O signals digitally via Discord chat or direct message to pause, slow, or skip content if anything becomes uncomfortable. After each session, I offer aftercare, including debriefing and a chance to discuss any difficult moments, ensuring everyone leaves the table feeling safe and supported.

Content warnings

Safety tools used

Frequently asked questions