The Vermin War | Pathfinder 2e | Tiny Character Campaign!
An abandoned town is now run by tiny Verminfolk, and war is brewing! Brave Ratfolk must help the war effort against the bugs, spiders, & beasts!
$15.00
/ Session
Details
Weekly / Thursday - 4:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 10–30 Sessions
1 / 5 Seats Filled
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About the adventure
A former humanoid settlement, primarily Human & Dwarven, was used for mining but since the mine dried up years ago, the settlement of Silvertown is left to the wilderness. Now, factions have emerged, Ratfolk, Bugfolk, Spiderfolk, Catfolk, & Dogfolk. These factions are primed for war as control of the abandoned Silvertown would allow the winning faction to control precious, limited resources. Bugfolk & Spiderfolk are allied and Catfolk have a tenous ceasefire with Dogfolk, but the Ratfolk have been breeding the largest (per life) army they can to prepare for all-out war! Now, the Rat King is looking to knight some young Ratfolk adventurers to begin special operations to assist in the war effort. _______________________________________________________________________ Players will be Ratfolk, and will be the size of real rats, relative to the world around them. However, they will be considered "Small" by the system's definition. The maps will include the insides of walls, rafters, on tabletops, etc. The campaign is designed to be scaled down, so that your standard Cat, Dog, or Fox, would be Large, Huge, or Gargantuan, like a Dragon in a normal campaign. If you'd like to play this game at a different day or time, please feel free to message me! Please specify this exact game when messaging me, as well as the exact day/time you'd like this game to be listed at. I will respond if it is possible, and if it is, I'll send a link to that new listing.
Game style
Rule of Cool (RoC)
Meet the Game Master
1 year on StartPlaying
351 games hosted
Highly rated for: Creativity, Teacher, Knows the Rules
Average response time: 1 hour
Response rate: 100%
About me
I am a longtime TTRPG GM that loves D&D & GURPS, with a large library of books, art assets, and time to share with my players, it is my favorite thing to do. I am a huge fan of roleplay and often modify mechanics to benefit storytelling & session fluidity. I use Foundry VTT, which is free to my players, and includes vast customization options for every campaign & every participant. Please take a look at this Google Sheet for all of my GURPS games: https://docs.google.com/spreadsheets/d/1OIi-Yp_5L2k4LvJ_L-YxgZ_YF7QIsZr4h0PIoit8fKM/edit?usp=sharing
View Profile →Character creation
Creating your character
Players will be required to be the Ratfolk race, but will be free to select any official class. Players will meet in a Session 0, where they can present their idea(s) for their character(s). Once the party has decided on their class mix, they can workshop their individual characters before the official Session 1. They will start at Level 1, and will progress with EXP.
What to expect
Preparing for the session
Players will just need Discord to communicate, as they will join the GM's official Discord server where the whole party will be. This is where all communication will take place, including Voice during the actual session. Players should have at least one character idea before the Session 0, so they can present an idea. It is optimal to have a few, so you can fit with everyone else as best as possible.
What John brings to the table
The GM has custom character art, ambient music, and a talent for storytelling. I have a solid mix of Area & Combat Maps mixed with Theater of the Mind. I embrace the Rule of Cool in order to increase player enjoyment as well as increase session fluidity and avoid rule debates. Players can expect a fantastic blend of Combat, Roleplaying, & Brain Teasers.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How John creates a safe table
During Session 0, players will have the opportunity to discuss what they do not want to see or hear. Breaks may be taken during the session for player & GM needs. Players will also be able to conduct Aftercare, as each session will end with a post-session discussion about the content and future sessions.
Content warnings
Safety tools used
