Rippers - A Savage Victorian Horror Campaign

Rippers - A Savage Victorian Horror Campaign

Hope is a frail thing... Now you know the bumps in the night are real, hell a piece of one of those vile things reside within you giving you strength.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
1 SEAT LEFT
$10.00

/ Session

Details

Weekly / Wednesday - 12:00 AM UTC

Feb 25 / Session 10

Session Duration / 2–4 hours

Campaign Length / 5+ Sessions

5 / 6 Seats Filled

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Schedule

Wed, Feb 25 | 1:00 AM – Session 10

Wed, Mar 04 | 1:00 AM – Session 11

Wed, Mar 11 | 12:00 AM – Session 12

Wed, Mar 18 | 12:00 AM – Session 13

Wed, Mar 25 | 12:00 AM – Session 14

Wed, Apr 01 | 12:00 AM – Session 15

Wed, Apr 08 | 12:00 AM – Session 16

Wed, Apr 15 | 12:00 AM – Session 17

Wed, Apr 22 | 12:00 AM – Session 18

Wed, Apr 29 | 12:00 AM – Session 19

Wed, May 06 | 12:00 AM – Session 20

Meet your party members

5/6

About the adventure

At the Nineteenth Century's end, a shadow lies upon Europe...and the world. The mythological creatures of the night vampires, werewolves, and far worse stalk the darkness seeking innocent blood. Only the Rippers, members of an ancient organization dedicated to fighting evil, stand against them. But to win this battle, the Rippers must use all their foes' weapons against them... and preserve their own embattled sanity. It's time to take back the night...again!

Game style

Combat Heavy

Roleplay Lite

Meet the Game Master

5.0

(5)

3 years on StartPlaying

31 games hosted

Highly rated for: Rule of Cool, Creativity, Storytelling

Average response time: 2 hours

Response rate: 100%

About me

I have been playing and running TTRPG's for more than 35 years. I have plenty of materials to run 5e and Savage Worlds adventures and campaigns. My focus on game design is to outline the general adventure while designing specifics of the adventure around character actions and decisions on a week-to-week basis. This way every game session is designed around the parties' interests. I play nearly exclusively using Fantasy Grounds Unity and Discord.

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Character creation

Creating your character

We will create characters at session 0, players joining mid campaign will make a character before the next session they intend to join.

What to expect

Preparing for the session

Players will need to join my Discord Server and have Fantasy Grounds Unity installed and available for use. All new players will be given the first 4 weeks at no charge to see if my DM style fits with what you want out of the game.

What Dedic brings to the table

The PDF for the setting itself will be made available to you via discord. This is an action driven game with lots of role-playing opportunities and some survival aspects with Custom Maps, and lots of custom content built specifically for this campaign and your party of characters.

Homebrew rules

I try to keep house rules to a minimum and only add things as necessary to keep the game free of unintended issues. The only "significant" change is homebrew downtime activities that takes place between sessions when downtime is available to your character.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dedic creates a safe table

HALT, an anonymous fantasy grounds extension to let me, and others know that content is getting too spicy. While I recognize much of the Content warnings are for things that we "might" find in game, most of it we may or may not include depending on player choices at session 0 and during the campaign itself.

Content warnings

Safety tools used

Frequently asked questions