Spore War - March of the Demons!

Spore War - March of the Demons!

Those who believe Treerazer to be gone are about to learn just how dangerously wrong they are.

TYPE

Campaign

LEVELS

11–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Tuesday - 1:00 AM UTC

Dec 16 / Session 1

Session Duration / 3–4 hours

Campaign Length / 10–20 Sessions

5 / 6 Seats Filled

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Schedule

Tue, Dec 16 | 1:00 AM – Session 1

Tue, Dec 23 | 1:00 AM – Session 2

Tue, Dec 30 | 1:00 AM – Session 3

This game will begin once 4 players have joined

Meet your party members

5/6

About the adventure

Deep in the southern reaches of the elven nation of Kyonin lies the defeated demon lord Treerazer. Long ago, the elves made their fateful trip back to Golarion to protect that planet from his demonic plots . They were able to bring the creature to the brink of defeat, leaving it with a fraction of its power, but were unable to fully destroy it, leaving it cowering in the depths beneath the earth. And so they warded the woods that became known as the Tanglebriar, and for millennia they kept watch for signs of Treerazer's growing power. But the demon lord bided his time, playing the long game. The demon lord slowly gathered power beneath the spoiled earth, waiting and stretching out his influence. He slowly gathered resources, allies, and power from his exile, he knew that things would eventually slip into enough complacence for him to make his move. And now that time is approaching.

Game style

Rule of Cool (RoC)

Combat Heavy

Game themes

Meet the Game Master

5.0

(88)

Game Designer
Multi-lingual

3 years on StartPlaying

899 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

I played RPG's for over 14 years, almost exclusively as a DM. Conventions, local game centers and community interactions are all things I did and enjoyed. Decided to go online to continue what is, to put it simply, my passion. I have a solid number of completed games behind my back and I continue providing my players with fun and interesting encounters. I would picture myself as a rules as fun DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out.

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Character creation

Creating your character

You can create characters independently or if you need help then I will work with you to create a character that will seemlessly hop in to play the adventure with us. You only need a basic premise of your character - homebrew is allowed after initial revision.

What to expect

Preparing for the session

Working microphone, stable internet connection, discord account. Everything else will be provided on the session for you to use.

What Tulio brings to the table

API scripts and modules that automate the combat and provide players with a smooth gameplay experience Extra adventures and dmsguild materials. Full access to Heroforge Maps from talented patreon creators: Domille's Wondrous Works, Czepeku, Mad Cartographer and more. VTT dice from Q-workshop and Rollsmith. And many, game changing additions, such as Humblewood, Grim Hollow and even more on demand!

Homebrew rules

I use the following homebrew rules: - Kaycee hero points (a roll of 10 or lower on a hero point reroll has a +10 to the roll) - Free Archetype

Equipment needed to play

Internet

Computer

Microphone

Safety

How Tulio creates a safe table

We will go over the safety rules over session 0 where we will talk about things that will happen in the module and independently discuss matters which we will avoid for everyone's fun and safety.

Content warnings

Safety tools used

Frequently asked questions