The Endless Dungeon (High level 2014 5e Combat)
A planar surge erupts from the ruined Citadel of Conjurers. To stop the rising chaos, you must descend its 15 deadly floors before the world unravels.
$15.00
/ Session
Details
Weekly / Sunday - 1:00 PM UTC
Feb 15 / Session 10
Session Duration / 3–4 hours
Campaign Length / 15–25 Sessions
4 / 6 Seats Filled
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About the adventure
The Citadel of Conjurers stands as a bleak black-stone tower at the mouth of Moaning Gorge, among the foothills of the Earthspur Mountains — once the final stronghold of the old empire of Narfell, built over the demon-binding crypt known as the Hall of the Hidden Throne, where the demonic lord Eltab was bound to Toril. After Narfell fell in the Great Conflagration, the tower — its purpose perverted by demonbinders — was left to rot. Scholars whispered that its catacombs still crawl with the restless fiends of the Abyss or worse: the lingering, tortured souls of Narfelli summoners — an evil node feared across Impiltur. Now you and your companions descend into the Citadel: fifteen floors of winding chambers, maddening wards, and fiend-infested catacombs. Each level pulses with residual conjuration magic, echoing both the hubris of Narfell’s demonbinders and the unholy bindings beneath. Beneath the black-stone spire you chase through shifting corridors where demons once kneaded reality — and where danger still prowls, waiting to remake those foolish enough to enter.
Game style
Dungeon Crawl
Combat Heavy
Game themes
Meet the Game Master
4 years on StartPlaying
166 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
Hello Gamers, My name is Anthony, but everyone just calls me Tricky! I have been DM'ing for about 6 years on the 5e system, and in that time have run 500+ games for hundreds of players! I am a fun oriented DM with a solid understanding of the mechanical rules. I have tons of flexibility in play style ranging from intense, nail biting combat to fun and silly role-play moments. I am most comfortable with the Forgotten Realms setting, and am able to pull from that source easily to create unique adventures whose lore is easily tracible. I believe in an emotionally safe and mechanically predictable play environment, and pride myself on being prepared and available for games so as to not waste anyone's time or money. If you are interested in setting up a one-shot or campaign for yourself or your group, please reach out to me on this site, or shoot me a message on Discord! All games are played on the immersive, interactive, and automated Foundry VTT system.
View Profile →Character creation
Creating your character
All characters will start at level 16 with one Feat! We will roll twice and pick the best outcome for ASI assignment. All characters will have access to attunement slots equal to 1+ proficiency bonus There are no guns or modern weapons in this setting. Silvery Barbs is not allowed, nor are any feats fron stixhaven. Nothing from Acquisition's Incorporated please. Equipment: Regular Class Starting Gear, and 10,000gp (for spell components and mundane gear or health potions) Health Potion prices: Greater Health 200gp Superior Health 500gp MAGIC ITEMS: 1 Very Rare 2 Rare 3 Uncommon (no armor, except shields) 3 Common (no armor, except shields) Starting Health Potions: 1 Supreme health potion 2 Greater health potion
Paladin Haf Elf Orc Barbarian Owling Ranger/Rogue Star Elf Druid
What to expect
Preparing for the session
What you need to play: - First, you will need a positive and respectful attitude. No disrespect or abuse will be tolerated toward myself, or any other player. - A clear, functional microphone, computer or laptop, and stable internet connection. - Access to an active discord profile. - Access to an active D&D Beyond account
What Tricky brings to the table
What I provide: - Most importantly, I am committed to providing a safe and fun environment for anyone and everyone to play comfortably. - Foundry Virtual Tabletop! An advanced application that facilitates nearly seamless mechanics, leaving more time for meaningful Roleplay and vivid descriptions. - Hundreds of maps, thousands of monsters, thousands of hours running games for people from all over the world. - All the Character Creation Content available in D&D 5e!
Homebrew rules
Potions: Drinking potions is a bonus action. Using an action to drink a health potion will maximize all dice rolled for the potion. Crunchy Crits (optional): Maximize two dice of your choice when landing a crit (enemies will do the same). Attunement: Each character will have attunement slots equal to 1+ proficiency bonus.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tricky creates a safe table
Just please make sure to tell me right away if you have an issue, and I will do my best to mitigate it.
Content warnings
Safety tools used