Dead Man's Garden

Image by Dean Spencer

Dead Man's Garden

Unravel mysteries and escalating tensions as the kingdom recovers after a debilitating war. Will you prevent the growing conflict, or guarantee it?

TYPE

Campaign

LEVELS

1–7

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

Weekly / Friday - 8:30 AM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 26–35 Sessions

4 / 5 Seats Filled

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Schedule

Meet your party members

4/5

About the adventure

In the aftermath of war, save a kingdom from ambitious factions taking advantage of the political instability. At the time of this campaign, it has been 6 months since the continent united together and led an assault against a powerful necromancer known as Thou Bane. Perhaps you were there on the battlefield? Or praying with family and loved ones at home? With Thou Bane dead, bounty hunters now scour the kingdom in search for any remaining members of his army. Rumors abound of the vulnerable state the kingdom has been left in. Old grudges, put on hold during the war, have reignited. People have begun to notice how thin the local guard numbers have dwindled, with many having not returned from battle. Your adventure begins by unraveling the conspiracies and schemes that plague the bustling coastal city on the eastern edge of the kingdom. Investigate the criminal underbelly and the profiteers of war as you discover the truth behind a grisly murder. From there, you'll uncover a plot that will lead you across the kingdom to counter a new rising threat, explore the depths of ancient ruins, and discover secrets that should have been lost forever. As power-hungry men conspire and the status quo is questioned, how will you shape the kingdom's fate?

Game style

Roleplay Heavy

Meet the Game Master

4.7

(3)

Published Writer
Game Designer

Less than a year on StartPlaying

7 games hosted

Highly rated for: Visual Aid, Inclusive, World Builder

Average response time: Under 1 hour

Response rate: 100%

About me

Hi! I'm Ava and I've been passionately running Dungeons and Dragons since the 2020 Lockdown when my university friends were looking for something to do while indoors. Ever since then I've fallen in love with crafting worlds and stories, watching as my players have fun with their characters in moments that range from hilarious to heart-wrenching. In my years of DMing, I've played with both veterans of DnD and fresh beginners, ensuring that everyone is welcome at the table. In that time, I've also honed my skills in improvising roleplay and ensuring that each player gets their time in the spotlight. In my spare time, I also design battlemaps using Inkarnate that feature heavily in my homegames. I've DMed for two games that ran from level 1-20 over the course of 3 and a half years. For games that span a long time, I aim to incorporate player's backstories into the adventure, progressing their goals and development along the journey.

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Character creation

Creating your character

Players will create their characters in DnDBeyond during session zero. Your progress will be using the milestone advancement, and managing encumbrance. Ability will be made using the Point Buy method, and characters will start with starting equipment. We’ll be using the official rules for races and classes and you’re welcome to choose anything from official Wizards of the Coast sources.

Safety

How Ava creates a safe table

During Session zero we will go over expectations and each player will be given a detailed lines/veils session to fill out anonymously prior to the session.

Content warnings

Safety tools used

Frequently asked questions