Dragon Hunters Guild
dropped off by a sky ship in an area, the hunters must use their skills to hunt down a problematic draconic creature.
Free
Details
Once / Friday - 5:00 PM UTC
Dec 5
Session Duration / 4–6 hours
0 / 5 Seats Filled
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About the adventure
If you want a mix of roleplay, exploration, Dungeon diving and a boss fight in a one shot this is the game for you. The game takes place in a homebrew world called the world of Dama. A self made Demi-god Drackenrider used the worlds Dragon balls to wish back all draconic creatures from the start of time that have been eradicated. This wish has brought back both good and bad draconic entities. because of this a guild has been forged to track and hunt down these creatures. they operate out of a flying city called the citadel of aetheris and is ruled by the dragon lord Falin and his companion Zues. the guilds orders typically come down directly from the dragon lord.
Game style
Rule of Cool (RoC)
Rules as Written (RaW)
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hi. I’m Brian and dnd is a big part of who I am. currently have some down time and looking to run a few games and maybe a full scale campaign. look forward to playing with many like minded people and hope to find new friends to game with in the future.
View Profile →Character creation
Creating your character
All official and 3rd party content is allowed. point buy and add 2 extra points, no stat can be above 18 at lvl 1. since its a one shot all characters should be completed by the start of the game.
https://discord.gg/W8h5UAHD discord link to talk to all the players easily
What to expect
Preparing for the session
roll 20, discord, and dnd beyond
What Brian brings to the table
a great experience. i will ask you what you personally want and try to implement it. yes even in a one shot. you should get a vibe of how i do campaigns. so ill bake that into the one shot narrative. what you bring i will emphasis. i bring custom tokens, art, personally made battle maps, custom npc's and stat blocks. homebrewed world, creatures, and magic items.
Homebrew rules
nat 20 gets double action, nat 1 looses action bonus action and movement stays the same. this is always roleplayed in game as getting the drop on the situation or dropping the ball. every player starts with inspiration that can be used on a failed roll and turns a fail into an auto success if you use your full action to drink a healing potion you get full bonus instead of rolling.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Brian creates a safe table
i use all safety tools the individual or party wants to use.
Content warnings
Safety tools used