Legends of Faerun | Lvl 1-20 2024 Rules | Guild-based Adventure

Legends of Faerun | Lvl 1-20 2024 Rules | Guild-based Adventure

Levels 1-20 plane-hopping campaign centered around the Guild of Heroes of Neverwinter. Don't be an adventurer. Be a Hero of the Forgotten Realms!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Wednesday - 12:00 PM UTC

Mar 18 / Session 2

Session Duration / 3–4 hours

5 / 6 Seats Filled

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Schedule

Wed, Mar 18 | 12:00 PM – Session 2

Wed, Mar 25 | 12:00 PM – Session 3

Wed, Apr 01 | 11:00 AM – Session 4

Meet your party members

5/6

About the adventure

Friendly and accepting attitude towards the group is required and expected. 🎭Play through 20 levels of a truly heroic adventure, supported by a Guild that hopes to bring peace to Faerun and beyond! 🗺️Participate in the collaborative narrative by writing a backstory that will be fully integrated with the world. 🗣️Roleplay and talk your way through the story if you wish instead of just hacking and slashing so-called "bosses"! ⚔️If you do want to hack and slash something though, there's always the truly monstrous and unrepentant! ⚙️Enjoy a robust and detailed Foundry setup with full character automation, as well as immersive animations and music, all of it online 24/7 on its own dedicated server. Narrative introduction: The newly opened Guild of Heroes in Neverwinter is looking for brave adventurers who seek riches, power, and glory. Adventurers from all over the world want to join the elite company of Legends, heroes who have already accomplished amazing deeds and secured their places in history. As Neverwinter becomes the most interesting place to be in the Forgotten Realms, our future heroes first find themselves in the small island town of Duskvale, near Neverwinter. Dark and unknowable forces stir on the Duskvale Isles and our heroes' help will be needed before they can set off to become heroes of Neverwinter.

Game style

Sandbox / Open World

Hexcrawl / Exploration

Rules as Written (RaW)

Roleplay Heavy

Meet the Game Master

5.0

(40)

Game Designer

3 years on StartPlaying

507 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

About me

As a GM with more than a decade of experience, I have a passion for cooperative storytelling, so I do everything I can to enable my players to tell their own stories as part of larger campaigns. I encourage players to participate in worldbuilding, whether in a published adventure (no need to stick to the written adventure if it's just going to mess with us having fun) or homebrew worlds. While I am primarily focused on open-ended sandbox stories and world-building, I do not neglect any of the "three pillars" (exploration, combat, and social interaction). My experience with virtual tabletops and intimate knowledge of the rules allow players to jump right in without a care in the world since I can get you started quickly and help you learn as we go along. Numerous beginner groups started with me and slowly transitioned to longer, more serious campaigns, which is why I enjoy teaching new people how to play tabletop RPGs, but also why I run plenty of campaigns in higher tiers of play. I am an experienced and patient GM who will do his best to accommodate his players and run a story we can enjoy together.

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Character creation

Creating your character

Character creation will be done as a group during free session 0 to ensure party and campaign compatibility. The goal is to make sure that everyone's wishes are respected without compromising narrative integrity.

What to expect

Preparing for the session

A Discord account, a web browser, and a webcam are needed. No other accounts or software need to be downloaded. Knowledge of the rules is not required because the game is open to beginners.

What George brings to the table

Full use of FoundryVTT's suite of features, including rules automation, animations and special effects, music, and more. Preference for rules as written with exceptions for obviously fun and important cool narrative moments.

Homebrew rules

Heroic Inspiration can stack up to 3. Short rests are only 10 minutes instead of an hour but only 2 can be taken between long rests. "Short rest to identify" rule is not used. The Identify spell is required to identify magic items.

Equipment needed to play

Computer

Internet

Microphone

Webcam

Safety

How George creates a safe table

Session 0 includes a discussion of limits and wishes, and each session ends with a debriefing to make sure everyone's voice is heard and respected.

Content warnings

Safety tools used

Frequently asked questions