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Cost Per Player
Professional Game Master

17 Reviews

Player for
12 years
GM for
12 years
Hosted over
188 games

About me

As a DM with more than a decade of experience, I have a passion for D&D's cooperative storytelling, so I do everything I can to enable my players to tell their own stories as part of larger campaigns. I encourage players to participate in worldbuilding, whether in a published adventure (no need to stick to the written adventure if it's just going to mess with us having fun) or homebrew worlds. While I am primarily focused on open-ended sandbox stories and world-building, I do not neglect any of the three pillars of D&D (exploration, combat, and social interaction) Combat in my games always serves a purpose instead of being a mindless slaughter for levels and there are plenty of challenges that do not involve combat at all. My experience with virtual tabletops and intimate knowledge of the rules allow players to jump right in without a care in the world since I can get you started quickly and help you learn as we go along. Numerous beginner groups started with me and slowly transitioned to longer, more serious campaigns, which is why I enjoy teaching new people how to play D&D, but also why I run plenty of campaigns in higher tiers of play. I am an experienced and patient DM who will do his best to accommodate his players and run a story we can enjoy together.

GM style

I prefer running open-world, sandbox adventures with a balanced approach to combat, exploration, and social roleplaying, using homebrew if it's necessary to make a particular pillar more fun. Regardless of the setting, I try to include the players in world-building and story creation, though I also encourage more passive or timid players to just come along for the ride. I allow all official material and some decently made homebrew because I want players to make the characters they want to play. I tailor the adventures to the characters' strengths and weaknesses to provide a challenging, but fulfilling experience. If a class or subclass is on the weaker side, I usually homebrew a buff, within reason, so the players can enjoy themselves and not feel obligated to pick the most optimal options. All my games are hosted through FoundryVTT on a dedicated server that is available 24/7 to all my players. As Foundry has far too many amazing features (dynamic lighting, music, gameplay automatization...) for me to list here, I'd recommend checking their overview video ( As a DM I know the rules by heart and love teaching new players so if you want an experience tailored specifically for your group in the most powerful virtual tabletop available, I would be happy to provide it. I run campaigns for 3-6 players, and I would love it if you were one of them.

Games played

Game platforms used

Player reviews (17)

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