Örümcek Must Die! | Techno-spy Thriller & Vampires
Örümcek wronged you. Really wronged you. And wronged others. You’ve teamed up, and you all agree: Örümcek must die.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Bi-weekly / Monday - 12:30 AM UTC
Session Duration / 2.5–3 hours
1 / 5 Seats Filled
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About the adventure
Whether it was 30-years ago or last year, Örümcek wronged you. Really wronged you, and you’ve sworn vengeance. As you’ve pursued that vengeance, you’ve learned you’re not the only one Örümcek has crossed. You’ve teamed up, and you all agree: Örümcek must die. WHO ARE YOU? You were once a member of an intelligence, counter-intelligence, or elite law enforcement agency specializing in organized crime and counter-terrorism. Agencies like the United States' CIA, NSA, and FBI’s Counterintelligence program; or Britain's MI5 and MI6; or Russia’s KGB/FSB or GRU. Maybe you served in a special forces unit. Or you might have been a member of a criminal organization such as the French *Milieu*, the Serbian Mafia, the Malaysian triad Sio Sam Ong, or the Irish IRA. Whoever you were, you’re now after Örümcek, and you know Örümcek must die. WHO IS ÖRÜMCEK? Örümcek may be a person, a title, or an organization. Who or what Örümcek is will be partially defined by you. As a player, you get to decide how Örümcek wronged you. Maybe Örümcek is a shadowy figure who was always been four steps ahead of you, ruining innocent lives that you were sworn to protect. Maybe Örümcek framed you for the incident that ruined your career. Or maybe Örümcek killed your mentor, your lover, your best friend, your parents, your sibling(s) — or maybe all of them — just to hurt you. In addition to deciding how Örümcek wronged you, you also get to name one true thing about Örümcek, something of which you are certain.This truth may be more complicated or multifaceted than you realize, but it is true, and it can help you bring Örümcek down. WHAT IS ÖRÜMCEK MUST DIE? Örümcek Must Die is a series of linked scenarios using the Night's Black Agents TTRPG, the GUMSHOE spy thriller/supernatural horror game. As your character pursues Örümcek, they will learn that there is a shadow world beyond the shadow world in which they operate. A shadow world run by vampires. OPEN TO ALL This is a beginner-friendly game designed to be engaging for experienced players. Likewise, this is a welcoming, open table where there is no space for racism, sexism, ableism, homophobia, or transphobia.
Game style
Combat Lite
Puzzle / Mystery Focused
Roleplay Lite
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
41 games hosted
Highly rated for: Inclusive, Teacher, Creativity
Average response time: 2 hours
Response rate: 100%
About me
Welcome! I'm Gunnhrafn (he/him), and I'm a long-time GM (27 years of experience) who loves to run a wide variety of games for a wide variety of people, including introducing new players to role-playing games and introducing players to new games. I first started GMing in 1986 and I first began playing TTRPGs back in 1982. As a GM, I enjoy shared story-telling and collaborative world building. I run one-shots (which can run 1 to 3 sessions), campaigns, and can be hired to run a game for a group, a one-to-one single-player game, teach a game system, or help with character creation. If I'm not currently offering a game you're interested in or at a time that works for you, drop me a line and we'll see what we work out. For custom bookings please contact me with an inquiry. I'm available to run one-shots, short-run games, and campaigns for groups and individuals (for one-to-one gaming). I'm also available to teach game systems. Rates will vary depending upon the request. I use Discord for communication, and a mix of theater of the mind, Foundry VTT, Roll20, Quest Portal, and Google Sheets depending upon the game.
View Profile →Character creation
Creating your character
We will discuss character creation during Session Zero, and work on characters in consultation with each other to ensure a strong team and good spotlight time for each character. Premade characters are available upon request.
What to expect
Preparing for the session
To play, you will need: ⌖ A reliable internet connection and ability to access our Discord and Foundry VTT servers, as well as to a Google Drive (and if we choose to use it, the web-based LegendKeeper). ⌖ A reliable microphone for voice chat via Discord. Web cameras are optional. ⌖ Free Discord and Foundry VTT accounts, as well as a free LegendKeeper account if we choose to use it. To prepare for our free Session Zero, you should: ⌖ Join our Discord and Foundry VTT servers. ⌖ Fill out our modified Monte Cook RPG Consent Checklist so we may establish our game's expectations for lines, veils, ask first topics, and issues and themes of interest.
What Gunnhrafn brings to the table
⌖ A Discord site for voice and text chat to be used before, during, and after our game session, and if we wish, a LegendKeeper site for us to record campaign details. ⌖ 24/7 access to our Foundry VTT site. ⌖ A guide to character creation and quick-reference sheets of the game's mechanics. ⌖ Mechanics for players to establish and achieve short and long-term goals for their characters and to build those interests into our campaign. ⌖ My 26-years experience as a GM, and my ability to run games that are both beginner-friendly and enjoyable for long-time players.
Homebrew rules
In addition to standard GUMSHOE / NBA mechanics, we'll include progress clocks and mechanics for establishing and achieving short and long-term goals for the agents.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gunnhrafn creates a safe table
Maintaining a comfortable and inclusive experience for everyone in our game is a top priority, and we have a number of tools to help us achieve that goal. I strongly encourage player feedback, both in what you like about current play, what you would like to see happen in future play, and what hasn't been working for you in previous play. My job as trying to create the best experience I'm able to for each player, and that requires good feedback from you. We'll discuss the following table tools during Session Zero and as needed, and we are always able to renegotiate our use of these tools. |Inclusive Table| This is a welcoming, open table and there is no space for racism, sexism, ableism, homophobia, or transphobia. |Open Table and Breaks| Players may come and go as suit their needs in the moment, whether that's to walk away from an intense or difficult moment or to let the dog out or answer the door to get dinner. During each session, we will have at least one 10 minute break, roughly halfway through our game. |Monte Cook RPG Consent Checklist (lines and veils), X-card, and Script Changes| Before our Session Zero or as soon as possible, players should fill out our version of the Monte Cook RPG Consent Checklist to indicate content we should remove (lines), content that should be off-stage (veil), and content they would like to see included. During play we have both the X-card (a request to end a scene or shift the content immediately — An in-game call for a Line), as well as the following Script Change tools (Rewind, Pause, Fast-forward). | Roses and Thorns, Stars and Wishes, and Debriefing| In our Discord, we'll have channels to discuss past sessions using to give each other feedback about game play. - Roses and Thorns: Identify what you particularly liked about a session (Roses) and what you wish was handled differently by your or the group (Thorns). - Stars and Wishes: Identifying particularly strong player contributions (Stars) and indicating what you'd like to see happen in the future (Wishes). - Debriefs: A place to discuss issues that are hindering your fun.
Content warnings
Safety tools used
