Whispers in the Dark

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Whispers in the Dark

What begins as a murder investigation in a small town blooms into a journey across cursed villages, crumbling cities, and shattered dreamscapes.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$12.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Session Duration / 3–3.5 hours

2 / 5 Seats Filled

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Meet your party members

2/5

About the adventure

Step into a world where shadows whisper, dreams unravel, and every choice carries weight. Whispers in the Dark is a Pathfinder 1e campaign weaving together five modules (Murder’s Mark, Feast of Ravenmoor, Carrion Hill, House on Hook Street, and The Harrowing) into one haunting saga of mystery, horror, and surreal fantasy. If you’re looking for more than combat—for mysteries that challenge, stories that resonate, and a campaign that balances eerie dread with meaningful choices—Whispers in the Dark is for you! A killer stalks the velvet shadows of a traveling carnival. What begins as a gritty whodunit spirals into a surreal descent through cursed hamlets, crumbling cities, dream-haunted alleys, and a realm where stories live, breathe, and bleed. Whether you're a battle-scarred GM looking to finally play, or a newcomer drawn to collaborative storytelling, this game offers a singular journey through the mists: eerie and epic. No experience required, just bring your curiosity, imagination, and a willingness to dive headfirst into the unknown.

Meet the Game Master

5.0

(8)

Teacher/Educator

Less than a year on StartPlaying

37 games hosted

Highly rated for: Creativity, Storytelling, Voices

Average response time: 1 hour

Response rate: 100%

About me

I'm Apollo, a game master with about 20 or so years of tabletop gaming experience, and I've spent the majority of those years as the GM. My tables are often places focused on story-telling, collaboration, and a fun atmosphere. I let the dice help us a tell a story and use the rules as a guide through our worlds. The experience at my table is sometimes scary, sometimes epic, sometimes silly, sometimes heartwarming, but, I think, always fun. I have played a wide variety of systems, including Shadowrun 4th Edition, Vampire: The Masquerade, Dungeons and Dragons 3.5 and 5e, Pathfinder 1e, and GURPS 4th edition. All told, I've been playing story driven games of all types for about 30 years. My games have run the gambit from totally homebrewed settings with creative world building and development to running published adventures and campaigns. I have experience in, and enjoy, a wide array of genres, settings, forms, and styles. I've built and run games in varying granularity, but always with an eye to the characters achieving thrilling heroics and fun shenanigans. I find self-defined originality to be as cliche as a knight storming a castle and recognize the unpretentious fun present in both. I'm drawn to all elements of the medium, with a strong emphasis on characters, story, and the narrative experience. Having said that, I prefer my tables and my tales to have a destination or story in mind, with characters having arcs and moving through a storied world, rather than simply trying to live in one world for too long. I have run groups as small as two and as large as 12, but I tend to prefer 4 or 5 as the max these days. Additionally, I find that I don't mesh well with extreme optimizers and min-maxers. I'm not interested in solving the math of the game, I'm not one to indulge a power fantasy purely as power fantasy, rather I'm interested in telling stories, compelling, comical, heroic, and, frankly, fun. Finally, outside of gaming and game mastering, I'm always looking to learn something new. I've two degrees, a Bachelor's and a Master's, and am a devout Christian. I'm interested in re-enchanting the world, and telling stories as part of my larger personal mission.

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Character creation

Creating your character

We will make characters as a group at Session 0 and work together to generate a team that works well together and fits the setting.

What to expect

Preparing for the session

To prepare, players will need a free Discord account (and mic) for voice. A free Roll20 account for VTT, and that's about it. If you're like me, you may also want access to a set of classic polyhedral gaming dice. Additionally, if you want to use PathCompanion, you will need an account there (free): https://pathcompanion.com/.

What Apollo brings to the table

From me you can expect character voices (of varying quality, haha), Roll20 (plus) level details including dynamic lighting and maps, as well as tokens, and a discord space. My GM style is one that is consistent and fair when it comes to the application of the rules. If anything, I'm looking to have fun and tell a rich and engaging story. I like to also try to intertwine character backstories and bring the setting to life.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Apollo creates a safe table

At our Session 0, we will discuss the expectations for content, etc. and can use breakout rooms as necessary. Additionally, we will develop our considerations for post session debriefs. We'll also discuss whether we want to play with or without cameras and how everyone feels about the options. Additionally, we can add more safety tools if the players feel a need for more.

Content warnings

Safety tools used

Frequently asked questions