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The Hardveil Arena
Welcome to the Hardveil Arena, people around the world travel to watch some of the worlds best fighters battle it out. Will you be one of you?
$25.00
/ Session
Details
Weekly / Sunday - 9:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 5–10 Sessions
1 / 5 Seats Filled
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About the adventure
The Hardveil arena is a renowned battle arena, that runs four tournaments a year. Those that enter these are recognised by the crown and it is known as a good way to get ahead in life. Everyone from the lowest begar to the riches noble can enter and attempt to earn the kings favour. The arena also serves as a way for criminals to earn they're freedom. However unlike non-criminals who get healing from the arena's emergancy respons team, criminals recieve no such treatment. You will be entering the arena for your own personal goals, power, money, fame. While here you will make alies, enemies and even fans. Remember to show off to the crowd as they might give gifts to those they deem worthy to aid in their future fights. On the otherhand, you may get bribed by certain indivuals to take a dive in a future fight. The betting scene alows for open bet conditions, "The bloodaxe will win the first three fights of the tournament" or "The bloodaxe will make it to the Semi finals and lose to Hagrian two toes." This system is open to abuse. Combatants may bet on themselves or on rounds they aren't a part of but of course cannot bet on someone they are fighting. Come to fight, Come to win, Welcome to the Arena.
Game style
Combat Heavy
Meet the Game Master
1 year on StartPlaying
Highly rated for: Creativity, Storytelling, Knows the Rules
About me
Dungeon master with 9 years of experience running various systems, Main system is 5e D&D, but have recently started branching out into other systems including GURPS, Monster of the Week, Level Up 5E and Candella Obscura.
View Profile →Character creation
Creating your character
Character Creation can be done seperately, Stats will be rolled, I use an honor system. Rolling system is standard 4d6 drop the lowest. Reroll anything below an 8
What to expect
Preparing for the session
To join you will need a Discord account a character on D&D beyond that is accessible by me to review.
What Night Owl Dungeon Master brings to the table
I will give you difficult challenging combat encounters that rely on more than just numbers, a real sense of danger and fear for yourselves and fellow players. The campaign will have downtime where you can persue intrigue, find out weaknesses of petential enemies and create aliances.
Homebrew rules
I use three main homebrew rules though these are subject to change. 1. Potions with a dice roll can be drank as either a bonus action or a full action. Drinking as a full action will give you the maximum on that dice roll you can get. 2. Critical hits deal the maximum damage a dice can roll this includes any suplimentary damage from enchantments, hunters mark, divine smite etc. 3. 2024 vs 2014 rules. All classes gain access to the weapon mastery system with the exception of Topple. 2014 classes that got access to their subclass at level 1 are to be chosen over the new 2024 versions. Apart from that the general rule is pick whichever is more powerful of the two from 2024 vs 2014. (It's not WOTC job to balance the game for DMs)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Night Owl Dungeon Master creates a safe table
There will be a google document per player where players can include what they absolutely don't want to see at the table, aditionally the document will include the stuff I refuse to alow at my table as a DM. You can include anything you want in here and do not need to justify why you don't want to see it.
Content warnings
Safety tools used