Land of Frozen Tears | An Icewind Dale Adventure

Land of Frozen Tears | An Icewind Dale Adventure

Endless night grips the north. Survive the frozen wilds, uncover buried secrets, and face horrors beneath the eternal winter.

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 SEAT LEFT
$10.00

/ Session

Details

Weekly / Saturday - 12:30 PM UTC

Dec 6 / Session 2

Session Duration / 2–3 hours

Campaign Length / Up to 30 Sessions

3 / 4 Seats Filled

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Schedule

Sat, Dec 06 | 12:30 PM – Session 2

Sat, Dec 13 | 12:30 PM – Session 3

Sat, Dec 20 | 12:30 PM – Session 4

Sat, Dec 27 | 12:30 PM – Session 5

Sat, Jan 10 | 12:30 PM – Session 6

Sat, Jan 17 | 12:30 PM – Session 7

Sat, Jan 24 | 12:30 PM – Session 8

Sat, Jan 31 | 12:30 PM – Session 9

About the adventure

You’ve heard whispers of a land where the sun hasn’t risen for years... a tundra locked in eternal frost. Perhaps you came seeking fortune, redemption, or perhaps you were born there and simply seek a way out. In Icewind Dale, however, survival is above all other wants and needs. The cold itself hunts you, monsters prowl the white wastes, and something ancient stirs beneath the ice. Uncover the secrets of the frozen north, brave the wrath of the Frostmaiden, and fight to preserve a single spark of warmth in a world that has forgotten the sun. *** This campaign follows Icewind Dale: Rime of the Frostmaiden, an acclaimed Dungeons & Dragons adventure set in the Forgotten Realms. You’ll begin at level 3, venturing into the desolate far north to explore the last surviving towns and uncover the mystery behind the eternal winter. If that sounds like your kind of tale, welcome aboard. I’ll be your host, guide, and storyteller!.. And with a bit of luck, we just might make it out of the blizzard alive.

Game style

Sandbox / Open World

Roleplay Heavy

Puzzle / Mystery Focused

Meet the Game Master
Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

4 games hosted

Highly rated for: Sets the Mood, Creativity, Teacher

Average response time: 2 hours

Response rate: 100%

About me

Hi there, the name's Gene! I'm a storyteller at heart, and I've been in the world of roleplaying games for well over 10 years. If you're looking for a game where you can immerse yourself fully, then I am happy to be of service. Let's make some great stories worth remembering!

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Character creation

Creating your character

Once you sign up, I’ll share a link to the D&D Beyond campaign. From there, you can create your level 3 character template. We’ll cover backstory and other important elements together during Session 0. You’re welcome to use any officially published content on D&D Beyond (no need to buy anything; I’ll share my books with you!).

What to expect

Preparing for the session

You’ll need: A Discord account (for voice and chat) - mandatory A D&D Beyond account (for character creation) - optional You don’t need any paid subscriptions or extra tools; everything will be shared with you.

What Gene Waters brings to the table

Expect atmospheric music, a few questionable character voices, and plenty of opportunities for creative roleplay and exploration. I follow the Rule of Cool over rigid RAW when it makes the story more fun, but combat and dice rolls will be handled cleanly through Foundry VTT. You can expect balanced combat, downtime for character moments, and an open world that rewards curiosity and bold choices.

Homebrew rules

Stress Instead of tracking hunger, warmth, or food, players track their Stress, a measure of how much the cold, despair, and horror of Icewind Dale have eroded their spirit. Stress is tracked openly on your character sheet. Your Maximum Stress equals the sum of all your Ability Modifiers. This means strong, wise, and charismatic characters resist despair better, as in real life, resilience comes from many sources. Example: a ranger with modifiers +3, +2, +2, +1, +0, +0 → Max Stress = 8 Characters experience a Stress event when they go through significant hardship, such as a day of travel through blizzard or deadly cold, going hungry or lacking warmth for a full day, witnessing death, tragedy, or moral collapse, etc.; the GM calls for a Stress Save (usually Wisdom, Con, or Cha). Pass: You keep it together. Fail: You gain 1 Stress. When current Stress equals your Maximum, your spirit starts to crack. Each additional fail on a Stress Save forces a loss of 20% of your Max HP immediately (stacks). Recovering from this breaking point requires a Long Rest in safety and/or meaningful emotional recovery (i.e., big RP event). At any time, the GM can spend up to your current Stress Level per Long Rest to impose Disadvantage on a roll at a dramatically appropriate time. This does not reduce your current Stress level. Your fear = a storytelling resource. Stress can be reduced: You can clear 1 Stress for performing comforting or supportive actions: tending the fire, sharing rations, telling stories, helping a companion, or finding warmth. Stress automatically reduces to 0 after a true Long Rest in a safe, civilized location (a town, an inn, or a magically protected shelter). When one PC performs a hopeful/heroic act (saving a child, lighting a beacon, reuniting friends, etc.), all nearby allies reduce Stress by 1.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gene Waters creates a safe table

Before we begin, we’ll go through a Lines and Veils discussion to establish everyone’s comfort zones. This helps ensure a welcoming, respectful, and fun table for everyone. Players are always encouraged to speak up if something feels uncomfortable! Your enjoyment and safety come first.

Content warnings

Safety tools used

Frequently asked questions