Fire Emblem: Sunlit Elegy | 5E 2014 ☀️⚔️ | Current Level: 2
In a world shattered by war, chaos reigns. Can your party rebuild hope, or will you carve your own power from the ruins of the fallen nations?
$20.00
/ Session
Details
Weekly / Thursday - 1:00 AM UTC
Dec 18 / Session 1
Session Duration / 3–4 hours
Campaign Length / 35–50 Sessions
3 / 5 Seats Filled
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Schedule
About the adventure
A generation has passed since the gods were silenced and the age of miracles ended. What was once a world of great kingdoms and divine guidance now lies in uneasy balance—its scars from the last war still fresh, its heroes long faded into legend. The great empires that once ruled with divine mandate are fractured, their lands divided among squabbling lords and warlords who claim to rebuild civilization even as they tear it apart. The common folk whisper of a world forsaken, where the heavens no longer answer prayers and justice belongs to the strong. In the ashes of fallen nations, opportunists rise—bandits who call themselves “freedom fighters,” mercenary armies who enforce the will of whoever pays, and cults that promise salvation through ancient relics best left forgotten. Yet, amidst the chaos, new banners are raised. Hope flickers in secret councils and hidden villages where those weary of war dream of peace that might finally last. The story begins in a borderland once lush and proud, now a graveyard of rusted steel and broken promises. The party is drawn into a conflict where loyalties shift like sand and every choice carries weight. Will you fight to unite the fractured lands under one banner—or profit from their disunity? Will you rebuild what was lost, or claim the ruins for yourself? As ancient powers stir once more and rumors spread of omens in the sky, the world stands on the edge of another great turning. The gods may be silent, but destiny is not. In a land haunted by the ghosts of heroes and the sins of empire, the future will belong to those bold enough to seize it—or righteous enough to restore it. This campaign invites players to explore a wounded world struggling to find its soul, where every alliance is fragile, every victory costly, and the true battle may lie not in steel or sorcery, but in the hearts of those who dare to hope again.
Game style
Rules as Written (RaW)
Tactical / Crunchy
Combat Heavy
Realm Building
Game themes
Meet the Game Master
2 years on StartPlaying
8 games hosted
Highly rated for: Inclusive, Voices, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Hi there! I’m Robin, and I’ve been running Dungeons & Dragons games since 2015. That year, I first discovered TTRPGs and instantly fell in love with the hobby. It quickly became a creative calling: building worlds, guiding adventurers, and crafting stories that leave lasting impressions on people. I care most about creating experiences that feel alive and emotionally grounded. I want players to feel immersed in the story; this means they make meaningful choices and form real connections. My bachelor's in anthropology, paired with my love for worldbuilding, has given me the tools to create detailed, unique, and memorable cultures and societies for my own campaign settings. Whether the tone leans toward epic, tragic, or lighthearted, my focus is always on immersion, character-driven storytelling, and building a table where everyone feels safe and excited to roleplay. Over the years, I’ve run games for a wide range of players and personalities, and I’ve learned that the best sessions come from trust and communication. I love adapting to different playstyles and weaving each player’s imagination into the adventure. If you’re looking for a game that values story, character, and genuine collaboration, I'd love to see you at my table. The adventure’s waiting, and there’s always room for one more!
View Profile →Character creation
Creating your character
- Character creation will take place during session 0, but feel free to workshop ideas with me privately in a call or by messaging beforehand. - All official 5e material is allowed. - I will work with you to incorporate as much backstory from your character as you'd like into the story of our campaign. - Players may roll for stats or fall back on point buy if unsatisfied with rolls. - Everyone starts with 1 free feat.
What to expect
Preparing for the session
To prepare for this game, make sure you have a discord account and a roll20 account. Also, join my discord server: https://app.roll20.net/join/20373245/FBMgYQ
What Robin brings to the table
When I run the game, I give my players a premium experience by enriching my sessions with the following: - Voice Acting: I do my absolute best to give evocative and character-appropriate voices to pretty much all of the NPCs that you'll be interacting with. - Music: I make use of a discord bot that plays music during our sessions, and I try to constantly make sure whatever track is on is as fitting as it can be for the current scene. For pivotal boss fights, I usually pick out specific tracks days ahead of time. - I own all of the necessary digital tools on Roll20 that you'll need to make your 2014 5e character, in addition to a Roll20 Pro subscription that enhances our games with dynamic lighting and the occasional API script to smooth things out. - I try to make player-favoring rulings as often as I reasonably can. I want everyone to have fun at my table, so when I'm usually willing to let a rule or two bend here and there if adhering to it wouldn't really enrich the overall table's enjoyment. - I spend hours preparing and I'm dedicated to showing up every single week. Additionally, I make myself very available via DMs if my players ever have questions about my games in between sessions or just want to chat.
Homebrew rules
There aren't any homebrew rules that I automatically place on any game without getting a consensus from my party, but here is a list of some potential homebrew rules/houserules that we'll be discussing during session 0: - Player Characters can enter a "helpless" state at 0 HP instead of becoming unconscious. - Is flanking used? - When is initiative rolled? How do "surprise rounds" work? Please let me know before or during our session 0 if there are any other houserules/homebrew rules that you'd like to be considered for the game :)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Robin creates a safe table
I will privately ask all players to let me know if there are any specific themes or types of content that they are uncomfortable with, and I will make sure everyone else in the party is aware of what is off limits during our session 0 (which will not be charged as a session). Moreover, I build in halfway point breaks into my sessions and I like to take a few minutes at the end of every session to debrief and give players a chance to give feedback on the session without any fear of judgement or shame. I always strive to make sure that everyone at my table is comfortable and safe while having a good time!
Content warnings
Safety tools used
