Eldergate Chronicles:

Image by Suisauce

Eldergate Chronicles:

Eldergate—where the river runs silver and the streets run red. Power, faith, and shadow rule in equal measure, and every secret costs more than gold.

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Thursday - 7:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 4–24 Sessions

1 / 6 Seats Filled

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Meet your party members

1/6

About the adventure

Eldergate breathes like a beast; smoke in its lungs, gold in its veins, and knives in its heart. The forges never stop burning, the river never stops whispering, and the people never stop wanting. The Council of Elders calls it the City of Light. The Temple of Ninefold Light calls it divine. The Ironstone Consortium calls it profitable. The Nightshade Syndicate just calls it home. But you, You’re not here to watch. You’re here to survive. Maybe make a name. Maybe make a difference. The streets of the Wretch are flooding with whispers. Council assassinations, missing ledgers, heretics gone to ground. The bells don’t ring right anymore, and the river’s carrying more than trade. Something old is waking beneath the stone, and everyone’s lining up to sell their soul for power. So grab your gear, keep your eyes open, and don’t trust anyone who smiles too easily. In Eldergate, everything’s for sale. Especially survival.

Game style

Combat Heavy

Dungeon Crawl

Roleplay Heavy

Organized Play

Meet the Game Master

5.0

(2)

2 years on StartPlaying

Highly rated for: Creativity, Inclusive, Storytelling

About me

Dungeon Master Sui | “Toxic King of the Table” | Chaos. Drama. Glory. Welcome to the table of Dungeon Master Sui—a cinematic storyteller, ruthless improv tactician, and chaotic neutral ringmaster behind the internet’s most unhinged D&D skits. If you’ve seen Suisauce on TikTok, you already know what you’re walking into. If not? Buckle up. My games are for players who want more than math rocks and monster slaying. I run D&D like it’s prestige television—think Game of Thrones meets The Boys, with moral dilemmas, questionable loyalties, and betrayals that hurt. Every NPC has an agenda. Every choice has a consequence. And every session ends with you asking, “Are we the baddies?” Whether you’re a drama-hungry roleplayer or a tactician who likes the sting of smart combat, you’ll find something here. New player? I’ll teach you the ropes without babying you. Veteran? I’ll break your soul and rebuild it in narrative gold. Why I Started Hosting Games: Because too many tables are safe. Predictable. Boring. I wanted a space where players could make wild, unhinged, legendary choices—and have a DM who rewards the chaos instead of saying no to it. What Makes Me Different: I bring the same unfiltered energy from my content into every game I run. That means bold story arcs, no-fluff roleplay, and mechanics tailored to keep the spotlight moving constantly. You’re not a background character in someone else’s story. You’re the main character—and you will earn your crown, or die screaming trying. If you’re looking for: • High-stakes roleplay • Cinematic combat • Morally complex choices • A party that feels like a dysfunctional family …then this is your table.

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Character creation

Creating your character

Character Creation Guidelines – The City of Eldergate When Character creation will take place before the first session in a short Session 0, where players will roll stats, choose factions, and weave their characters into the streets and politics of Eldergate. Session 1 begins in-character, already inside the city. Where All characters originate from Eldergate or the surrounding Eldertide Coast. Each adventurer should have at least one personal tie to the city — a family name, a debt, a mentor, a faith, or a faction allegiance. The Codex of Eldergate details the major powers (Temple, Council, Watch, Consortium, Syndicate, and Chainbreakers). Your connection doesn’t have to be loyalty — it could be rivalry, blackmail, or exile. Starting Level All characters begin at Level 1. Ability Scores Stats will be rolled using the following method: Roll 4d6, drop the lowest die. Do this six times, then assign results as you wish. Rolls must be made in front of the group during Session 0. You may reroll once per set if all scores are below 13. This keeps character creation unpredictable — in Eldergate, fate forges its own. Allowed Sources You may use content from: Player’s Handbook (2024) Dungeon Master’s Guide (2024) Tasha’s Cauldron of Everything Xanathar’s Guide to Everything Equipment & Wealth Use Class Starting Equipment. Gear can be flavored to fit your faction or origin — a Temple-forged blade, a Syndicate stiletto, or a Watch-standard lantern. Faction & Background Tie Every character must have one faction connection — ally, enemy, or debt. This defines who notices you in Eldergate and who you cannot avoid. Factions: The Temple of Ninefold Light – Faith and fear. The Ironclad Watch – Law and iron. The Ironstone Consortium – Industry and progress. The Council of Elders – Power and politics. The Nightshade Syndicate – Shadows and secrets. The Chainbreaker Movement – Rebellion and truth. Session 0 Overview During Session 0 we will: Roll stats together. Finalize backstories and faction ties. Establish relationships between characters. Discuss campaign tone, expectations, and boundaries.

What to expect

Preparing for the session

Discord, Dnd Beyond, Zoom (For notes)

What Sui brings to the table

Tone & Style I run a grounded, story-driven campaign that blends dark fantasy intrigue with moments of hard-won heroism. Eldergate is a living city — complex, flawed, and full of consequence. Your choices will shape not only your story, but the factions, people, and power structures around you. Every NPC has motive. Every secret has a price. Gameplay Balance Combat: Tactical, deliberate, and cinematic. Expect fewer, more meaningful encounters — each one tied to story stakes or faction agendas. Cover, positioning, and timing matter. Exploration: Focused on discovery and deduction — not just what’s in a dungeon, but what’s hidden in the streets and archives. Roleplay: Central to the experience. Dialogue, alliances, and deception can change the outcome of entire arcs. Rules & Table Philosophy I respect Rules as Written as the foundation — but I lean on the Rule of Cool when it serves the story, creates tension, or rewards creativity. Clever use of the environment, social leverage, or symbolic gestures can substitute for a perfect roll. Players are encouraged to improvise, scheme, and take narrative risks — but every action has a ripple in Eldergate’s web. Player Experience I’ll provide: Session recaps written as excerpts from in-world journals or broadsheets. Faction summaries and political maps updated as the campaign evolves. Custom encounters tied to your backstories and choices. Visual aids — portraits, maps, and scene art — to bring the city to life. In return, I ask for curiosity, investment, and collaboration. This world responds to what you do — not just the dice you roll.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sui creates a safe table

Player Safety & Comfort Session 0 and Boundaries Before play begins, we’ll hold a Session 0 to establish tone, content boundaries, and comfort levels. We’ll review a Lines & Veils document together — outlining what themes are off-limits (Lines) and what content is fade-to-black or abstracted (Veils). Everyone will have input, and nothing will be included without consent. Safety Tools in Play We’ll use the X, N, and O system at the table: X: Stop — this crosses a line. We pause or shift immediately. N: Not now — I’m uncomfortable but okay to continue if we move on. O: Okay — we’re in intense territory, but I’m fine with it. For digital games, these are handled via chat messages, emojis, or visual cues depending on comfort. In-person or on video, players can simply raise a hand or say the cue word.

Content warnings

Safety tools used

Frequently asked questions