The Red Mantis' Legacy | Prey for Death | High-Level Play!
From ancient Mediogalti Island the Red Mantis Assassins perform their foul misdeeds. A new contract has been delivered... handed directly to you!
$20.00
/ Session
Details
Weekly / Monday - 6:30 PM UTC
Dec 15 / Session 0
Session Duration / 3–4 hours
3 / 5 Seats Filled
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Schedule
About the adventure
As high-ranking Red Mantis assassins you're the first to get the call when somebody powerful and important needs to be... removed. Today on the agenda? Ordulf Bladecaller, one of Gorum's most renowned high priests. But is there a greater mystery behind why somebody wants this cleric slain..? ⚔️ Covering levels 14-17, you'll battle godly avatars, ancient dragons, divine Valkyrie hordes and more! 🗡️ Intense and tactical combat featuring high level play! Make a character who can engage cosmic, world-changing threats. 💬 A tight cast of characters that lead up to the events of the world-changing Godsrain. Talk with assassins, bully berserkers, and engage in tense negotiation with proteans, angels and other dangerous creatures. ⏰ A speedy, minimalistic player-first implementation of FoundryVTT and its modules. 🏳️🌈 A welcome environment for all genders and sexual identities, with clear, adult discussions about content and comfort levels. 🌝 Mechanically engaging, flavourful variant rules for Pathfinder 2 - Free Archetype, Ancestry Paragon, Gradual Ability Boost! Session 0 (system discussion, content warnings, character creation) and Session 1 are both Free of Charge! Plus an optional one-shot prologue Mark of the Mantis to try out your character!
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Tactical / Crunchy
Game themes
Meet the Game Master
1 year on StartPlaying
96 games hosted
Highly rated for: Knows the Rules, Inclusive, Teacher
About me
My name's Jack - I'm a GM with on-and-off ten years of experience playing and running games. Recently got back into the hobby, invigorated by Pathfinder 2E and looking to share the system around a little bit! I'm looking to run primarily Adventure Paths, which'll get heavily customized and shuffled up depending on player choice and the vibe of the group. I like a relaxed vibe but a tight pace! We're all here to have fun, but the money you pay is a big investment and I want to make sure every game is worth it. I'll focus on letting you flex your mechanical awareness while I steer you towards cool, impressive moments and make sure there's space enough for everyone to get their moments. No seven or eight player games just so I get paid more, here - I value quality, not quantity! If one of my listed games interests you but the time doesn't work, please get in touch! I'm very flexible and can easily shuffle around and see if we can find something that works for everyone. I'm happy to run for pre-established full groups or solo/smaller groups who are looking to meet with some new players.
View Profile →Character creation
Creating your character
During session 0 we'll discuss the module and character choices. Every character will start Level 14 and follow the standard Pathfinder ABCs. I'll give some pointers to ensure players don't pick choices which will have 0 cohesion in the adventure (which Lore skill will be useful? Are any damage types beneficial? Is this feat ever going to come up?) Try not to come with a totally pre-planned character! Ideas are fine, but building the party together creates some great cohesion. We'll also have a segment (through voice or text) where I ask details for your characters' history & aesthetic. Who are they, why are they here, and how do their abilities manifest?
This game is with a mostly pre-established group, it's going to start when the campaign currently being played in this current timeslot finishes! Please keep in mind it might be 3-4 weeks beyond today's date.
What to expect
Preparing for the session
*Need*: - A free Foundry VTT and Forge-VTT account. - A microphone with decent audio quality and internet connection. - A commitment to the chosen timeslot. *Want* - A solid understanding of basic, important rules (3 action turns, multiple attack penalty, etc) - Some real play experience with mid to high level Pathfinder 2e or Starfinder 2e games. If you've played up to around at least level 7 or 8 it would be ideal!
What Jack brings to the table
- High Quality official modules for mapping, character art, and sound! - Functional, simple, clean Foundry UI. No messing with modules for 15+ minutes! - NPCs with engaging personalities & voices who can take a backseat to allow players to hold the spotlight! - Occasional cinematic moments for atmosphere building and deeper understanding of the module's meta-plot!
Homebrew rules
A small suite of Quality of Life homebrew adjustments, such as Scaling Background Lore, less punishing (voluntary) fall damage, and concrete ways to earn Hero Points!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jack creates a safe table
• Upon joining the game you'll receive a form to anonymously fill in Lines and Veils. • Session 0 will include discussions of the content in this module and player comfort levels, as well as general character building/dynamics. • The game will have a Foundry module that enables the X card to allow any player to anonymously call for a break/fade to black/re-evaluation of the included content. The default expectation for this experience is that the setting is hostile, combat is dangerous, and character death is more than possible! A tonally, mechanically lighter experience is possible, but would need discussion and agreement from every player. Despite this, I'm happy to welcome beginners to Pathfinder 2e and explain the rules to them as we go!
Content warnings
Safety tools used
