Dragonlance : Shadow of the Dragon Queen
What is your regret, what makes you cling to your coin pouch as your worries sow in your debt.Did you serve in the Thousand year war that ended 998yr
$15.00
/ Session
Details
Weekly / Sunday - 11:00 PM UTC
Session Duration / 2–3 hours
1 / 5 Seats Filled
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About the adventure
What is your regret, what makes you cling to your coin pouch as your worries sow in your debt. Did you serve in the Thousand year war that ended two years prior? Were you honorable in your service? The Mourning which had brought the five nations to a negotiation of peace, even they do not know what cause a million casualties from the city of Cyre. The Five Nations. Aundair, Breland, Cyre, Karrnath and Thrane are collectively referred to as the Five Nations. These nations formed the heart of the Kingdom of Galifar, and while each has a unique cultural identity they are built on this shared foundation. Families are spread across the Five Nations; the rulers of the Five Nations are tied to the Wynarns, the royal bloodline of Galifar. Despite their differences, an Aundairian has more in common with a Thrane than they do with a Zil gnome or a Lhazaar pirate. Aside from Cyre—which was destroyed in the Last War—the Five Nations remain the largest and most powerful countries in Khorvaire. Though a dilapidated version of its old self, New Crye can be found. The Treaty of Thronehold officially ended the Last War. The treaty recognized the following nations as sovereign states: Aundair, Breland, Darguun, the Eldeen Reaches, Karrnath, the Lhazaar Principalities, the Mror Holds, Q’barra, the Talenta Plains, Thrane, Valenar, and Zilargo. These nations abide by a common set of laws and maintain diplomatic relations. The Demon Wastes and Shadow Marches are regions that have no unified government, while Droaam has declared itself to be a nation but has yet to be recognized by the others. The area you are from is important, but regardless of where you are from. You all have one thing in common, the mystery of the mournland. Where it came from and how did it happen was it a weapon, magic, diety. Find out adventures. Bring peace to this land. EVERYDAY MAGIC Here are a few examples of how magic is integrated into everyday life in Khorvaire.The lightning rail uses bound elementals to drive a train of carriages along a path of conductor stones. The rail links most major cities and is a simple way to travel long distances. An elemental airship uses a fire or air elemental, bound into a ring that holds the ship aloft and provides motive force. The airship is a recent innovation that is transforming the business of transportation. Everbright lanterns use continual flame to light the streets of Khorvaire. The flame never goes out, but metal shutters allow a lantern to be dimmed or shut down. Speaking stones allow communication between distant communities. A short message can be sent from one stone to another, functionally similar to a telegraph. Warforged are sentient humanoid golems. Developed during the Last War, warforged were created as weapons. The Treaty of Thronehold forbid the creation of new warforged, while granting freedom to the golems that survived the war.
Game style
Combat Heavy
Realm Building
Roleplay Heavy
Theater of the Mind
Tactical / Crunchy
Meet the Game Master
3 years on StartPlaying
Highly rated for: Creativity, Rule of Cool, Teacher
About me
Just under 700 hours of Roll20 experience in both curating games and playing as a humble patron. Comfortable with 2E,3.5, and 5E variants. I hope to orchestrate your ideal table top game and bring to life a variety of complex characters. I welcome all to join my table in the pursuit of adventure, as long as your pursuit of adventure doesn't impose someone else's.
View Profile →Character creation
Creating your character
We will create characters together session 0 ( session 0 is free) as I go over rules and parameters of what is tolerable at table.
What to expect
Preparing for the session
Have discord Installed, we will use DND beyond, Link will be provided upon sign up.
What Dordain Silvertongue brings to the table
Enthusiasm, voices of characters to bring them to life. Critical thinking and puzzles, most importantly a place of relaxation as we go on a journey together.
Homebrew rules
ask me questions. whether in or out of character if it makes sense and you might be able to do something. chances are the rule of cool might apply.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dordain Silvertongue creates a safe table
Before a grusume session starts or scene can always let the players know ahead of time for a graphic warning. along with if at anypoint one the players find themselves uncomfortable with a certain topic we can remove it from the campaign in the entirety or simply have it happen behind the curtain and allow us to move along with out allowing that moment to take away from their game play while still respecting the players needs.
Content warnings
Safety tools used