Level 5+ Dungeon Crawler! || Dungeon of the Mad Mage
Hidden beneath Water Deep is the fabled dungeon of the Mad Mage. Dive in and explore the vast levels of the of this 23 floor dungeon!
$15.00
/ Session
Details
Weekly / Wednesday - 10:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 1+ Sessions
1 / 5 Seats Filled
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About the adventure
This is a massive dungeon crawler for those who are in it for the long haul! Explore 23 unique levels to find the fabled Mad Mage. Suitable for those looking for a combat heavy game and for anyone of all ages. Discover the hidden secrets about the mythical dungeon as well as each other, find lost treasures and riches beyond your wildest dreams, and face off against the Mad Mage himself!
Game style
Combat Heavy
Dungeon Crawl
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
4 games hosted
Highly rated for: Inclusive, Creativity, Sets the Mood
Average response time: 4 hours
Response rate: 100%
About me
My name is Eli and I've GMed Dungeons and Dragons 3.5 Edition homebrew campaign, 5th Edition modules like Dungeon of the Mad Mage and Lost Mines of Phandelver, Monster of the Week, and played in various campaigns as well, mostly 5e, and even a RWBY TTRPG. I like to focus on the player driven narrative and story rather than focusing a lot on combat.
View Profile →Character creation
Creating your character
Characters will be made in a free session 0. Classes and races can be from any official source material. Everyone starts at level 5.
What to expect
Preparing for the session
You'll need a discord account and Roll20 account to play. I will message links to both once a player joins the campaign. Any official materials are fine to use for character creation. Character creation will take place during a free session 0.
What Eli brings to the table
I will bring a myriad of voice acting and music for the module. I like to do story/narrative driven games with balanced combat. I try to stay within Rules as Written but will reasonably give way to Rule of Cool if the situation calls for it.
Homebrew rules
Drinking potions are a bonus action, modified criticals (both hits and failures)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Eli creates a safe table
There will be a discussion of boundaries during session zero, check-ins after intense scenarios, check-ins before and after sessions, asking for player feedback after each session in case things need clarified or if something can be improved on my end
Content warnings
Safety tools used
