Deathwish 5e- Tactical and lethal
Brutal. Lethal. Tactical. A series of one-shots by the best GMs in the world. Are you up to the challenge?
$50.00
/ Session
Details
Once / Saturday - 12:00 AM UTC
Nov 8
Session Duration / 2–3 hours
3 / 5 Seats Filled
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Schedule
About the adventure
Deathwish5e is a series of one-shot adventures for 5th Edition D&D (2024) that will have you braving dangerous locales and battling fearsome foes in a tactical environment that gives no quarter. You. Will. Die. (Probably.) Join professional game master Thor Goodman as you delve into ancient ruins, challenge fearsome enemies, collect valuable treasures, and accept your inevitable demise. Deathwish5e is a challenging, tactical experience with terrible monsters, hideous traps, and unforgiving dice. Even better, earn awesome loot* just for playing! Keep in mind, though... You. Will. Die. (Probably.) * Loot acquired takes the form of cards that can be used in all Deathwish5e games, online or in person at conventions like Gen Con!
Game style
Combat Heavy
Game themes
Meet the Game Master
About me
🎲 Pro GM | 🧙♂️ Chaos Curator | 💀 Humorous Wonderboy| I run story-rich, player-focused games full of twists, weird NPCs, and dramatic moments. Newbies welcome. Come for the roleplay, stay for the cosmic horror and bad decisions.
View Profile →Character creation
Creating your character
Pre-generated characters are available for those who aren't comfortable making your own. For those who are, characters should be made before the session via D&D Beyond and should be created according to the character creation instructions located in the recruiting notes. Please visit https://deathwish5e.com/Character-Creation/ for Deathwish5e character creation rules. Please visit https://www.deathwish5e.com/How-to-Play/ for a breakdown of our house rules.
What to expect
Preparing for the session
You will need: • Computer • Microphone (this game is run using voice chat on Discord, not text) • Headset • Discord account Optional: • Webcam (if you are using cards earned at Gen Con or another convention, a webcam or photo will be required to verify them!) • Experience with D&D Beyond
What Wizard Thor brings to the table
I am providing the tactical and challenging Deathwish5e experience you've come to expect from convention play! You'll receive a Card Pack that is added to your digital collection (a new feature!).
Homebrew rules
NORMAL RULES - If the group succeeds at their quest, each player receives a share of treasure, even if your character doesn't survive. - Critical hits deal max die damage plus the roll instead of doubling the dice. - Flanking provides a +2 bonus to attack rolls. - Falling to zero hit points also incurs one level of Exhaustion. HARDCORE CHANGES - If the group succeeds at their quest, each player received a share of treasure plus bonus loot, but only if your character survives. - Falling to zero hit points also incurs two levels of exhaustion. - Enemies have improved stat blocks, which means more health, more damage, and more special abilities. HOUSE RULES Delaying: During combat, you can choose to hold your entire turn, rather than just an action. You do so at the beginning of your turn, after any start of turn effects have taken place, at which point you select a new, lower number in the initiative order. This becomes your initiative for the rest of the encounter, and your turn immediately ends. Any start of turn effects that took place before you delayed in this round do not take place again when you take your delayed turn. Emanations: Damage from Emanation spells entering a creature’s space can only be dealt during the caster’s turn. Prone: Standing up from Prone triggers Opportunity Attacks. 9th Level Spells: 9th level spells cannot be learned except by Deathwish5e cards that grant access to them. Spells Errata The following spells have been modified to better suit Deathwish5e gameplay. Wish: Wish can only be used to duplicate a spell of level 8 or lower. Its other effects are not available, but may be found through cards and other means. Class Changes: Ranger The following Ranger spell has been modified to enhance Ranger’s viability and effectiveness. Hunter’s Mark: When cast by a Ranger, this spell does not require Concentration. Mark Efficiency: At 13th level, instead of gaining the Relentless Hunter feature, Rangers gain Mark Efficiency, a feature that allows them to move their Mark from a slain creature to a new target as a Free Action instead of a Bonus Action. Please visit https://www.deathwish5e.com/How-to-Play/ for a breakdown of our house rules.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Wizard Thor creates a safe table
We will take a short break at roughly the halfway point, and players are always welcome to step away at any time to see to their personal needs. We'll also use the Deck of Player Safety to keep the game fun and light-hearted for everyone.
Content warnings
Safety tools used

