FABULA ULTIMA: Rewriten Destinys

FABULA ULTIMA: Rewriten Destinys

Destiny awaits those who crossed the cicle of life and rebirth. Adventures in a newly born world, full of excitement Make your second chance counts!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
3 NEEDED TO START
$10.00

/ Session

Details

Weekly / Thursday - 9:00 PM UTC

Session Duration / 2–3 hours

0 / 5 Seats Filled

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About the adventure

Imagine yourself being reencarnated in a totally different world. One who haven't seen it's glory just yet. One where you can have another chance to better explore your options and live to your potencial. This campaign sets you as a transcripted being who crossed realities after a premature death in your original world. To have a new dawn and rise to face (or be) the problems of this brand new realm you got the chance to inhabit. Learn how to use your new capabilities clockwork creatures, collect fantastic firearms, and navigate industrial dungeons, magical wilds, and myriad social spheres. So come over and lets play as some, yet to become, heroes and legends of the realms. Making way with swords, spells, comradery and hope!

Game style

Combat Lite

Hexcrawl / Exploration

Realm Building

Roleplay Heavy

Sandbox / Open World

Theater of the Mind

Meet the Game Master
Hispanic/Latinx
Published Writer
Game Designer
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Creativity, Knows the Rules, Inclusive

About me

Hi, my name is Adriel, i'm 28, happilly married, father of 2 and a absolute lover of RPGs ever since middle school, when i first met this incredible creative world. I'm a two bladed knife. Love both simple engaging and more challenge driven games, just as much as I am a "ride or die" more crunchy games player. Therefore power gaming and RP are not (nor will ever be) opposites and thats a hill i'm dying on. As a GM (or any other game names tha may come to be) I like to employ a GMing style based on presenting a simple general setup view and then proceed adding three more details from the scene with each new interaction, encouraging player engagement by actively seeking to visualize and understand the game world. In terms of game mechanics, I tend ask for rolls only when the "failure" is relevant to the ongoing narrative; I also encourage the use of descriptions (even simplified ones) to act as triggers for rolls, so that the narrative informs the need for them, not the other way around. I reserve slightly more detailed descriptions for preparation and combat moments to encourage tactical use of the terrain. And I make EXTENSIVE use of anticipation, ensuring that every challenge the players wish to engage is properly informed. Few years ago, a group of friends and I, released 2 editions of a Mausritter fanzine called MausRatos, that's currently on 2nd print by Caramelo Jogos, in Brazil. On second notice I am, alongside with a close friend, cooking up a game system.

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Character creation

Creating your character

1) Creation on Session 0 2) Standard Stats 3) Starting Level 1 4) Created on Foundry VTT 5) Recomended Books: Core Rulebook, Atlas High Fantasy, Atlas Techno Fantasy

What to expect

Preparing for the session

1) Discord Account 2) Join Server

What Adriel "Sr. B." brings to the table

1) Extensive use of foreshadowing: player's agency NEEDS informed decisions. 2) Open Rolls. 3) 3 Detail's Rule: each time you engage for setup, I add 3 more details to the scene. Until it's all out. 4) Interaction means impact: what your character does means something in the world and will circle back, be it "good" or "bad". 5) Rolls when It is relevant: if there's no risk nor a challeng, you simply succeed given the fair ammount of time. 6) Encouraged use of descriptions (even simplified ones) to act as triggers for rolls. 7) More detailed descriptions for setups and encounters (both combat and social). 9) Tactical use of terrain.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Adriel "Sr. B." creates a safe table

Sending a anonymous safety content form for every player. During session zero, will go over the themes of the campaign, the suggested character options, the expected balance between RaW - RaI - and RoC. Regular check ups on the players, in between sessions.

Content warnings

Safety tools used

Frequently asked questions