War Across Frontiers - FABULA ULTIMA

War Across Frontiers - FABULA ULTIMA

Destiny crosses you like an arrow with life and rebirth. Come rush into a newborn world, full of adventures and coin! Make your second chance count!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 NEEDED TO START
$15.00

/ Session

Details

11 players following this game

Weekly / Thursday - 12:00 AM UTC

Session Duration / 2–3 hours

Campaign Length / 10+ Sessions

1 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Imagine yourself being reencarnated in a totally different world. One that haven't seen it's glory just yet. One where you can have another chance to better explore your options and live to your potencial. This campaign sets you as a transcripted being who crossed realities from your original world. To have a new dawn and rise to face (or be) the problems of this brand new realm you got the chance to inhabit. Learn how to use your new capabilities, face clockwork creatures, collect fantastic firearms, and navigate industrial dungeons, magical wilds, and a myriad of social spheres. The setup for Across Frontiers is that of a standard Isekai. With touches of Shield Hero, The Great Cleric, Dungeon Ni Deai and Shangri-la Frontier. Meaning: lots of space for characters to impact the world; factions in dynamic stalemates; unique creatures to find, fight and/or tame; world and doom clocks for events; dungeons to delve and conquer; special quests to acquire through specific NPCs... There are the organizations with continental reach: the guilds, the magical orders and the magitech universitys Fantastic races are all over the place, all of wich are playable. (Racial traits are cosmetic in Fabula Ultima) There is a fanatic religion spreading like wildfire... The gods have a arrangement to walk amongst the mortals and their personal sect is called Champions of [Deity]. Sorcerers are considered to have a named demon inhabiting them, to use as source of power, though only 12 are currently known. Clerics generally come from one of 3 orders of the Three Faced Goddess and they ignite their inner power core by ingesting blood of the sacred dragons. Your characters ended up in Teluryan and still have, each, one item from earth that came along with you. So hop in and lets play as, yet to become, heroes and legends of the realms. Making way with swords, spells, wits, guns, comradery and some hope!

Game style

Combat Lite

Hexcrawl / Exploration

Realm Building

Roleplay Heavy

Sandbox / Open World

Meet the Game Master
Streamer
Podcaster
Hispanic/Latinx
Published Writer
Artist
Game Designer
Multi-lingual
No Gen AI

1 year on StartPlaying

20 games hosted

Highly rated for: Inclusive, Creativity, Knows the Rules

Average response time: 3 hours

Response rate: 100%

About me

Hi, my name is Adriel, i'm 29, happilly married, father of 2 and a absolute lover of RPGs ever since middle school, when I first met this incredible creative world. I'm a two bladed knife. Love both simple engaging and more challenge driven games. Therefore power gaming and RP are not (nor will ever be) opposites and thats a hill i'm dying on. As a GM (or any other game names tha may come to be) I like to employ a GMing style based on presenting a simple general setup view and then proceed adding three more details from the scene with each new interaction, encouraging player engagement by actively seeking to visualize and understand the game world. In terms of game mechanics, I tend ask for rolls only when the "failure" is relevant to the ongoing narrative; I also encourage the use of descriptions (even simplified ones) to act as triggers for rolls, so that the narrative informs the need for them, not the other way around. I reserve slightly more detailed descriptions for preparation and combat moments to encourage tactical use of the terrain. And I make EXTENSIVE use of anticipation, ensuring that every challenge the players wish to engage is properly informed. Few years ago, a group of friends and I, released 2 editions of a Mausritter fanzine called MausRatos, that's currently on 2nd print by Caramelo Jogos, in Brazil. Currently working as a Comissioned GM and both as Proofreader and Translator for Brazilian RPG Publishers. On second notice I am, alongside with a close friend, cooking up a game system.

View Profile →
Character creation

Creating your character

1) Creation on Session 0 2) Standard Stats 3) Starting Level 5 4) Created on Foundry VTT 5) Recomended Books: Core Rulebook, Atlas High Fantasy, Atlas Techno Fantasy

What to expect

Preparing for the session

1) Discord Account 2) Join Server

What Adriel "Mr. B." brings to the table

1) Extensive use of foreshadowing: player's agency NEEDS informed decisions. 2) Open Rolls. 3) 3 Detail's Rule: each time you engage for setup, I add 3 more details to the scene. Until it's all out. 4) Interaction means impact: what your character does means something in the world and will circle back, be it "good" or "bad". 5) Rolls when It is relevant: if there's no risk nor a challeng, you simply succeed given the fair ammount of time. 6) Encouraged use of descriptions (even simplified ones) to act as triggers for rolls. 7) More detailed descriptions for setups and encounters (both combat and social). 9) Tactical use of terrain.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Adriel "Mr. B." creates a safe table

Sending a anonymous safety content form for every player. During session zero, will go over the themes of the campaign, the suggested character options, the expected balance between RaW - RaI - and RoC. Regular check ups on the players, in between sessions.

Content warnings

Death
Blood
Character Death

Safety tools used

Frequently asked questions