Into the Dawnline Shore - Lancer Battlegroups Campaign

Into the Dawnline Shore - Lancer Battlegroups Campaign

Battling in the void of space requires coordination and discipline. Do you have what it takes to shape the fate of the Dawnline Shore?

TYPE

Campaign

SYSTEM

Lancer Battlegroup

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

Custom / Saturday - 6:00 PM UTC

Session Duration / 2 hours

1 / 4 Seats Filled

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Meet your party members

1/4

About the adventure

This Campaign is set in the LANCER universe, at a time roughly 15000 years after the present day. It is centered on a system called the Dawnline Shore, where the Corpro-State Harrison Armory and the noble Karrakin Trade Baronies both claim planets as their own. Both factions have a long history of war against each other and are only kept at peace by the looming presence of UNION in the system. Until a spark lights the embers of war. In this Campaign we will play through the Dawnline Incident that is outlined in the LANCER Battlegroups core book.

Game style

Combat Heavy

Game themes

Meet the Game Master
Teacher/Educator

3 years on StartPlaying

71 games hosted

Highly rated for: Knows the Rules, Sets the Mood, Teacher

About me

Hello, hello! My name is John, most commonly known as Sacrehew, and I've been GMing now for roughly 6 years. I'm the type of GM that enjoys exploring new systems. I'd definitely say that I split my games equal parts between combat scenarios and role playing. I encourage my players to interact with one another, for the party to get to know each other and form genuine in character bonds to make the worlds feel that much more real and alive. I want the stakes to feel high, and the my players to feel like they should be working together -- not against each other -- toward a common goal. I'm an experienced story teller and I put 110% into the stories that I craft. As cheesy as it may sound, I put my all into weaving a narrative that I feel can shine a spotlight on each individual involved and help develop their story. Nothing makes me feel more satisfied than to see a player's personal character story resolved by the end of a one shot or a campaign. What to expect if you decide to go with me as a GM? Strong story beats, realistic and grounded story telling based in whatever universe we may happen to be exploring together, and a strong sense of party dynamics that encourages players to bring their heads together and embrace unconventional problem solving. I look forward to having you on my table, and I hope that we can enjoy ourselves exploring the diverse world of TTRPGs.

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Character creation

Creating your character

We will use the Battlegroup creation google docs sheet provided by the 7th Fleet Legionspace discord

What to expect

Preparing for the session

You should own the Lancer Battlegroups Core Book.

What John Sacrehew brings to the table

I will provide a programmed roll20 table where we will play aswell as a discord with resources to make gameplay smooth

Equipment needed to play

Internet

Computer

Microphone

Safety

How John Sacrehew creates a safe table

We will have a Free Setup Session 0! In this session 0 we will discuss lines and veils, the other safety tools, what other tools to add aswell as player and gm expectations, the setting, how to build a character and all other topics and important matters that the group wants to adress

Content warnings

Safety tools used

Frequently asked questions