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The Azure Span

The Azure Span

Sail as pirates or privateers to chart the New World, broker fragile truces, and decide: save a living ocean, or fuel an empire’s holy conquest today.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
FULL
$20.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Mar 23 / Session 9

Session Duration / 2.5–3 hours

5 / 5 Seats Filled

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Schedule

Mon, Mar 23 | 12:00 AM – Session 9

Mon, Mar 30 | 12:00 AM – Session 10

Mon, Apr 06 | 12:00 AM – Session 11

Mon, Apr 13 | 12:00 AM – Session 12

Mon, Apr 20 | 12:00 AM – Session 13

Mon, Apr 27 | 12:00 AM – Session 14

Meet your party members

5/5

About the adventure

The Old World is dying. Its gods have gone silent, its leylines splintered, and its empires cling to life by law, gun, and prayer. Across the Azure Span lies salvation, or damnation. The Isles of Manaki: a living archipelago of reef-cities, jungle temples, and storm-tossed straits where magic still breathes. You arrive on a creaking deck with salt in your lungs and a choice in your pocket: take a Letter of Marque and fly the Empire’s flag, or run the black and make your own law at the cannon’s mouth. Either way, every chart you ink and every hull you seize drags the Old World’s hunger closer to shores that will not welcome it. Here, the sea has its own courts and customs. The Kia’i Tide Wardens stamp passage tokens no admiral can counterfeit. Decapodian Reef Councils at Chitoni declare truce weeks when the molting grounds must not be bled. Mirescale clans melt into Turntail’s fog to strike the roadworks that carve their marsh. The Minax read omens in starfall and tide-scars, whispering of a second drowning if reliquaries keep moving and the Living Wall is cut. Between these powers, a dozen coves and cities barter hope for coin: Keyport’s prize courts and press gangs, Alaula’s quiet brokers, Kauhale’s bargaining markets, Skyreach’s weather-crowned shrine, the Black Atoll’s auction where storm-keys change hands and fleets disappear without a cloud in the sky. Every island holds a rumor, a debt, a treasure, and a taboo—and the water remembers who breaks their word. You can be heroes, villains, or something far messier: privateers escorting lifeline convoys while skimming off the top; pirates who smuggle medicine through blockades and sell reliquaries to the highest bidder; diplomats with empty scabbards at oath-bound parley; saboteurs who light the fuse under a sanctified powder magazine before the massacre starts. The Church of the Hallowed Return calls it holy work to reclaim the world’s light; its Purifiers would burn reefs to salt and drown cities for a miracle. The Quiet Order fears what wakes beneath the Entropy Abyss. The Empire’s Colonial Office signs whatever paper keeps the hulls moving west. Your crew will decide which flags to salute, which to tear down, and which to forge. The Azure Span is a campaign of hard choices and sharper horizons. It begins with missing convoys and false flags, swells into blockade runs and oath-magic tribunals, then crests where the sea itself takes sides. Will you seal the storm-keys and defend the Living Wall, forcing an armistice written in ink and conscience? Will you feed the furnaces of conquest and reap your fortune from prize courts and burned-noon skies? Or will you gamble everything on a third course? Pirate, peacemaker, or heretic. Will you bind enemies into allies long enough to stop a second drowning? The map is unfinished. The wind is up. Hoist what colors your soul can carry and make for the line where empires end and legends begin.

Meet the Game Master

5.0

(6)

1 year on StartPlaying

163 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Just a dude, playing a dude, disguised as another dude. I've been the Forever DM (TM) for the past 15+ years in my TTRPG journey and have enjoyed every minute of it. I tend to focus, and even specialize, in narrative driven, character focused games with improvization as a core mechanic. The Golen Rule and Rule 0 are my bread and butter. The rules are there as guidelines and as long as the players (and DM) are having fun, the rules can be bent or even broken if it leads to a better story.

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Character creation

Creating your character

Characters will be made with a combination of D&D 5e.2024 and the Sunken Isles campaign book during our session 0 and 0.5.

What to expect

Preparing for the session

Discord for voice, Foundry for VTT.

What DM Daniel brings to the table

I will provide rule materials, maps, and the VTT.

Homebrew rules

Magic, for those of the Old World, is difficult to cast as magic has died. Casters will be required to use material components. No focuses. And spells of 3rd level and beyond need to be earned in story.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Daniel creates a safe table

Session 0 where we talk about lines and veils. I also hold open office hours and am always open to pausing the story if someone is having troubles.

Content warnings

Safety tools used

Frequently asked questions