Bellum Arborem

Image by Kyle Ferrin

Bellum Arborem

Troop movements in the north, a cult developing in the east, and a new trade route; our vagabonds begin escorting a prisoner across the woodland.

TYPE

Campaign

SYSTEM

Root: The Roleplaying Game

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$35.00

/ Session

Details

Weekly / Saturday - 5:00 PM UTC

Session Duration / 3–4 hours

1 / 12 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

1/12

About the adventure

War preparations are underway at the Marquisate's quarries. Refugees return to their burned village, to find a cult has taken the land over. Terrorism afflicts the marshes where the Marquisate and River Trading Company are establishing new industry. Fields have been torched to the west, and rumors of piracy abound on the mists of the great lake. Amidst all this, your vagabonds move; as mercenaries, refugees, or other interested parties. As you navigate each clearing, the world changes around you and because of you. NOTE: This is a West Marches campaign: there is an expectation that not everyone will necessarily play every session, and that there may be different party compositions in any given session.

Game style

West Marches

Theater of the Mind

Rule of Cool (RoC)

Meet the Game Master

3 years on StartPlaying

20 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 24+ hours

Response rate: 100%

About me

I have worked in private game design as Sortilege since 2018. Typically I run games in-person at venues around the Twin Cities. I love teaching new systems and settings to new players: those who have never played an RPG before, or who maybe have only played Dungeons & Dragons before.

View Profile →
Character creation

Creating your character

Players will have all playbooks made available to them, and will be provided information with which to create their characters before their first session of play.

What to expect

Preparing for the session

You will need a webcam and a microphone, and I recommend using a PC or laptop so that you can best utilize the character sheets and maps/handouts. However, I have used a tablet successfully; a phone will not be sufficient.

What Jordan Peacock brings to the table

My style as gamemaster is very character-driven and responsive: I do not have a set outcome for the campaign, and I prepare situations for your characters to respond to. I also rarely present situations with clear good/bad outcomes: in many cases what is important is what trade-offs your character is willing to risk or accept.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Jordan Peacock creates a safe table

In our free session zero we will zero in on what elements we specifically want to include, what we want to exclude, and what we want to tread lightly around. Players and the GM have a right to change their mind, so our lines & veils is a living document that will be adjusted as necessary throughout the campaign. During sessions players will be encouraged to signal green (encouraging), yellow (warning) and red (stop) to indicate ongoing consent or to raise flags if there is an unexpected issue that requires discussion or adjustment.

Content warnings

Safety tools used

Frequently asked questions