✨ Masquerade and Mirrors: Venice by Night 🩸
By night, Venice belongs to the Kindred.
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EXPERIENCE
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$30.00
/ Session
Details
Weekly / Tuesday - 7:30 PM UTC
Session Duration / 2.5–3 hours
1 / 7 Seats Filled
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About the adventure
Masquerade and Mirrors: Venice by Night 📜 System: Vampire: The Masquerade (World of Darkness, V5 or V20) 🌍 Setting: Venice by Night 🎭 Genre: Political Horror • Personal Horror • Urban Gothic 🖤 Tone: Subtle • Decadent • Unforgiving Campaign Description Venice survives on reflection. Palaces rise from black water. Light breaks on canals and returns distorted. What looks solid rarely is. What endures has learned how to bend. By night, Venice belongs to the Kindred. Not openly. Not violently. Power here is exercised through proximity, tradition, and omission. Courts meet in private rooms above canals. Decisions are made without records. Punishments arrive late and without witnesses. The Masquerade in Venice is not enforced by fear alone. It is enforced by habit. Mortals are distractions. Tourists are camouflage. Art, festivals, and decay provide cover for predators who have refined discretion into a virtue. You are Kindred navigating a city that does not reward ambition unless it is patient. Elders rule through intermediaries. Boons matter more than threats. Reputation lasts longer than bloodshed. A single breach of etiquette can end a lineage. This is not a city of sectarian war. It is a city of balance that resists change. The Camarilla maintains control through customs older than most domains. The Anarch presence is tolerated, watched, and quietly limited. Necromancers and occult factions operate beneath churches and family vaults, bound by agreements no one remembers signing. Something ancient rests beneath the lagoon — not active, but not forgotten. You are not chosen. You are noticed. Your survival depends on usefulness. Your freedom depends on restraint. Your Humanity erodes not through cruelty, but through compromise — the quiet acceptance of things you no longer question. Venice will not force you to become a monster. It will simply make it convenient. What to Expect 🏛️ A politically dense Venice by Night, shaped by tradition, favors, and unspoken rules 🦇 Clan politics driven by lineage, influence, and long memory rather than open conflict 🎭 Social pressure as the primary threat: status, obligation, and exposure 🕯️ Strong focus on personal horror, erosion of Humanity, and moral fatigue 🗝️ Investigations into hidden alliances, buried crimes, and occult structures beneath the city 🎲 Slow-burn tension punctuated by sudden, decisive violence 💬 What you say matters. 🪞 What you hide matters more. 🌑 What you accept will change you. This is not a story about conquering a city. It is a story about existing within it without losing yourself. And Venice is very good at deciding who manages that and who does not.
Game themes
Meet the Game Master
2 years on StartPlaying
194 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: Under 1 hour
Response rate: 75%
About me
Hi, I’m Manu, a passionate Game Master with years of experience running immersive and engaging tabletop RPGs. I specialize in crafting rich, story-driven campaigns where player choices truly matter. My goal is simple: create epic stories, foster memorable character moments, and make sure everyone has a great time at the table. Expect a mix of thrilling combat, deep roleplay, and unexpected twists that will keep you on your toes. If you're looking for a game where your decisions shape the world, where mysteries unfold with every session, and where fun is the top priority, then you're in the right place.
View Profile →Character creation
Creating your character
We will create your character together: we will discuss starting Xps, Age and what kind of Vampire you will be.
What to expect
Preparing for the session
You will need a Roll 20 account, a Discord account, a Microphone and a stable internet connection. Any questions? Add me on Discord: opossum7448
What Manu brings to the table
🎭 Character Voices NPCs in Venice by Night are defined by restraint as much as personality. Elders speak carefully, often indirectly. Intermediaries are polished, controlled, and rarely honest. Mortals, ghouls, and retainers have their own rhythms and tells. Voices, pacing, and mannerisms will reflect status, age, and Hunger, helping you read what is being said — and what is being avoided. 🎶 Ambient Sound and Atmosphere Soundscapes will be used to reinforce mood rather than distract from play. Distant water against stone, muffled music from a nearby palazzo, church bells at inconvenient hours, rain on canals, quiet rooms filled with echoes. Music will support tension, introspection, and unease, not heroism. 🗺️ Visual Aids and Handouts Maps, documents, symbols, and locations will be presented as in-world materials: district layouts, salon invitations, ledgers, family trees, sealed letters, and fragments of forbidden knowledge. Visuals are meant to clarify relationships and power structures rather than tactical positioning. 📖 Narrative and Character-Driven Play The campaign is driven by character decisions and long-term consequences. Actions create obligations. Silence can be as meaningful as violence. Relationships evolve, erode, or calcify over time. The focus is on personal horror, social pressure, and the slow reshaping of identity rather than episodic victories. ⚙️ Rules, Interpretation, and Homebrew Vampire: the Masquerade rules are used as a framework, not a barrier. Emphasis is placed on tone, intent, and narrative weight. House rules or adjustments may be introduced to support themes of secrecy, Humanity, and political tension, always discussed openly and applied consistently.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Manu creates a safe table
🧭 Session Zero We’ll discuss expectations, character concepts, and boundaries before play begins. 🚧 Lines & Veils Sensitive topics will be handled carefully, with player input ensuring that no one feels uncomfortable. ❌ X-Card If something arises during play that makes you uncomfortable, you can use this tool to pause and adjust the scene. 💬 Check-Ins Regular feedback ensures the campaign stays enjoyable for everyone. 🔄 Debriefing At the end of each session, we take a few minutes to share thoughts and feedback. This helps align expectations, address concerns early, and create a better, safer play environment for everyone.
Content warnings
Safety tools used
