This game has ended, but your adventure's just beginning!
This game is in the past! But the good news? There are so many more games you can check out. Let's find your next adventure!
The Necropolis
For those who arrive after me…
$10.00
/ Session
Details
Weekly / Friday - 12:30 AM UTC
Session Duration / 3 hours
Campaign Length / 5–7 Sessions
4 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
About the adventure
I don’t know how long I’ve been here. The sky never changes. It is always the color of ash at dusk. The air smells of salt, myrrh, and something sweeter—like fruit left too long in the sun. There are no stars. Only the bells. They toll from nowhere and everywhere, slow and heavy as heartbeats. You’ll hear them soon. They don’t count time. They count memory. Every ring takes something from you—your name, your face, the warmth behind your ribs. You’ll find the Gate of Bone first. Everyone does. The inscription above it is carved in a dozen tongues: ALL WHO REMEMBER SHALL RISE AGAIN. If you speak aloud something precious—a memory, a truth—the gate opens. But when it does, that memory belongs to the city. It will whisper it back to you in another voice. Sometimes, in another body. Inside, you’ll meet them—the Everborn, draped in gold and linen, and the Chorus of Decay, veiled in rot and spore. Both think they’re saving the world. Both think they’re right. One worships remembrance; the other worships forgetting. They’ll ask you which is mercy. Don’t answer quickly. If you see a child with glass eyes, be kind to her. She knows the way out, though she may not know it yet. And if you find the Heart, the thing that beats beneath the city… don’t touch it unless you’re willing to see everything it remembers. When the bells toll backward, close your eyes and hold on to something real—your name, your pain, anything. Otherwise, the loop takes you. You wake again at the gate, clean and unbroken, but hollow where something once lived. I came here seeking to end my grief. Now grief is all that keeps me human. If you’re reading this, it’s too late to leave, but not too late to choose. Remember that: you still have a choice. — The One Who Forgot Her Own Name
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hello everyone! My name is Liza. This is me jumping into the DM seat after a few years of being a player. I've always been a passionate fan of tabletop role-playing games and storytelling. I'm looking forward to creating an immersive world for us to explore together, filled with adventure, challenges, and opportunities for creativity. My goal is to make sure everyone has fun, so please feel free to share any ideas or feedback as we embark on this journey!
View Profile →Character creation
Creating your character
Van Ricten’s guide to Ravenloft and Crooked Moon Sub-Classes allowed
What to expect
Preparing for the session
Discord dnd beyond roll20
What Liza brings to the table
Rule of cool Dm with atmospheric music
Homebrew rules
Potion as a bonus action Homebrew mechanics themed themed on The Necropolis that affect players
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Liza creates a safe table
Session 0
Content warnings
Safety tools used



