Vampire P.I. Beginners Welcome! LGBTQ+ Friendly!
A vampire detective agency in an Anarch Domain in the 1950s.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Bi-weekly / Sunday - 11:00 PM UTC
Mar 8 / Session 5
Session Duration / 3–4 hours
2 / 6 Seats Filled
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Schedule
About the adventure
"Los Angeles. 1958. It's a complicated time right now. The Anarchs barely have the city for themselves. The Camarilla are breathing down our necks on one side and the Sabbat are doing the same on the other. While those problems are always looming in the background, they're by and large problems the Baron has to deal with. As for us, our focus is smaller, closer to home. See, we work the nightshift, but of course we do. We're busy solving the ordinary matters that people bring our way. Some of those matters have us dealing strictly with the kine. Others, well, those have us dealing with our fellow Cainites. With one foot in the mortal world and the other in the supernatural, life doesn't suck, but it certainly doesn't not suck. What's a group of vampire private investigators to do?" Players will be playing characters who are a part of a vampire detective agency. Some cases will be mundane and ordinary while others will have higher stakes. Since this is not a V5 game and set in the past, the current events of V5 are not applicable. New players can easily join in at any point in the campaign and it doesn't matter what session it is when you sign up, as this is an ongoing long-term campaign. The overall length of this campaign will be based on player interest. Given that this is Vampire, there will be adult and sometimes dark themes and elements. A note about the potential for less than woke and politically correct content, given that the game takes place in a less woke and politically correct era, such content might come up but would be significantly glossed over. That said displays of such politically incorrect behavior by players, not characters, will result in the ST becoming cross. There is a zero tolerance policy in place for players who cross this line. Players deemed guilty will be removed from the game and no refunds will be given. Consider this your only warning.
Game style
Combat Lite
Organized Play
Puzzle / Mystery Focused
Realm Building
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
About me
I have been a player and game master for several games for over 30 years. I have a home-brew background as well as a published TTRPG background. I tend to stick with older games, as I am often not fond of the newer versions. My style is partially scripted and partially off-the-cuff. I tend to be tough, but I always try to be fair. I'm not perfect and I do make mistakes. If I make one, let me know and I will rectify it. I have been know to chuck rules I don't like, or at least modify them (and make you know about them up front!) so that they are less unfavorable. I want my players to feel challenged, but still have fun. I prefer role-playing and not roll-playing. I am cool with new players and veterans. I stick to older editions of multiple games mainly because I actually prefer them over the newer editions as opposed to being too cheap to upgrade. That said, I am not above running a game in an edition I am not fond of, but I tend to charge more for it as the trade off.
View Profile →Character creation
Creating your character
All characters must be completed and approved prior to a player's first session. All player characters are Anarchs. No hidden Sabbat or Camarilla. Clans that are canonically affiliated with the Anarchs are preferred. If you choose an Independent that doesn't normally have a representation with the Anarchs or any bloodline, you will need to make a pitch and convince your ST. All characters are to be neonates (0-99 years of age.). Starting points. No specialties. No Iron Will or Unbondable Merits. No Sleeping With the Enemy or Old Flame Flaws. Most Supernatural Merits/Flaws will also be disallowed. Use the Linguistics Knowledge game mechanic instead of the Languages Merit. No more than 2 Dots of Retainers if you take that Background. Lowest Generation is 12th. Highest Willpower is 6. No non-physical Discipline above dot 3. Also, if I can't verify the existence of a merit/flaw/power, it will be vetoed. Your character must be able to function within a team dynamic. No murder hobos or lone wolves. Even though this is a V20 campaign, players are allowed to use the Revised Edition Clanbook for their character's Clan for supplemental character source material.
What to expect
Preparing for the session
Players will need a working microphone for their participation in the campaign. A webcam is not necessary. If you are new to VTM, I will gladly teach the rules ahead of time. Again, all characters must be completed prior to a player's first session.
What JP McClendon brings to the table
The ST provides blank fillable character sheets upon request. The ST always tries to give each and every named NPC their own voice in one way or another, either through the use of voices or dialogue. Some rules will be strictly adhered to, while others with a gray area are open to interpretation. I will gladly teach the basic rules if necessary. Also, my Discord server has a VTM dice roller if players do not have dice of their own. I am also readily available to assist with any and all character builds. My Discord server also has numerous pages on it regarding the various NPCs present in my game world as well as a section devoted to the PCs.
Homebrew rules
No specialties Use Linguistics from Revised edition instead of the Languages Merit.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How JP McClendon creates a safe table
Listed triggers are potential, but not guaranteed to come up. Many are listed simply because this is a VTM game and such topics can be common in this game. Obviously, the ST is not looking to push or trigger any player. Any player is more than welcome to voice concerns ahead of time or in the moment so that the ST knows to gloss over something or avoid it altogether. The intention is for players to have a good time and not be upset by the ST or the game. A note about the potential for less than woke and politically correct content, given that the game takes place in a less woke and politically correct era, such content might come up but would be significantly glossed over. That said displays of such politically incorrect behavior by players, not characters, will result in the ST becoming cross. There is a zero tolerance policy in place for players who cross this line. Players deemed guilty will be removed from the game and no refunds will be given. Consider this your only warning.
Content warnings
Safety tools used
