Imperium Maledictum (All-levels) Intrigue in a divided city!

Imperium Maledictum (All-levels) Intrigue in a divided city!

In postwar Sanctum Chirae, spies and zealots scheme and plot against each other, threatening the divided city's fragile peace.

TYPE

Campaign

SYSTEM

Warhammer 40,000 Imperium Maledictum

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Monday - 12:00 AM UTC

Apr 20 / Session 18

Session Duration / 2.5–3 hours

3 / 5 Seats Filled

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Schedule

Mon, Apr 20 | 12:00 AM – Session 18

This game will begin once 4 players have joined

Meet your party members

3/5

About the adventure

Imperium Maledictum is a Warhammer 40,000 roleplaying game of intrigue, corruption, and survival within the Macharian Sector of the Imperium. The Macharian Sector is the final point of the Great Crusade of Lord Solar Macharius. Here Hive city gangs, feuding noble families, dastardly Rogue Traders, and cults scheme against each other. In this campaign, the Proteus System, once a tri-world alliance, is balanced on the head of a pin following a xenos-instigated civil war. The capital, Sanctum Chirae, is a "neutral" city, divided into occupation zones and ruled by an uneasy peace. You are deniable assets. Neither heroes nor villains, you are the instruments of your patron, dispatched to bring them success in their plans. Prologue: "The Mysterious Mister Grile..." The manufactorum stacks purged coolant into the streets — great belches of superheated vapour that rolled through the district in choking waves, carrying with them flecks of rust, ash, and unburnt promethium. Your eyes stung. Your lungs felt scraped raw. The canteen door hinges screeched as you entered. The scars of conflict here were ubiquitous. The canteen itself was half-buried beneath a collapsed conveyor spine, its metal shell groaning under the weight of machinery dead but not silent. Verloc Grile stood as you entered. He was a thin form in the dim light, backlit by a failing lumen that shuddered with each rumble from the nearby manufactorums. He brushed dirt from his sleeves with unconscious neatness — an attempt at control in a world of chaos. “Thank you for making the journey,” he said, voice soft but steady. “My Employer appreciates your resilience.” The table he gestured toward was welded steel, burn-scarred and pitted from the acidic industrial fumes. From his satchel, Verloc produced several data-slates. Their edges glowed faintly in the lumen’s flickering light. He didn’t check the labels before he spoke. “You,” he said, looking to the first of you, “took the blame for a failure you did not cause. My Employer considers that… an indicator of character.” To the next: “You followed a regulation that would have kept people alive. You were ignored. My Employer sees the pattern.” To the third: “You stepped forward when no one else would. Some might call that reckless. Others call it leadership.” He stacked the slates with a sharp, precise tap. “I understand this may feel invasive,”he said quietly. “But my Employer does not approach people lightly. You were chosen because each of you has already stood against something larger than yourselves — and survived.” He set a final sealed file on the table. The wax stamp shone dull red in the failing light. "This,” Verloc said, stepping back with a slight bow, “is where your real work on Chira begins.”

Game style

Combat Lite

Puzzle / Mystery Focused

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master

5.0

(24)

Streamer
Published Writer

2 years on StartPlaying

168 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

Hello! I’ve been playing and running RPGs for the better part of 3 decades, professionally for 10. In that time I’ve introduced tabletop rpgs in kids’ programs (ages 8-13) and to adults of all ages. I love nothing more than bringing people into the hobby! I run an inclusive and respectful table that spans playstyles from a light, casual atmosphere to an immersive and deep experience. Over at www.thetabletopalmanac.wordpress.com you can read reviews I’ve done of a variety of games. Even if not listed on my profile, I’m available to run them all!

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Character creation

Creating your character

We'll create characters all together during the first session. Foundry has a very good character creation process and I'd like everyone to participate at the same time. However, concepts can be talked through in the leadup. We'll use the core book and the Macharian Sector Requisition Guide, with select elements from the Inquisition books--more if that's who the group chooses to follow. Before character creation, we'll all work out your Patron and who you work for. I'm leaving it open as any faction can work in this campaign, but all the PCs should belong to the same one.

What to expect

Preparing for the session

Have a Discord account? That's about it--you don't need the book or anything.

What Simon Kaye brings to the table

I do voices and music when it's not distracting for players. I like to provide really tough situations to PCs, either morals- or objective-related. Though I've tried to run lighter (shinier) campaigns, the dark keeps dragging me to it, so expect dark (but not cheesy) content. Despite this, I'm happy with friction between characters, so long as it doesn't extend to their players.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Simon Kaye creates a safe table

We will use a consent checklist, filled out with my own preferences (and/or those of the campaign.) Players are welcome to adjust to their own comfort level. X cards will always be in play and I'll be sure to check lines and veils My messages here and on Discord are always open for any player to express concerns about content or conduct, either through something I included or the actions of another.

Content warnings

Safety tools used

Frequently asked questions