Break the Doom | Rusthenge + Seven Dooms for Sandpoint

Break the Doom | Rusthenge + Seven Dooms for Sandpoint

From Osprey Cove’s haunted stones to Sandpoint’s looming dooms, begin your journey with Rusthenge.

TYPE

Campaign

LEVELS

1–11

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 11:00 PM UTC

Session Duration / 3–3.5 hours

0 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

About the adventure

Uncover mysteries that will lead you from the remote fishing village of Osprey Cove to the iconic town of Sandpoint. Your story begins with Rusthenge, where you and your fellow volunteers must investigate the strange arrival, and sudden death, of a villager from nearby Iron Harbor. What you discover among the ancient spires of Rusthenge will raise questions that demand answers and set events into motion far beyond Osprey Cove. Those choices will ultimately carry you to Sandpoint. A beloved Pathfinder town now shadowed by ominous signs and growing dangers. There, you’ll aid the people in confronting strange omens, deadly threats, and the rising tide of doom. This is a campaign of exploration, roleplay, and dungeon delves, beginning with a self-contained adventure (Rusthenge) and naturally expanding into a larger story (Seven Dooms for Sandpoint). The path you walk will shape the fate of towns, traditions, and perhaps all of Varisia.

Game style

Dungeon Crawl

Combat Heavy

Meet the Game Master

5.0

(15)

Neurodivergent

2 years on StartPlaying

326 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

About me

Ever since I was introduced to D&D 5e almost 8 years ago and again with Pathfinder 2e in the beginning of it's Remaster period, I've fallen in love. Stories, character concepts, adventures and the infinite possibilities of worlds. That's when I decided to step behind the screen and become a Game Master. The feeling of crafting these stories collaboratively, allowing people to feel comfortable enough to set themselves creatively free. That brings me so much joy. I invite you to join me in telling fantastic stories together, going on daring adventures and making friends and foes along the way.

View Profile →
Character creation

Creating your character

Character creation can take place before the session 0 with consultation and discussion with the GM or during the session 0. Characters can be created within Foundry or using a tool like Pathbuilder and imported to Foundry.

What to expect

Preparing for the session

All you need to prepare is a working microphone, webcams aren't essential as even I don't use one. A link will be posted in the discord for the game to take place. All you have to do is connect with a microphone!

What Mancer brings to the table

I'll be bringing ambient sounds, combat music and other SFX to help us get immersed in this AP. I have the Module on Foundry so all maps and NPC tokens will be taken care of.

Homebrew rules

Discussions will take place during session 0 on rules of Free Archetype and Gradual Ability Boost.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mancer creates a safe table

The Lines and Veils document will be passed out as a google form so that feedback can be provided anonymously. The first session will be mainly character creation, talking about the type of adventure in more detail and setting boundaries as players and making sure that we're all on the same page. X, N and O cards can be found within Foundry and played whenever and are completely anonymous. At the end of every session, we'll have time to talk about what happened, see if everyone is okay and decompress.

Content warnings

Safety tools used

Frequently asked questions