Break the Doom | Rusthenge + Seven Dooms for Sandpoint
From Osprey Cove’s haunted stones to Sandpoint’s looming dooms, begin your journey with Rusthenge.
$20.00
/ Session
Details
Weekly / Tuesday - 11:00 PM UTC
Session Duration / 3–3.5 hours
0 / 4 Seats Filled
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About the adventure
Uncover mysteries that will lead you from the remote fishing village of Osprey Cove to the iconic town of Sandpoint. Your story begins with Rusthenge, where you and your fellow volunteers must investigate the strange arrival, and sudden death, of a villager from nearby Iron Harbor. What you discover among the ancient spires of Rusthenge will raise questions that demand answers and set events into motion far beyond Osprey Cove. Those choices will ultimately carry you to Sandpoint. A beloved Pathfinder town now shadowed by ominous signs and growing dangers. There, you’ll aid the people in confronting strange omens, deadly threats, and the rising tide of doom. This is a campaign of exploration, roleplay, and dungeon delves, beginning with a self-contained adventure (Rusthenge) and naturally expanding into a larger story (Seven Dooms for Sandpoint). The path you walk will shape the fate of towns, traditions, and perhaps all of Varisia.
Game style
Dungeon Crawl
Combat Heavy
Game themes
Meet the Game Master
About me
Ever since I was introduced to D&D 5e almost 8 years ago and again with Pathfinder 2e in the beginning of it's Remaster period, I've fallen in love. Stories, character concepts, adventures and the infinite possibilities of worlds. That's when I decided to step behind the screen and become a Game Master. The feeling of crafting these stories collaboratively, allowing people to feel comfortable enough to set themselves creatively free. That brings me so much joy. I invite you to join me in telling fantastic stories together, going on daring adventures and making friends and foes along the way.
View Profile →Character creation
Creating your character
Character creation can take place before the session 0 with consultation and discussion with the GM or during the session 0. Characters can be created within Foundry or using a tool like Pathbuilder and imported to Foundry.
What to expect
Preparing for the session
All you need to prepare is a working microphone, webcams aren't essential as even I don't use one. A link will be posted in the discord for the game to take place. All you have to do is connect with a microphone!
What Mancer brings to the table
I'll be bringing ambient sounds, combat music and other SFX to help us get immersed in this AP. I have the Module on Foundry so all maps and NPC tokens will be taken care of.
Homebrew rules
Discussions will take place during session 0 on rules of Free Archetype and Gradual Ability Boost.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mancer creates a safe table
The Lines and Veils document will be passed out as a google form so that feedback can be provided anonymously. The first session will be mainly character creation, talking about the type of adventure in more detail and setting boundaries as players and making sure that we're all on the same page. X, N and O cards can be found within Foundry and played whenever and are completely anonymous. At the end of every session, we'll have time to talk about what happened, see if everyone is okay and decompress.
Content warnings
Safety tools used