Love Letters | Miami & Tampa Sandbox | Anarch Subversion Tactics
A Brujah-led insurgency smuggles perico and spreads revolution through Miami & Tampa, clashing with Camarilla, Hecata, and Sabbat alike.
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SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
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$27.99
/ Session
Details
Weekly / Monday - 9:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
The Mailman Underground is a Brujah-led insurgency with roots in Cuba, Venezuela, Colombia and communist guerrilla crime syndicates. They move illicit goods through Miami’s ports and marinas, but their agenda extends beyond profit. Cells spread propaganda, infiltrate unions, sabotage infrastructure, and stage calculated acts of terror with the aim of destabilizing their opponents. Their rise puts them in direct conflict with every major faction. The Camarilla sees them as a danger to their order and the Masquerade. The Hecata’s La Nuova Alleanza uses them when convenient but keeps a knife ready. The Sabbat and splintered Lasombra regard them as rivals to be crushed or exploited. In Miami, nothing is stable: every dock, street, and county is contested ground. This campaign is about power, ideology, and survival in a city where alliances shift quickly and violence decides what words cannot. Only the following clans are playable for this campaign Brujah Ravnos Red Nosferatu
Game style
Roleplay Heavy
Combat Heavy
Realm Building
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
About me
I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.
View Profile →Character creation
Creating your character
Character creation will be handled during session 0. Players are free to either choose a pre-made character, or make a original character by the vanilla VtM 5E rules. Character sheet will be created within Alchemy for easy use within the VTT. The Player's Guide and Core Rulebook is enough for the players, I can provide information on anything from the other books.
What to expect
Preparing for the session
Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Vampire: The Masquerade 5E Core Rulebook and Player's Guide. Campaign rules and guidelines will be sent in a pdf file.
What D'Antonio brings to the table
As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.
Homebrew rules
Players may only choose from Brujah, Red Nosferatu, and Ravnos. There are new playable Bloodlines, ask GM for more information. Weapon and Damage Values have been adjusted for improved Realism. Combat and Driving house rules have been adjust for more satisfying encounters.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How D'Antonio creates a safe table
During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.
Content warnings
Safety tools used