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NEW! Vecna: Eve of Ruin - Start at Level 10 - Session 0 (2024)

NEW! Vecna: Eve of Ruin - Start at Level 10 - Session 0 (2024)

The city of Neverwinter has need of brave individuals to deal with a little "Cult of Vecna" problem. This, they learn, is an understatement...

TYPE

Campaign

LEVELS

10–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Sunday - 2:00 PM UTC

Feb 22 / Session 13

Session Duration / 3–4 hours

6 / 6 Seats Filled

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Schedule

Sun, Feb 22 | 2:00 PM – Session 13

Sun, Mar 01 | 2:00 PM – Session 14

Sun, Mar 08 | 1:00 PM – Session 15

Sun, Mar 29 | 1:00 PM – Session 16

Meet your party members

6/6

+1
About the adventure

Beginning in the city of Neverwinter, you will dive into a plot that is set to consume the entirety of the Multiverse. Starting at level 10, your party will be drawn into the end of everything as it is known. As your characters gain in strength and power, they will be drawn deeper into both combat and decisions with will etest every ounce of their strength - physically, mentally, and spiritually. You see, they are not bound for glory - they are bound for legend. If they succeed. This campain pulls from many different settings and introduces new monsters, magic items and lore as well. You will be on the cutting edge of these discoveries. It will be your names that are forever held as those who succeeded in saving the Multiverse, or those who failed. The future of EVERYTHING is in your capable hands.

Game style

Rule of Cool (RoC)

Organized Play

Game themes

Meet the Game Master
Veteran
Neurodivergent

4 years on StartPlaying

392 games hosted

Highly rated for: Creativity, Knows the Rules, Visual Aid

Average response time: 8 hours

Response rate: 100%

About me

With my 40+ years of experience as a Dungeon Master, I can accomodate all levels of experience. New to Dungeons and Dragons? Grizzled veteran of a hundred campaigns? Never even created a character before? It doesn't matter. You will find most of my campaigns with a 5 character maximum. I encourage RolePlay and I have found that 5 players is a good median for everyone to get everyone involved while continuing to move things forward at a fairly brisk pace. You may also find my campaigns to be a few dollars more affordable. This has nothing to with quality of effort. This has to do with my understanding that these are tough and tight times. I do not want people to lose out on an opportunity to play this wonderful RPG. I believe that your character history begins as soon as you start thinking about what you want to be..

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Character creation

Creating your character

New characters will be created during session Zero. What you need to bring is an idea/concept, the rest will be done over Discord. Notes: Abilities will be generated in one of the following two ways: 1) Point Buy 2) Rolled dice ON D&DBeyond. a) Rolls below 8 allow you to clear all rolls and start over. b) You will be allowed 2 chances if needed. Magic Items - 1) Each new character will be allowed to choose 2 rare, 3 uncommon, and 3 common. 2) Each new character will begin play with 4 Potions of Healing, 2 Potions of Healing (Greater), 1 Potion of Healing (Superior)

The current party

Currently in Party- NPC(Companion) - Hlin - Shield Dwarf - Fighter Isna - Minotaur - Rogue Yoshimitsu - Harengon - Fighter Auriel - Aasimar - Rogue/Monk

What to expect

Preparing for the session

Have a character concept that you would like to develop at Session Zero. Have active accounts it's DND Beyond, Roll20, and Discord. Have the browser extension "Beyond20" installed.

What DM Harbinger brings to the table

I provide a safe space for people of all kinds to enjoy taking a step away from the world and immersing themselves in realms of their imagination. I have been a DM since 2nd edition and bring my experience and knowledge to the table. In addition I provide all materials needed to create and maintain characters. I subscribe to "Rules as Intended" over "Rules as Written". That being said, I also believe in brief discussions about rules that may confuse or confound. Lengthy discussions can be held after play at a player's request. Please keep in mind, however, your Gods are my NPCs. I bring a sense of realism to certain aspects of the game that some enjoy and some do not. For example, I follow donning and doffing of armor guidelines - You do not get a long rest if you sleep in your metal armor, if combat starts suddenly while sleeping and your armor is off, your AC is adjusted accordingly, etc. "Rule of Cool" is always considered.

Homebrew rules

Home Brew will be discussed at Session zero. The only thing I will mention here is that NO Strixhaven content is enabled. This means no Silvery Barbs. If you have questions about rules that would keep you from enjoying the game, please message me before you join.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Harbinger creates a safe table

Lines and Veils will be established at Session Zero. I always have an open door policy. In addition breaks may be called if necessary to cool things down. Stars and Wishes will be used time to time to ensure everyone is getting something out of the game.

Content warnings

Safety tools used

Frequently asked questions