Whispers in the Dark Curse of Strahd 5E (A New Story Long Term)
The mists creep in. The sun never rises. Strahd watches from his throne. Will you be another soul trapped… or the one to break the curse?
$10.00
/ Session
Details
Weekly / Saturday - 11:00 PM UTC
Dec 20 / Session 9
Session Duration / 3–4 hours
4 / 6 Seats Filled
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Schedule
About the adventure
Step Into the Shadows: The Ultimate Horror D&D Experience — Curse of Strahd: Revamped 🦇🌑 This campaign is for players who crave gritty realism and a fully immersive horror experience. Death lurks around every corner, and true allies are rare. Beware the wolves that howl beneath a blood-red moon. Watch for witches hidden among the common folk. Trust no one. Runs 📅 Levels 3–15 We’re diving deep into Barovia with added dark fantasy flavor from Grim Hollow 🕯️ and the brand-new Erevan's Guide to Death and Beyond ⚰️✨ Every choice matters NPCs will remember, react, and the world will shift around your actions. Enjoy animated maps, spell effects ✨, and immersive icons 🧭 to bring the story to life. ⚔️ Rulesets: You can build your character using either 2014 or 2024 D&D rules. Once chosen, your rule set is locked in — no switching mid-campaign. Prepare for a haunting, fully immersive horror experience where your actions echo through the mists of Barovia 🌫️🦇 As an added bonus a level 1 feat as well.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Theater of the Mind
Sandbox / Open World
Game themes
Meet the Game Master
About me
I’ve been a passionate GM for over three years, running a variety of tabletop RPGs across different systems and genres. Over that time, I’ve honed my skills in storytelling, world-building, and creating dynamic encounters that keep players engaged and excited. I love crafting immersive narratives that balance deep roleplay with tactical challenges, ensuring every session offers something memorable for everyone at the table. My journey with tabletop games started even earlier, and I’ve always been drawn to the collaborative storytelling and creativity that this hobby fosters. Whether it’s high fantasy, sci-fi, horror, or something entirely unique, I enjoy tailoring experiences to fit the group’s style and preferences. Being a GM is more than just running a game for m it’s about building a fun, inclusive community where players feel empowered to explore their characters and shape the story. I’m excited to bring that energy and dedication to every session and help players create unforgettable adventures.
View Profile →Character creation
Creating your character
The journey into Barovia and into the heart of a war between ancient monsters begins with you. Before we step into the mists, here’s what you need to know to create your character and prepare for Session One Starting Level All characters will begin at Level 3. You've already seen a little of the world, had time to grow into your class, and maybe even carry a few scars. You're not green anymore you're capable enough to survive... for now. Rolling for Stats Stats will be decided the old-fashioned way: roll for them. In the discord will have a standard for rolling the dice. Character Creation No race restrictions as long as its in WOTC. You can make your character on DND beyond. Homebrew if I get to look at it and approve it.
Party dynamic is a Barbarian/Warlock/Druid/Ranger/ Players are in Vallkai level 5.
What to expect
Preparing for the session
We will use foundry for our games so nothing on your end all characters will be imported through DND beyond. Just have a discord and a Mic. Webcam Optional.
What Jacob brings to the table
Stepping into my game means stepping into a story-driven, atmospheric, and emotionally rich campaign with moments of cinematic flair, intense combat, and personal stakes. Here's what you can expect from me as your GM, and the kind of game I run. I absolutely use character voices. Expect everything from eerie whispers and tragic nobles to unhinged cultists and charming liars. I bring major NPCs to life with tone, personality, and intent. You don’t need to be an actor — but if you want to speak in character, I’m all in. If you prefer describing actions or dialogue, that’s great too. I’ll meet you where you are. I use ambient music and curated soundtracks to heighten the mood. Expect haunting atmospheres in Barovia, chilling tones in dungeons, tense war drums in battle, and soft piano for those quiet, human moments. I don’t overdo it music is there to enhance, not distract. Combat is tactical, intense, and consequential. I reward smart positioning, teamwork, and creative thinking. Enemies use the terrain, set ambushes, and fight with purpose especially Lilith’s forces, who are organized and brutal. This isn't a grind, though every combat has narrative weight. You won’t fight for the sake of XP. When swords are drawn, lives and plots are on the line. New animated maps, spells, monsters, and items! There will also be some new weapons, armor from Grim hallow as well as new rules from that set. There is also new systems and new rules I will be adding to into the game as well as monsters and new NPCS!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jacob creates a safe table
I’ll send a private survey or document link (Google Form or Word doc) for players to mark their Lines (hard limits) and Veils (soft limits). Feedback will be compiled anonymously; only the combined list will be shared with the group. Players can update their boundaries at any time by messaging me privately. 🛡️ Safety Tools Lines = Hard limits; these themes will not appear in the game at all. Veils = Soft limits; themes may exist but will fade to black or be handled off-screen. Open-Door Policy = You’re free to step away or pause a scene if needed. Roleplaying Consent Form= There will be a form I would like you to fill out that will give me a clear understanding on what exactly your lines and veils are so I can tailor your experience. 💬 Aftercare Quick debrief at the end of each session (1–2 minutes per person to check in). Private follow-up if something didn’t sit right or needs retconning. Celebrate wins & decompress with out-of-character chat before ending the session. 📝 Player Input Share the themes you’re excited to explore (tragic romance, morally gray choices, gothic mystery). Request specific tone, style, or pacing preferences. Character death is a very real threat, especially at early levels. I don’t pull punches — the dice decide your fate. The world comes alive when danger is unpredictable: some encounters will be easy… others nearly impossible. Knowing when to fight and when to run is a vital skill for any true adventurer. My goal is to get your adrenaline pumping, to make every choice and every battle feel real and intense. In Barovia, survival isn’t guaranteed — it’s earned. 🩸⚔️🕯️
Content warnings
Safety tools used
