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The Revolver Coast┃DnD Homebrew┃ LGBT+ Beginner Friendly

The Revolver Coast┃DnD Homebrew┃ LGBT+ Beginner Friendly

In the wild frontier of the Revolver Coast, haunted winds whisper through lawless towns and untamed wilderness

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$25.00

/ Session

Details

Weekly / Friday - 11:00 PM UTC

Mar 6 / Session 14

Session Duration / 4 hours

6 / 6 Seats Filled

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Schedule

Fri, Mar 06 | 11:00 PM – Session 14

Fri, Mar 13 | 10:00 PM – Session 15

Fri, Mar 20 | 10:00 PM – Session 16

Fri, Mar 27 | 10:00 PM – Session 17

Meet your party members

6/6

+1
About the adventure

Welcome to the Revolver Coast. A wild and rugged frontier where the edges of civilization fray into vast, untamed wilderness. This is a land of sun bleached plains and jagged canyons, where ramshackle towns cling to survival against a backdrop of endless desert, shadowed forests, and wind-scoured badlands. The settlements here are few and far between. Isolated outposts of rough hewn timber, iron, and grit. Dusty roads connect these fragile dots of civility, while railways snake through the wilderness. Saloon doors creak in the wind. Old churches rot on windswept hills. In the distance, great mesas loom like ancient, sleeping giants beneath blood red sunsets. Yet the land itself is alive with unease. Strange symbols etched in stone, haunting howls drifting across the prairie, and dark shapes moving just beyond the reach of lantern light. The wilderness here is not empty. It watches, it remembers, and sometimes…it hungers. The Revolver Coast is a place where legends are born, where the line between myth and reality blurs, and where every trail might lead to fortune, madness, or the unknown. We begin with a session dedicated to character creation, backstory integration, and rule discussion, ensuring every player’s vision finds its place in the world. Player-Driven Narrative: Your decisions shape the story. The world will respond, evolve, and remember your choices. Moral Ambiguity: This is not a “good” or “evil” campaign. Morality is grey, bending under circumstance and consequence. An Experienced, Adaptive DM: Knowledgeable about the setting, flexible, patient, and ready to meet players at their level—both in story and in challenge. Tactical Combat & Dungeon Crawling: Expect challenging, strategic encounters that reward teamwork, positioning, and wit. Deep Roleplay: Explore complex characters, political intrigue, and personal conflict through meaningful, reactive storytelling.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(18)

LGBTQ+
Queer
Indigenous
Asian
Women/Femme Identifying

Less than a year on StartPlaying

83 games hosted

Highly rated for: Creativity, Inclusive, Sets the Mood

Average response time: Under 1 hour

Response rate: 100%

About me

Ever since I can remember I have been obsessed with my own imagination and the imagination of others. Imagination is a place where you can take a break from everything for a bit and pretend to be somewhere, someone, something else. I was always creating new worlds or expanding ones I had already created in my head. Soon the closet was stockpiled with cheap note book paper adorned with my doodles, drawings, maps and ideas. Now as an adult, I continue that trend.. just a bit less messy. About three years ago I finally gave DnD a try and immediately started as a DM, building a new and expansive homebrew world with my players as we all learned along the way. Now that world is a 500+ page PDF with still more to go. My obsession with world building clearly knows no bounds and I would love to share either my world or a world created by another (As I said, I also love to explore the imaginations of other people!) with a as many people as I can. <3

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Character creation

Creating your character

• Start level 3. • You receive any item given by your class/background and in addition you get to pick 1 uncommon item (with dm approval). You also will be starting with 3 potions of healing (2d4+2) and any related toolkits that you are proficient with. You may forgo the weapon given by your class in exchange for one that you want to use (with DM approval). The uncommon item is preferably something important to your characters backstory, such as a weapon or other. • Character should fit the theme of the campaign. • At least a one paragraph backstory. • Character Art.

What to expect

Preparing for the session

• Have discord ready to go. • Make sure you have a computer with either MacOS or Windows 10/11. This is required for use with the VTT. • Make sure you have a stable internet connection. • I require my players have a decent microphone and have their settings tuned as to not cause annoyance. Nobody wants to hear constant background noise coming from your microphone or barely be able to hear what you're saying.

What DM Erin brings to the table

I provide my players with the following. • Character voices • VTT and Character Builder • Homemade maps • Ambience and Music • Scenery Expectation from DM. • A player oriented game where choices matter and the game reflects your decision making within the boundaries of the rules. • Commitment. I have been DMing for three years and I have only ever missed two sessions for reasons being of emergency. DnD is my favorite hobby and I look forward to playing every session. • A fun game where sometimes the rules can be bent to make room for a cool moment.

Equipment needed to play

Internet

Computer

Microphone

Safety

How DM Erin creates a safe table

• We will have breaks throughout session. Usually I try to at the very least have a ten minute break in the middle of session. • You will be allowed to talk to the DM about any concerns for the type of content there will be or mention to me content you would like kept out of the game. • There will be a session 0.

Content warnings

Safety tools used

Frequently asked questions