๐ŸŒ Critical Role: Adventures in Exandria | Beginner-Friendly 5e

๐ŸŒ Critical Role: Adventures in Exandria | Beginner-Friendly 5e

Old powers awaken. Your choices will shape Exandria.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 SEATS LEFT
$30.00

/ Session

Details

12 players following this game

Weekly / Thursday - 7:00 AM UTC

Jul 16 / Session 1

Session Duration / 3 hours

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Thu, Jul 16 | 7:00 AM โ€“ Session 1

Meet your party members

4/6

About the adventure

๐ŸŒ Explore the legendary world of Exandria in a cinematic D&D 5e campaign inspired by Critical Role. The lands of Exandria are vast, ancient, and scarred by gods, wars, and heroes long gone. From the Republic of Tal'Dorei to the ambitions of the Dwendalian Empire, old powers are moving again. Forgotten magic stirs. Factions scheme. Kingdoms prepare for conflict. You are not legendary yet. You are not chosen. But your choices matter. Will you protect the realm, chase power, uncover ancient secrets, or survive the politics of empires and factions? This is a player-driven campaign with no fixed path. The world reacts to your decisions, your allies remember what you do, and your enemies adapt. What to expect: ๐Ÿ—บ๏ธ Exploration across Tal'Dorei, Wildemount, Marquet, Issylra, and beyond ๐ŸŽญ Deep roleplay with memorable NPCs and faction politics โš”๏ธ Tactical combat with cinematic encounters ๐Ÿ“œ Long-term mysteries, ancient lore, and moral dilemmas โœจ Real choices with lasting consequences ๐ŸŒฑ Beginner-friendly support and character creation help

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(54)

TOP GM

2 years on StartPlaying

281 games hosted

Highly rated for: Creativity, Storytelling, Teacher

Average response time: 1 hour

Response rate: 100%

About me

๐ŸŽฒ Hi, I'm Manu โ€” a Top Game Master with 270+ hosted sessions and 50+ five-star reviews. I create cinematic, story-driven campaigns where your decisions genuinely shape the world. Every adventure is built around meaningful player choice, memorable NPCs, tactical combat, and long-term consequences that make every decision matter. ๐Ÿ—บ๏ธ Every campaign includes handcrafted maps, custom artwork, immersive handouts, and carefully designed encounters to deliver an experience that feels closer to a living world than a scripted adventure. Whether you're an experienced roleplayer or completely new to tabletop RPGs, my goal is simple: โœจ Create unforgettable adventures in worlds that react to your choices.

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Character creation

Creating your character

Character creation is handled together before you join the campaign. Official D&D 5e content is welcome, and homebrew can be discussed if it fits the tone, balance, and clarity of the adventure. I will help you build a character that feels powerful, personal, and naturally connected to Exandria. Starting level, equipment, gold, and magic items are decided before play, based on the current party and campaign direction. Creative concepts are welcome. Strange, ambitious, subtle, heroic, dangerous, or unconventional ideas can all work if they fit the table.

What to expect

Preparing for the session

We will discuss everything before your first session, including: ๐ŸŽฒ Character concept ๐Ÿ“œ Backstory hooks โš”๏ธ Rules and build questions ๐ŸŒ Connection to Exandria ๐Ÿ›ก๏ธ Table expectations and boundaries You only need: ๐ŸŽง Headphones ๐ŸŽ™๏ธ Microphone ๐Ÿ’ป Computer ๐ŸŒ Roll20 account ๐Ÿ—ฃ๏ธ Discord for voice

What Manu brings to the table

๐ŸŽญ Character Voices NPCs are played with distinct voices, mannerisms, and personalities. A noble, soldier, merchant, scholar, criminal, or monster should feel different at the table. ๐ŸŽต Music and Atmosphere Ambient music and soundscapes support the mood of each scene. Cities feel alive, ruins feel tense, and battles feel cinematic. ๐Ÿ—บ๏ธ Maps, Tokens, and Visual Aids I use maps, tokens, handouts, and images when they add value. Important locations, tactical spaces, objects, and NPCs are supported visually. โš”๏ธ Cinematic Encounters Combat is designed to be more than enemies standing in a room. Expect terrain, objectives, hazards, boss mechanics, and choices that reward teamwork. ๐ŸŒ Living World The campaign adapts to the party. Your decisions can change relationships, factions, future adventures, and the direction of the story. โš™๏ธ Flexible Rules Rules are used as a framework. I generally respect RAW, but creative ideas and good roleplay can be rewarded when they improve the scene.

Equipment needed to play

Headphones

Computer

Microphone

Safety

How Manu creates a safe table

Session Zero Before play, we discuss expectations, character concepts, tone, boundaries, and what kind of experience the group wants. Lines & Veils Sensitive topics are handled carefully. Players can set clear limits on what should be avoided or kept off-screen. X-Card / Open Door If something feels uncomfortable, we pause, adjust, or move on. No explanation is required. Breaks We can take breaks when needed. Check-Ins I check in with players to make sure the campaign is still fun, comfortable, and aligned with expectations. Debriefing At the end of sessions, we can take a few minutes for feedback, questions, and adjustments.

Content warnings

Violence

Safety tools used

Frequently asked questions