šŸ”„āš”ļø RUNELORDS LEGACY: FROM RUSTHENGE TO MYTHIC ASCENSION āš”ļøšŸ”„

šŸ”„āš”ļø RUNELORDS LEGACY: FROM RUSTHENGE TO MYTHIC ASCENSION āš”ļøšŸ”„

The Runelord Saga concludes. Begin in Rusthenge, rise through Sandpoint, and ascend to Mythic glory as the Runelords face their final reckoning.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Sunday - 12:00 PM UTC

Feb 8 / Session 14

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

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Schedule

Sun, Feb 08 | 12:00 PM – Session 14

Sun, Feb 15 | 12:00 PM – Session 15

Sun, Feb 22 | 12:00 PM – Session 16

Sun, Mar 01 | 12:00 PM – Session 17

Meet your party members

4/5

About the adventure

Something is wrong along the Kindred Coast, and it starts with a body on the edge of Osprey Cove. A man in rusted armor, clutching a rust-choked symbol of Gorum, dies with a warning that feels like it came too late: ā€œIron Harbor… rust… ship… all dead… before… too lateā€¦ā€ The party is asked to travel from Sandpoint toward Rusthenge to find answers. What awaits there is old, unfinished, and tied to things people believed were long buried. Back in Sandpoint, events have already begun to unfold along a separate thread, one that draws the party closer to one of the standing stones of Golarion’s history. The Pit begins pulling attention downward. One threat leads to another. Patterns emerge. Old names resurface. What people thought was over proves it was only waiting. What begins with rusted armor and last words on the coast has been building toward something far older. The Runelords were never truly gone. Their legacy has been weaving its threads in the background the entire time. Welcome to a full level 1 to 20 Pathfinder 2E campaign, built from three Adventure Paths that were designed to connect while still retaining their own identity. Each chapter shifts pace, pressure, and focus as the stakes rise, keeping the experience fresh while everything drives toward a single conclusion. As a player, you will experience: šŸ•µļø Investigation that matters, clues lead forward šŸ—ļø Dangerous and rewarding dungeon delves šŸ˜ļø 50 interactable NPCs who remember your actions ⭐ Reputation and relationships that open or close doors šŸ—”ļø Powerful relics and meaningful treasure šŸ”„ Mythic options ✨ Free Archetype 🧬 Ancestry Paragon šŸ“ˆ Gradual Ability Boosts The Campaign Arc 🪨 RUSTHENGE (Levels 1–4) A coastal mystery rooted in rust, fractured faith, and ancient Thassilonian ruins. Focused, tense, and personal, this opening sets forces in motion that refuse to stay contained. šŸ”ļø SEVEN DOOMS FOR SANDPOINT (Levels 4–12) Multiple threats converge to Sandpoint in battle for survival. Investigation, reputation, and dungeon delving intertwine as pressure builds and consequences stack. šŸ”„ REVENGE OF THE RUNELORDS (Levels 12–20, Mythic) The culmination. Mythic power, legendary enemies, and world-shaping decisions bring the Runelord saga to its long-awaited conclusion. Everything that has been building finally comes due. All of this forms a single escalating arc, carrying nearly two decades of Pathfinder history toward a definitive end. If you want a complete Pathfinder experience, from grounded beginnings to mythic-scale decisions, this is it. One story. One legacy. One hell of a conclusion!

Game themes

Meet the Game Master
Neurodivergent
Multi-lingual

4 years on StartPlaying

457 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 1 hour

Response rate: 100%

About me

There is a rhythm to a good game, the kind that settles over the table without effort. You can hear it in the dice, in the pauses between decisions, in the way people slip into character without even realizing it. It is something you hold, shape, and trust. That is where stories live, and I sit behind the screen to guide them. Hi, I am Davide. I have been running games for more than two decades, and I love building stories that invite presence, sessions that resonate, and experiences that linger long after the final roll in the form of friendships, memories, and moments that stay with us. My love for storytelling began with my father’s voice. He had a way of narrating tales that filled a room with magic. Every pause, every glance, every word carried meaning. That feeling never left me, and it is what I have been chasing ever since, to recreate that sense of wonder at the table. As a parent raising a child with autism and ADHD, or as I like to say, with a vibrant and unique view of the world, I have learned to listen with more than just ears. Patience, empathy, and presence have become part of who I am. They have also taught me how much people sometimes need a pause, a breath, a moment away from everything pressing in. That is what running a game means to me: offering a space to land, to catch a breath, and to let imagination and joy flourish. A space where time slows down just enough for our inner child to step forward and play again. I manage my tables with a balance of structure, rhythm, and fairness, giving the story room to breathe and the world space to respond. Every choice matters, every silence has weight, and every spark of connection has the chance to grow. This is what I bring to the table. I am the GM who brings people together through story. Connection, immersion, and commitment are at the heart of everything I run. When you sit at my table, you are not only stepping into a world of adventure, you are stepping into a place where stories turn into memories and players turn into companions. If this sounds like the story you have been wanting to step into, then come. Your seat is waiting, and our journey is about to begin.

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Character creation

Creating your character

Character creation takes place in Session 0. We will review the campaign’s themes, safety tools, and party dynamics before building characters together. This is the time to ask questions, shape concepts, and make sure the group fits well before the fog rolls in. You are welcome to arrive with a full build, a rough idea, or nothing at all. I will guide you step by step if you are new.. šŸ“š Resources Archive of Nethys – complete PF2e rules reference: https://2e.aonprd.com/ Seven Dooms For Sandpoint Player’s Guide (free PDF): https://downloads.paizo.com/SevenDoomsforSandpoint_PlayersGuide.pdf Helps you create thematic characters tied to the AP For newer players, the Beginner Box: Hero’s Handbook will also be provided to help familiarize yourself with the core rules of Pathfinder 2e. Additionally, the Pathfinder 2e: Guide to the Guides resources are available to assist with builds and character creation approaches. šŸ› ļø Tools Pathbuilder 2e (for creation and management): https://pathbuilder2e.com/app.html?v=96c Keeps the process smooth and ensures all rules are tracked correctly.

What to expect

Preparing for the session

Before we begin, please make sure you’re set up with the following: A free Sqyre account – the game is hosted on Foundry via Forge A Discord account – used for voice chat and session coordination A working microphone and either a reasonably quiet environment or the ability to use push-to-talk A stable internet connection – Foundry requires consistent bandwidth to function properly A computer capable of running Foundry VTT in a browser (Chrome or Firefox recommended) Access to Pathbuilder 2e – we’ll use this for character creation and progression

What Firehouse Games brings to the table

As a GM, I focus on delivering a polished, immersive experience using high-quality assets and tools. When you join this game, here’s what you can expect: šŸŽžļø Premium Foundry VTT modules šŸŽµ Ambient music, soundscapes, and triggered sound effects šŸ”„ Combat animations, spell effects, and dynamic lighting šŸ—ŗļø High-resolution maps with fog of war, lighting, and elevation šŸ› ļø Fully hosted on Forge VTT, accessible 24/7 For a system like Pathfinder 2e, I prefer to stick closely to the rules. The mechanics are masterfully designed, and I believe they create exciting, fair, and rewarding gameplay when used as written. If you enjoy a system that respects your tactical choices and offers depth at every level, you’ll feel right at home here.

Homebrew rules

We’ll be starting at Level 1, using the following variant rules: Free Archetype Ancestry Paragon Feat Gradual Ability Boosts

Equipment needed to play

Internet

Computer

Microphone

Safety

How Firehouse Games creates a safe table

Player safety and comfort are a top priority at my table. Here's how we’ll handle it: āœ… Session 0: We’ll begin with a dedicated session to discuss campaign themes, character concepts, tone, and set group expectations. 🧾 Lines & Veils: We’ll define what content is completely off-limits (Lines) and what should be handled with discretion or off-screen (Veils), to ensure everyone’s boundaries are respected. 🚪 Open Door Policy: If you feel uncomfortable, unwell, or need to step away for a personal reason, you're free to do so. Just give a quick heads-up if you can, so I can manage the scene appropriately. šŸ’¬ Debriefing: After each session, we’ll do a brief check-in to share thoughts, flag any concerns, and make sure everyone feels good about how things played out. šŸ“¬ Private Feedback: You’re always welcome to message me privately via Discord with concerns, questions, or feedback at any time.

Content warnings

Safety tools used

Frequently asked questions