Leylines | Texas - Tamaulipas Sandbox | Occult Guerrilla Warfare
Armed by their former enemies, Sabbat sicarios strike back to take Texas from La Nuova Alleanza in a brutal, dirty war for power and survival.
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$27.99
/ Session
Details
Weekly / Thursday - 1:00 AM UTC
Jan 8 / Session 0
Session Duration / 3–4 hours
4 / 6 Seats Filled
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About the adventure
Texas was ours. The routes. The ports. The banks. The blood. All of it ran through our hands — until La Nuova Alleanza bled us dry and left our ashes in the desert. Now, they sit on the throne we built. Their Hecata masters count our money. Their Lasombra traitors move through our cities like kings. Their mortal puppets wear our power like it belongs to them. That ends now. We are the Sabbat — the last true Sword. Sicarios forged in fire, sharpened by loss, and bound by purpose. And now, for the first time in decades, we are not alone. The Camarilla, desperate to cripple the Hecata, has opened its vaults and its veins. They bankroll us, arm us, and feed us intel. Not because they love us — but because they hate La Alleanza more. Our mission: take back Texas, by any means necessary. • Psychological warfare: Fear is our first weapon. Every hit, every explosion, every body hung from an overpass is a message they cannot ignore. • Precision strikes: We cut their supply lines, bleed their finances, and make their allies disappear. • Corruption and control: Politicians, bankers, cops — anyone we can turn into an asset becomes another knife aimed at their heart. • Escalation: Every move forces their hand, every retaliation spreads the chaos wider. This is more than a war for territory — it’s a war for memory. For every night they thought the Sabbat were finished, we’ll carve a reminder in blood. The Camarilla thinks they can control us. It doesn’t matter. Because when the smoke clears, Texas will be ours again. Join the unexpected alliance! Become part of a Nuevo Leon based Cartel Cell using everything its got to regain its influence, one dead Hecata asset at a time. Only Tzimisce, Lasombra, and Malkavian can be chosen for this campaign. Participate in a huge Multi-State sandbox primarily focused on Texas and Tamaulipas, but including New Mexico and Nuevo Leon. Stay on your feet and on the run, engage in warfare and sabotage across the state and stay ahead of the law. Enjoy a greatly enhanced version of Combat, featuring house rules inspired by earlier White Wolf games that give more depth to weapons and brawling. Supporting this is a living, breathing world crafted with original content—NPCs brought to life with custom art, evocative visuals for every domain, and atmospheric music scored to the mood of each scene. From haunting, darkwave-inspired tracks to frantic industrial pulses during tense chases, every sound is designed to pull you deeper into the illusion, with layered sound design and environment effects shaped by a storyteller trained in audio engineering.
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Sandbox / Open World
Realm Building
Game themes
Meet the Game Master
About me
I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.
View Profile →Character creation
Creating your character
Character creation will be handled during session 0. Players are free to either choose a pre-made character, or make a original character by the vanilla VtM 5E rules. Character sheet will be created within Alchemy for easy use within the VTT. The Player's Guide and Core Rulebook is enough for the players, I can provide information on anything from the other books.
What to expect
Preparing for the session
Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Vampire: The Masquerade 5E Core Rulebook and Player's Guide. Campaign rules and guidelines will be sent in a pdf file.
What D'Antonio brings to the table
As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.
Homebrew rules
Players may only choose from Clans and Bloodlines included in the Sabbat Cell. There are new playable Mafia Bloodlines, ask GM for more information. Weapon and Damage Values have been adjusted for improved Realism. Combat and Driving house rules have been adjust for more satisfying encounters.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How D'Antonio creates a safe table
During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.
Content warnings
Safety tools used

