Image by Grit
CAIN: Tokyo Megaspire
In the middle of Tokyo, a massive sin event has occurred, enveloping Ikebukuro in a Mega spire of psychic energy. You've been sent into the unknown.
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
2 players following this game
Bi-weekly / Wednesday - 10:30 PM UTC
Oct 14 / Session 20
Session Duration / 3–4 hours
Campaign Length / 6–10 Sessions
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
-Graphic Description Warning- A man on public television during an opening speech for a new gambling district within Tokyo had just committed suicide, blowing their heads off with the a "finger" gun. A cataclysm of events then unfolded as the man's corpse expulsed into a great plant taking root in central Ikebukuro, psychic energy spread and buildings were torn asunder where the opening speech was held. In a matter of 12 hours, 200,000 lives were lost. Cain identifies a total of a dozen Sin Signatures within the Megaspire structure, their Types and Categories Unknown, but their strength undoubtably immense. You have been sent to clean it up, doesn't matter how you do it, just wipe its existence away. You are also quite sure they are sending you to your inevitable death. This is modern day Tokyo 2026, as you can see this has been a campaign that's been ongoing for quite a bit, but we are reaching the final CAT 5 act of the story. However, I will classify this entire final arc as its own sort of module, given its scale and the amount of content within it. You can expect it to be around 5-8 sessions total to complete. Letting us tell a complete story and build bonds between characters. Me and the table wishes for a little more scale at the end of this journey. So we heavily welcome any exorcist of any aptitude to come and join us on this grand final advent.
Game style
Roleplay Heavy
Combat Lite
Puzzle / Mystery Focused
Theater of the Mind
Game themes
Meet the Game Master
1 year on StartPlaying
57 games hosted
Highly rated for: Beginner Friendly, Creativity, Inclusive
Average response time: 7 hours
Response rate: 100%
About me
My favorite games to GM are CAIN and LANCER, In a sense they are polar opposites in terms of Game systems but in my eyes they both stand as phenomenal emotion driven story-telling engines. I'm a relatively newer DM compared to the others on this site, but I bring a fresh pair of eyeballs on the hobby and am more than happy to have beginners come and join the table, judgement free. I stand hold only 1 rule, "Get more engaged in your party member's stories than even your own." That to me has always been the key to having a fun time as a group and fulfilling your wildest supernatural or mechanical fantasies. I'm also an artist on the side, so feel free to ask me for commissions and such, my games typically already come with me drawing a portrait for your pc or what not when you start making your character. Also been looking into mythic bastionland lately, might run that sooner or later...... keep ya eyes peeled.
View Profile →Character creation
Creating your character
We will create are exorcists together on session zero as I get an idea of what you want your exorcists to feel and look like. Firstly, I suggest to go by a format of creating your Exorcist card, I will send the png and steps for the card once you are able to chat. I will do so by going into Clip studio and doing a few sketches on such on ideas and such, since we will both be relatively new I would recommend going for the base corebook things and whatnot. Feel free to give me homebrew adjustments and advancements on blashpemies and such once we are a good few sessions in and we both understand the game to a good extent.
What to expect
Preparing for the session
Mainly sort out what and who you want your character to be, CAIN has some pretty killer character creation questions that will help you slowly flesh out your exorcist. Do that, then perhaps look into the agenda + blashpemy combination in which you think would be fun to play for you.
What Grit brings to the table
I love to Gm by connecting your characters deeply into the story or combat. Giving spotlight to specific players each session and hopefully increasing our overall fun and engagement. I prioritize fun in combat, and I expect players to have a sense of teamwork and game sense throughout the campaign. Always feel free to try things outside of the box and utilize abilities in unique manners as long as you can tell me your intention. Sometimes the best moments are when you just follow your creative side. Expect a mesh between Roleplay and Combat scenarios, with each session more or so heavily emphasizing on one aspect specifically. As I like to have combat scenarios that are more thought out and tough , they can continue for a better part of a session. Same goes with Roleplay, a whole session could sometimes not result in actual combat and perhaps just a quick scuffle at times.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Grit creates a safe table
I have a specific text channel in the discord where players can list their discomforts and specific triggers in which other players as well as I can avoid, if you wish to do so anonymously you can message me privately and I will add it to the channel.
Content warnings
Safety tools used