Twlight 2000: Never Going Home (4E)

Twlight 2000: Never Going Home (4E)

Europe is devastated; the US and USSR have broken down after nuclear war. And you, soldier, are stranded and never going home...

TYPE

Campaign

SYSTEM

Twilight 2000

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$23.00

/ Session

Details

Bi-weekly / Friday - 11:00 PM UTC

Mar 27 / Session 10

Session Duration / 2.5–3.5 hours

4 / 5 Seats Filled

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Schedule

Fri, Mar 27 | 11:00 PM – Session 10

Fri, Apr 10 | 11:00 PM – Session 11

Fri, Apr 24 | 11:00 PM – Session 12

Fri, May 08 | 11:00 PM – Session 13

Fri, May 22 | 11:00 PM – Session 14

Fri, Jun 05 | 11:00 PM – Session 15

Meet your party members

4/5

About the adventure

THE YEAR IS 2000. THE WORLD HAS ENDED. The nuclear exchange shattered nations. NATO and Warsaw Pact forces clashed across Europe until the ammo ran dry, supply lines collapsed, and governments fell silent. Now, the of once-mighty armies are scattered and broken. Warlords, soldiers, and civilians just trying to survive all smash into each other. YOU ARE STRANDED IN POLAND. Your unit, what's left of it, was deep in war-torn Poland when the chain of command was broken. Radio chatter has gone silent. The last communication you received were simple: "You're on your own. Good luck." Home is a world away, across a thousand miles filled with desperate survivors and the ghosts of a civilization that no longer exists. THE MISSION IS SIMPLE. THE JOURNEY IS EVERYTHING. This is not a campaign about grand heroics or saving the world because the world is already gone. This is about smaller victories: finding clean water, locating fuel for your vehicles, deciding whether to trust the farmers who claim they have food to trade. It's about the bonds forged between soldiers who have nothing left but each other, and the impossible dream that somewhere beyond the rubble, is hope.

Game style

Sandbox / Open World

Meet the Game Master
Podcaster
Veteran
Published Writer
Game Designer

5 years on StartPlaying

216 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 6 hours

Response rate: 100%

About me

Hi everyone! My name is Josh, and I've been running games for decades, thinking about games for decades, talking about games for decades, and writing about games for decades. I love just about any science fiction and fantasy setting, and especially love players who get deeply invested in their role play. Here's a short list of what we can do when we play together: ✔️ Big, plot driven stories ✔️ Small, character driven slices of life ✔️ Mix and match game mechanics to provide unique experiences during a campaign ✔️ Science Fiction, Fantasy, Science Fantasy ✔️ Curated music, art, and original story lines ✔️ Ridiculous voice acting Above all, I will make sure that YOU have the most fun and rewarding experience possible. Currently, I'm a friend on the podcast Gaming with Gage and Friends, former host of the Sandbox Between Stoplights podcast. I've helped develop multiple RPGs, settings, and campaigns. I have helped organize and put on gaming conventions, and I've been professional GMing for about 6 years. I also wrote a setting book: https://www.drivethrurpg.com/m/product/462282

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Character creation

Creating your character

We'll build your characters together during Session Zero. Where we'll also be creating the party as a whole. We'll also be establishing bonds and relationships before heading out into war torn Europe.

What to expect

Preparing for the session

You will need a mic good enough that everyone can understand you and stable internet connection. We will be using Foundry VTT for the game and Discord for voice. Foundry is a web-based VTT, so all you need is a web browser. It handles characters sheets, dice rolling, and all of the other tools we will need to play. You can learn more here: https://foundryvtt.com/ Discord is an application we use to talk to each other and post funny gifs during the game. You can learn more here: https://discord.com/

What Josh the GM brings to the table

- Foundry VTT License - Maps and artwork based around your characters, Voices, maps, tokens, all the doodads.

Homebrew rules

I lean into Rule of Cool/Rule of Genre much more than Rules as Written, and will use my best judgement to try and keep things fun and moving fast rather than getting bogged down in minutia of rules. To that, we will also be ignoring some of the more punishing optional rules from the book.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Josh the GM creates a safe table

Before the game begins, I'll reach out to all players individually over Discord to privately discuss content that they might not want in the game. We will be starting with a session zero where we make characters together, discuss content, touch on some table manners, and set the scope and focus of the campaign. Once we start the campaign proper, we'll be using a stoplight system to help us moderate anything going on during a session.

Content warnings

Safety tools used

Frequently asked questions