Seven Dooms of Sandpoint [Level 6-12]

Seven Dooms of Sandpoint [Level 6-12]

Sandpoint is doomed, and this time it is worse than all others. As adventurers, you must save the Light of the Lost Coast!

TYPE

Campaign

LEVELS

4–12

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$15.00

/ Session

Details

Bi-weekly / Saturday - 12:00 AM UTC

Mar 14 / Session 8

Session Duration / 3–4 hours

Campaign Length / 20+ Sessions

4 / 5 Seats Filled

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Schedule

Sat, Mar 14 | 12:00 AM – Session 8

Sat, Mar 28 | 12:00 AM – Session 9

Sat, Apr 11 | 12:00 AM – Session 10

Sat, Apr 25 | 12:00 AM – Session 11

Sat, May 09 | 12:00 AM – Session 12

Sat, May 23 | 12:00 AM – Session 13

Sat, Jun 06 | 12:00 AM – Session 14

Sat, Jun 20 | 12:00 AM – Session 15

Meet your party members

4/5

About the adventure

This is an adventure for 4th level characters, who are hired by Father Zantus to help Sandpoint against mysterious forces of evil. If you previously played Rise of the Runelords, you might be familiar with some parts of the campaign, but this isn't a issue, we can even incorporate your experience as if it was the canon experience.

Game style

Combat Heavy

Dungeon Crawl

Tactical / Crunchy

Game themes

Meet the Game Master

5.0

(25)

Game Designer
Multi-lingual

4 years on StartPlaying

213 games hosted

Highly rated for: Knows the Rules, Creativity, Visual Aid

Average response time: 6 hours

Response rate: 100%

About me

Ever roll a Nat 1 and immediately regret your life choices? I’m here to make those moments unforgettable. Hi, I’m Lucas, a professional Game Master since 2021 (GMing since 2011), with thousands hours of experience running adventures across multiple systems. 🎲What’s it like at my table?🎲 "Make me attack roll." "I rolled a 2." (sad player) "That’s a miss." And that’s just the start! 💡Common things you will hear in my sessions:💡 "Wow, you’re all rolling really badly tonight." "You can try it, sure, let's see how it goes." "How did this even happen?" Of course, it’s not all jokes, my role as a GM is making sure everyone is having a good time at the table. Most of my games are all about sitting around, having a good time, invest into the campaign and roll dice. Whether you want a lot of roleplaying, epic combats, or fun banter, I create each session to your group’s style. Some parties come for drama, others for chaos, and some just want to roast my NPC names.

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Character creation

Creating your character

• In my games, I like to follow the Rules as Written with a few small adjustments and "quality of life" additions. • Players can create their characters using any ancestry and class, regardless of rarity. Backgrounds are common only, with exceptions based on player request. • I allow most uncommon items/features, feel free to ask. Rare is a little more restrictive but might still be allowed. • Variant Rules: Free Archetype.

What to expect

Preparing for the session

• Decent microphone • Decent internet • Consistent schedule. • Discord to use voice chat (account is required).

What Lucas brings to the table

• I will bring all what you need in Foundry and an extensive knowledge of the rules of the system. While I know most of the system from the top of my head, sometimes I might need to make a quick search. • I will also automate Foundry beyond the default automation.

Homebrew rules

I have a document that includes a few suggested changes, such as picking Archetype Skill Feats as Archetype Feats, Recall Knowledge suggestions etc.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Lucas creates a safe table

We will take a 15 minutes break during the session, and after the session, players are free to ask for changes in the future sessions.

Content warnings

Safety tools used

Frequently asked questions