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Assassins Needed! Prey for Death Level 14 Pathfinder2e adventure
You are a Red Mantis assassin, or one who works closely with them. You have been chosen for a high-profile contract in the frozen north.
$25.00
/ Session
Details
Weekly / Sunday - 1:30 AM UTC
Jan 4 / Session 9
Session Duration / 3–3.5 hours
Campaign Length / 12–18 Sessions
5 / 5 Seats Filled
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Schedule
About the adventure
Prey for Death is a 14th-level single adventure set in Pathfinder's Golarion world. You'll be building a 14th-level Red Mantis assassin (or one of their associates) to be sent on missions to kill important people. This is not a place for good characters. There will be murders, politics, political murders, and much intrigue in the secretive world of the Red Mantis assassins. We already have three players who have been playing together for a year or two, working their way through multiple adventure paths. The world has some played-in history already, and we're looking to build more, hopefully with one or two more players who fit in with this group! Ideal character classes for this adventure include: - Cleric (of Achaekek) - Fighter - Monk - Ranger - Rogue - Swashbuckler Many other classes will work, but Clerics and Champions of gods other than Achaekek would be out of place and possibly in conflict with the goals of the group. It is further assumed that your character is a follower of Achaekek, though we can work that out. Some skills you may want to consider are: - Achaekek Lore - Ilizmagorti Lore - Society We will be playing with my usual Variant-Rule trio of Gradual Ability Boosts, Free Archetype, and Ancestry Paragon. I highly suggest you use some of your Free Archetype slots to take the Red Mantis Assassin archetype and develop it out. As members or friends of the Red Mantis Assassins, all characters have access to the following Uncommon items: - Sawtooth Sabers - Mantis Shell Armor - Blood Sight Elixir - Breath of the Mantis God - Eye of the Mantis - Assassin's Bracers - Mantis Embrace - Mask of the Mantis
Game style
Roleplay Lite
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Hi! I'm Scott and I've been running roleplaying games my whole life. It started when my older brother got D&D for his 10th birthday and he recruited 7-year-old me to be his DM. I've run all manner of games, but most of my experience is with D&D (minus 3.x). Three years ago, I got into Pathfinder 2e and that's been the focus of most of my home games since, though I have also run short Alien, Savage Worlds, and Starfinder games. I enjoy a good mix of roleplay and tactical play. I tend toward long campaigns with epic storylines in my home games, but I enjoy running short games as well. I've been running games on Foundry for four years. 2023's OGL kerfuffle inspired me to bring my Pathfinder 2e experience to StartPlaying. I've just passed my StartPlaying first anniversary and it's been a great time!
View Profile →Character creation
Creating your character
You can create your character ahead of time at your favorite Pathfinder character builder. Starting at level 14 with 9,300 gp to spent. I waive the level rule on new characters, so you can buy anything you like, of any level, as long as you can afford it. In addition to what you buy with the 9300 gp, you will receive an additional treasure bundle at the start of the adventure, from the following list: - a pouch with 6 uses of 13th-level or lower common consumables - a common worn magic item of 13th level or lower - a keen, shockwave, or spell reservoir rune - a wand of a common 6th-rank or lower spell In addition, all characters begin with the Minor Boon of Achaekek: "Once, when you would fail a Stealth check, you critically succeed instead. Achaekek typically grants this boon for an extremely consequential Stealth check that could lead to an assassination, such as one that could get you into position to kill an important target, but rarely on a Stealth check to help you escape." We will be playing with my usual Variant-Rule trio of Gradual Ability Boosts, Free Archetype, and Ancestry Paragon. I highly suggest you use some of your Free Archetype slots to take the Red Mantis Assassin archetype and develop it out.
What to expect
Preparing for the session
We will be using Discord and FoundryVTT to play. Please have a working microphone and headphones to filter out echo from the voice chat. Foundry runs in a browser. Chrome and Chromium browsers with GPU acceleration work best.
What Scott brings to the table
I will bring my Foundry server, set up with the official module and many supplemental modules to automate various Pathfinder effects and hopefully leave us free to worry about the story. I do not provide music as I find it interferes with everyone being able to hear each other during the play of the game.
Homebrew rules
I have a few house rules which make it a little easier to get a defender Off-Guard by surrounding them, even if you're not precisely "Flanking" by the rulebook. I also refund Hero Points when the die comes up with the same exact number on the reroll. On secret checks, I always reveal if you get a nat 20, because otherwise you'll never know and I feel one of the benefits of that Critical Success should be that you are 100% sure you've got good information (or are well-hidden or whatever).
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Scott creates a safe table
We take a ten-minute break halfway through the session, and anyone can call for a break at any time. Further, you can leave the "table" at any time if you need to. I just ask that you notify us. I have the X-Card foundry module installed and I use the Monte Cook RPG Consent Checklist for sensitive roleplay material. And of course, there will be a free Session Zero where we can all meet each other, build characters, talk about story, and make sure everyone is on the same page before we get into the action!
Content warnings
Safety tools used

