Coriolis: The Flowers of Algorab
Uncover the fate of the long-lost ark ship Nadir in a galaxy of intrigue, exploration, and ancient mysteries.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Custom / Monday - 8:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 10–16 Sessions
1 / 6 Seats Filled
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About the adventure
Five centuries ago, the ark ship Nadir vanished into the void. Now, in the bustling asteroid-metropolis of Ship City, a dead explorer, a stolen tablet, and a mummified body from the Nadir have surfaced, proof the ship still exists somewhere in the Lost Horizon. As members of the Explorers Guild, you’ve been tasked with following the trail across the Charted Sphere to uncover the truth. Your journey begins in Ship City, navigating crowded streets, shady deals, and faction politics before boarding a mighty Greatship bound for the Hammurabi Arm. Out here, the safe lanes fade, and every voyage brings new dangers, uncharted worlds, ancient Builder ruins, the deadly Blight, and strange lifeforms. Clues will pull you deeper into the unknown, toward the Nadir’s last resting place in the remote Algorab system. Expect a blend of science fiction mystery, exploration, and political intrigue. You’ll manage resources, negotiate alliances, and delve into alien ruins where teamwork is key to survival. The tone is hopeful yet dangerous, your crew is humanity’s best chance to claim a future in the Great Dark. No prior Coriolis experience is needed, only a willingness to work together and face the unknown. We’ll start with the first chapter, which should take about 3 sessions. This will give us a chance to see how the group vibes together. If everyone’s enjoying the story, we can continue into the full Flowers of Algorab campaign.
Game style
Roleplay Heavy
Combat Lite
Hexcrawl / Exploration
Puzzle / Mystery Focused
Game themes
Meet the Game Master
About me
Hey I'm Maia (my-ee-uh-uh), a storyteller, actual play producer, and longtime lover of narrative-driven games. I found TTRPGS a few years ago and immediately fell in love with how collaborative, emotional, and unpredictable they can be. I've been GMing ever since-building immersive worlds, guiding personal arcs, and chasing those unforgettable table moments that happen when a group really clicks. In addition to private campaigns, I also create and publish actual plays, both live streamed and edited, on Twitch, YouTube, and podcast platforms. Producing those shows has sharpened my sense of pacing, tone, and scene work, and I bring that same care to every table run, whether we're recording or just playing for fun. If you're curious, you can check out my content here: https://bit.ly/maiasgameroom
View Profile →Character creation
Creating your character
We will create characters together during a short Session Zero before play begins. You will start as newly inducted Explorers in the Guild, based in Ship City. We will follow the core rules step by step so no prior knowledge is needed, and I will guide you through Origin, Profession, Specialty, attributes, talents, quirks, and gear. We will also create your crew, name your ship and rover, and choose your Garuda bird companion. You only need the core rules and everything else will be provided.
What to expect
Preparing for the session
All you need is a Discord account. If you do not already have one, please create it before Session Zero. No other accounts or downloads are required. Please do not read GM-only chapters or the Flowers of Algorab campaign booklet to avoid spoilers.
What Maia (my-ee-uh) brings to the table
I provide a highly narrative, character-driven game with a strong focus on roleplay, exploration, and atmosphere. You can expect rich descriptions, immersive ambient music, and memorable NPCs with distinct personalities and voices. I prioritize story flow and player agency over strict adherence to rules, using the Rule of Cool when it enhances the moment. Combat will be tense and meaningful rather than constant, with encounters designed to support the story rather than interrupt it. My goal is to make the world feel alive, reactive, and full of opportunities for players to shape the narrative.
Homebrew rules
We will be using a homebrew version of the Delving rules that streamlines the process and places a stronger emphasis on teamwork, making group decisions and cooperation more central to each expedition.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Maia (my-ee-uh) creates a safe table
We will have a clear safety framework in place from the start. During Session 0, we will review Lines and Veils together to establish boundaries and topics that should be avoided or handled with care. I will provide a shared document so players can add to or adjust these privately at any time. After sessions with intense or emotional moments, I will check in with players to make sure everyone leaves the table feeling safe and supported. At the end of each session, we will do Stars and Wishes to highlight what people enjoyed and what they want more of going forward.
Content warnings
Safety tools used