Worlds Undone: a "Solo Leveling" themed homebrew campaign.[1-20]
Raise in the world of Hunters, a new profession, created to defend Earth from monstrous invasions. Unravel the truth behind the Gates.
$33.00
/ Session
Details
Weekly / Saturday - 7:00 PM UTC
May 9 / Session 26
Session Duration / 4 hours
5 / 6 Seats Filled
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Schedule
About the adventure
A D&D campaign, inspired by the popular manhwa/anime "Solo Leveling" set in an alternative world where power is everything. The year is 2030. Gates—portals to another world—are appearing all over Earth, unleashing nightmarish creatures that conventional weapons cannot harm. Cities burn, governments struggle, and only the Hunters, humans blessed with supernatural abilities, stand between humanity and extinction. But not all Hunters are equal. Most awaken to a fixed level of power—strong or weak, their fate is set in stone. But you are different. You are one of the rare few who can grow stronger, a phenomenon feared and shrouded in secrecy. Throughout history, those with evolving power have shaped the world—or destroyed it. [Key Themes] 🔹A Solo Leveling-Inspired Setting – A fusion of modern Earth and high-fantasy chaos, where Hunters, Guilds, and monstrous Gates dominate society. 🔹Action-Packed Combat – Face evolving threats, conquer dungeons, and claim the power hidden within. 🔹Complex and Rich Storytelling – Navigate a world of guild politics, black markets, and hidden truths. Choose your own path—protector, mercenary, rogue, or something beyond. 🔹Mystery & Exploration – The truth behind the portals, the Hunters, and a force greater than humanity itself awaits discovery. ⚔️ Will you rise as a legend, change the course of fate, or fall into the abyss of power?
Game style
Realm Building
Tactical / Crunchy
Sandbox / Open World
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
Website: https://fantasylair.net ⚔️ Premium fantasy campaigns with weight, consequence, and depth I run long-form homebrew fantasy campaigns for players who want more than a casual weekly game. My tables are built for those who value immersion, consistency, serious worldbuilding, and the feeling that their choices genuinely matter. This is not fantasy as decoration. It is a world with structure, memory, consequence, and weight. My style centers on regional-sandbox play, meaningful dilemmas, fair rulings, tactical pressure, and earned victories. I want players to feel like inhabitants of a living world, not tourists passing through a setting. The goal is to create a campaign where decisions leave marks, danger feels real, and triumph carries meaning because it was not cheaply given. I specialize in homebrew settings and what I would call fantasy realism: worlds that feel coherent, believable, and rewarding to explore. I aim for a grounded tone with serious stakes, room for character-driven humor, and a setting that remains immersive rather than random, chaotic, or overly gamey. Rule of Cool exists at my table, but I use it with restraint so that dramatic moments retain their power. 🖥️ Professional online play I run through Foundry VTT and Discord, supported by maps, visual aids, audio, automation, and organized materials. My aim is not simply to host a session, but to provide a polished campaign experience that feels stable, carefully prepared, and worth returning to each week. I also make rulings and expectations clear early, so players spend less time guessing and more time playing. On SPG alone, I have hosted 1,400 games over 5 years, with a 5.0 rating across 100+ reviews. Those numbers matter because they reflect the same standard I try to bring into every campaign: reliability, commitment, and a table players can truly invest in. If you are looking for a serious fantasy campaign with depth, challenge, and a world that remembers what you do, this is the kind of table I run.
View Profile →Character creation
Creating your character
Character creation will happen in session 0, where we will discuss also general themes of the campaign, player preferences and any other issue that has to be discussed.
No artificers, but extra homebrew classes.
What to expect
Preparing for the session
✅ Access to computer that can run browser based VTT (Foundry) ✅ Microphone (preferably headset to reduce echo or other noises) ✅ Access to Discord ✅ Wake up the Hunter inside you!
What Ned brings to the table
✅ Foundry VTT with lots of modules. ✅ Curated music playlists ✅ Huge variety of maps ✅ Visual references for non-combat maps ✅ A massive world for you to carve your path!
Homebrew rules
The game takes place in an entirely homebrewed setting. There are tons of homebrew content and some homebrew rules to tailor the D&D 5e experience to our setting style. One such example is that no guns, gunpowder or artificers exist here.
Equipment needed to play
Headphones
Microphone
Computer
Platforms used
Safety
How Ned creates a safe table
We'll be using extensively a VTT for this campaign. Tactical battle maps for combat encounters, visual aids for non-combat scenes, region map for travelling and audio ambience for all the previous. If you are sensitive to any content, please tell me about it beforehand to avoid any potential problems. During Session 0 is the best time to do that.
Content warnings
Safety tools used


