Keason's Thirsty Thursdays: Curse of Strahd

Keason's Thirsty Thursdays: Curse of Strahd

The master of Ravenloft is having guests for dinner, and you are invited.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 3:00 AM UTC

Dec 19 / Session 16

Session Duration / 3–4 hours

Campaign Length / 1–40 Sessions

4 / 6 Seats Filled

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Schedule

Fri, Dec 19 | 3:00 AM – Session 16

This game will begin once 3 players have joined

Meet your party members

4/6

About the adventure

Curse of Strahd: Shadows Over Barovia Welcome to Barovia, a land shrouded in perpetual mist and ruled by the dread vampire lord, Strahd von Zarovich. You and your fellow adventurers find yourselves drawn into this grim realm by fate—or perhaps by Strahd’s own design. Here, every village is haunted by whispers of the undead, and even the most welcoming tavern may hide a secret door to a forgotten crypt. Gothic castles loom on mist‑clad hills, ancient forests whisper warnings in the night, and the very wind carries the echoes of long‑dead souls. This campaign is for players who crave brooding atmosphere, moral complexity, and the spine‑tingling thrill of horror with every step. Whether you’re a newcomer eager to experience D&D’s premiere horror module or a seasoned role‑player returning to Ravenloft’s cursed domain, you’ll find rich opportunities for storytelling, exploration, and chilling encounters. Expect tense social confrontations—negotiating with suspicious villagers or outwitting Strahd’s minions—alongside classic dungeon crawls through spider‑webbed crypts, decrepit churches, and the fabled Castle Ravenloft itself. Your journey will be shaped by the ominous Tarokka reading, guiding you toward forgotten artifacts and hidden allies critical to challenging Strahd’s immortal reign. As you pursue holy relics, unravel Barovia’s tragic history, and forge alliances with wary NPCs like the mysterious Madam Eva or the grief‑stricken Mad Mary, you must also confront the darkness within. Will you clutch at power to face Strahd, or will fear and doubt drive you into his embrace? Every decision carries weight, and the mists themselves seem to conspire against you. Over the course of this multi‑session saga, you’ll explore the haunted streets of Vallaki, traverse the deadly Svalich Woods, and dare the perilous heights of Castle Ravenloft. With each revealed secret, the vampire lord grows stronger—and so might you. Prepare for a campaign where horror and heroism entwine, and where Barovia’s fate rests in your hands. Will you break Strahd’s curse… or become its next victims?

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

3 years on StartPlaying

339 games hosted

Highly rated for: Creativity, Inclusive, Rule of Cool

About me

Professional 5th Edition Dungeon Master with lots of online experience. Looking to share my excitement of cinematic and tactical combat, morally ambiguous and faction based social encounters, and character driven narratives with meaningful impact on the world we play in. I run D&D for New Players and D&D Night games at my local game shop, run and play in multiple casual games online and in person every week, as well as run and play with Roll4dM; a D&D 5e actual-play podcast that my friends and I put together.

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Character creation

Creating your character

Alternate Rolling Method: I have a preferred way to generate ability scores, but I’m flexible. We’ll pick one standardized method so everyone at the table shares the same rules and fairness. Inclusive Content: Feel free to draw on any official 5e material (including the 2024 rules). Third‑party options are welcome—so long as they reinforce the Gothic dread of Barovia. If you’re curious about something, bring it up, and we’ll decide together if it fits our tone. Bring Concepts: Come with one or two character ideas—heroes, wanderers, or lost souls from any corner of your world. No need for deeply entwined Barovian histories: your character’s past can be as far‑flung as you like. What matters is that Strahd himself has taken an interest in you, pulling you into his mist‑shrouded domain. Once here, you’ll find that old lives fade and new horrors emerge. This cooperative setup ensures everyone’s build is fair and that each character feels right at home in the Domain of Dread. Let’s create unforgettable characters destined to face Strahd’s sinister designs.

What to expect

Preparing for the session

Microphone: Clear communication is key. Ensure you have a reliable microphone. Discord: We will use Discord for voice chat and game coordination. Make sure you have it installed and set up. Tale Spire (Guest Version): Download the guest version of Tale Spire on Steam to join the visual feast of our campaign without needing to purchase additional software.

What Keason James brings to the table

Expert Guidance: With extensive knowledge of the setting and its rules, I will guide you through the campaign, ensuring a smooth and immersive experience. Open Discussion: I encourage an open dialogue where all players can share their thoughts and suggestions. Your feedback is invaluable. Chill Vibes: While we delve into the rich history and magical landscape of Barovia, my relaxed and engaging personality ensures a fun and supportive environment.

Homebrew rules

Crunchy Crits +2 Flanking

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Keason James creates a safe table

During Session 0, we will: Discuss Character Creation: • Flesh out your heroes’ basic concepts and life stories—where they come from, what they’ve lost, and what they fear. • Generate ability scores using our agreed‑upon method and choose any official 5e (including 2024) or third‑party options that fit Barovia’s Gothic horror. • Decide how Strahd’s summons or the mists drew your characters into the Domain of Dread. Establish Personal Goals: • Define what each character hopes to achieve in Barovia—escaping Strahd’s grasp, avenging a wrong, or recovering a lost relic. • Pinpoint ties (if any) to the land—an old promise, a fragment of memory, or a terrifying vision—to give your journey purpose. Introduce the Setting: • Explore Barovia’s bleak villages, fog‑choked forests, and the looming silhouette of Castle Ravenloft. • Learn about key figures (Madam Eva, Ismark, the Burgomaster’s family) and the ever‑present shadow of Strahd himself. • Get a sense of the Tarokka reading and how it will guide your quest for allies and artifacts. Set Expectations & Safety: • Align on the campaign’s tone—tense atmosphere, moral ambiguity, and moments of true horror. • Review any house rules, pacing preferences, and consent tools (lines & veils, X‑cards) to ensure everyone feels comfortable. • Agree on session cadence, communication channels, and how to handle absence or scheduling changes. By the end of Session 0, we’ll have well‑defined characters, clear motivations, and a shared understanding of the dread‑soaked world you’ve been drawn into—ready to face Strahd’s dark designs.

Content warnings

Safety tools used

Frequently asked questions