Echoes of the Pirate Fleet
The group will become involved with Arkor the Hutt a gun runner for the Hutts who has started selling weapons and equipment to a minor rebel group.
TYPE
LANGUAGE
EXPERIENCE
AGE
$12.00
/ Session
Details
Weekly / Saturday - 5:00 PM UTC
Session Duration / 2–3 hours
3 / 5 Seats Filled
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About the adventure
The empire fresh from a campaign bringing many worlds into line has started to lose its grip on others, rebel groups and crime organisations have begun to take advantage of the reduced imperial forces to establish bases and lines of smuggling. You and several others find yourselves on Coruscant as the minor crime lord Arkor the Hutt has for one reason or another gathered you to meet him in Ventilation Shaft 7115, why the shady creature has brought you to the heart of the empire is unknown but something feels off as the shuttle drops you off. This campaign takes place 4 years after the rise of the empire, each step of the adventure will provide challenges and more as they venture out into the galaxy. Players will encounter all manner of dangers and social situations as they progress through the module, starting at base level they will advance their characters and get the opportunity to explore options for them.
Game themes
Meet the Game Master
2 years on StartPlaying
83 games hosted
Highly rated for: Creativity, World Builder, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
Experienced DM who has too much writing and not enough players as I tend to create a lot of lore which can be adapted for any player to fit ideas they may have. I can run a wide range of games and campaigns and discuss with players about what they would like to do and try to match both my style and what they enjoy.
View Profile →Character creation
Creating your character
Players will create characters using any of the core and expansion options with homebrew considered on a case by case basis, each character will ideally have some backstory that can be fitted into the campaign.
What to expect
Preparing for the session
players should have a working microphone and ideally have a schedule that isn't going to mean they leave a few session into the campaign although it is understandable if life gets in the way just don't want to take a player's money if they are not going to get the experience for it.
What Mrhatman brings to the table
I will bring a dedication to player satisfaction and experience that comes from a skill set and my own experience from over a decade of running campaigns, each player will have a personalised addition to the campaign based on their contributions.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mrhatman creates a safe table
There will be a session 0 to go over all of the safety tools including the open door policy, content warnings and theme boundaries.
Content warnings
Safety tools used

