Echoes of the Pirate Fleet

Echoes of the Pirate Fleet

The group will become involved with Arkor the Hutt a gun runner for the Hutts who has started selling weapons and equipment to a minor rebel group.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
READY TO START
$12.00

/ Session

Details

Weekly / Saturday - 5:00 PM UTC

Session Duration / 2–3 hours

3 / 5 Seats Filled

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Meet your party members

3/5

About the adventure

The empire fresh from a campaign bringing many worlds into line has started to lose its grip on others, rebel groups and crime organisations have begun to take advantage of the reduced imperial forces to establish bases and lines of smuggling. You and several others find yourselves on Coruscant as the minor crime lord Arkor the Hutt has for one reason or another gathered you to meet him in Ventilation Shaft 7115, why the shady creature has brought you to the heart of the empire is unknown but something feels off as the shuttle drops you off. This campaign takes place 4 years after the rise of the empire, each step of the adventure will provide challenges and more as they venture out into the galaxy. Players will encounter all manner of dangers and social situations as they progress through the module, starting at base level they will advance their characters and get the opportunity to explore options for them.

Game themes

Meet the Game Master

4.9

(14)

2 years on StartPlaying

83 games hosted

Highly rated for: Creativity, World Builder, Teacher

Average response time: Under 1 hour

Response rate: 100%

About me

Experienced DM who has too much writing and not enough players as I tend to create a lot of lore which can be adapted for any player to fit ideas they may have. I can run a wide range of games and campaigns and discuss with players about what they would like to do and try to match both my style and what they enjoy.

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Character creation

Creating your character

Players will create characters using any of the core and expansion options with homebrew considered on a case by case basis, each character will ideally have some backstory that can be fitted into the campaign.

What to expect

Preparing for the session

players should have a working microphone and ideally have a schedule that isn't going to mean they leave a few session into the campaign although it is understandable if life gets in the way just don't want to take a player's money if they are not going to get the experience for it.

What Mrhatman brings to the table

I will bring a dedication to player satisfaction and experience that comes from a skill set and my own experience from over a decade of running campaigns, each player will have a personalised addition to the campaign based on their contributions.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mrhatman creates a safe table

There will be a session 0 to go over all of the safety tools including the open door policy, content warnings and theme boundaries.

Content warnings

Safety tools used

Frequently asked questions