Pirates of Drinax | Open-World Sci-Fi | Beginner Friendly

Pirates of Drinax | Open-World Sci-Fi | Beginner Friendly

In a lawless sector of space, your destiny is in your own hands. Will you become a noble privateer . . . or a black-hearted scoundrel?

TYPE

Campaign

SYSTEM

Traveller

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$20.00

/ Session

Details

Bi-weekly / Friday - 11:00 AM UTC

Apr 24 / Session 16

Session Duration / 2.5–3 hours

3 / 5 Seats Filled

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Schedule

Fri, Apr 24 | 11:00 AM – Session 16

Fri, May 08 | 11:00 AM – Session 17

Fri, May 22 | 11:00 AM – Session 18

Fri, Jun 05 | 11:00 AM – Session 19

Fri, Jun 19 | 11:00 AM – Session 20

Fri, Jul 03 | 11:00 AM – Session 21

Fri, Jul 17 | 11:00 AM – Session 22

Fri, Jul 31 | 11:00 AM – Session 23

Meet your party members

3/5

About the adventure

You have a fast, well-armed starship and a letter of marque from the King of Drinax. Before you stretches the Trojan Reach, a sector where an important trade route runs through a little sliver of space squeezed between two powerful empires. No imperial fleet patrols here, and scattered through the dozens of independent worlds are spaceports where they don’t ask questions. Will you remain a loyal privateer and help restore Drinax to its former glory? Will you carve out a pirate kingdom of your own? Will you fight for ideals or for money? Will you seek alliance with the all-powerful Imperium or the fierce Aslan, or will you answer to no master? Do you choose the life of a hero or a scoundrel? Come see why reviewers have called The Pirates of Drinax the best campaign ever published for any RPG. Come see why Traveller, born in the first generation of RPGs, is still going strong half a century later. Come to the Trojan Reach, and make your mark upon the stars.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
Published Writer

2 years on StartPlaying

297 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

👋 Hi! I’m Gary. 🧙‍♂️ You came here looking for a gamemaster—one who will make sure you have a great time. Give me a try. My #1 priority as a GM is to make sure everyone at the table has fun. 🛠️ I have spent more than 40 years gamemastering, worldbuilding, and roleplaying. I have the experience to deal with every situation, to know what works and what doesn't. 📕 I’m a professionally published fiction author, and my fantasy fiction has earned a handful of accolades. Tabletop roleplaying games have been my real passion, though, ever since I got the Red Box for Christmas when I was 10 years old. In the 40 years since, I’ve run dozens of different game systems for everyone from tweens to senior citizens, for beginners and veteran gamers alike. 🌐 Like many of us, I’ve garnered hundreds of hours of experience running games online since 2020. But running games over the internet wasn’t new to me. I’ve been doing it since the 1990s, when I used Delphi chat rooms. 🪄 When you play in one of my games, you’ll have the freedom to use your imagination. I love saying, “Yes, you can do that.” I never want to get in the way of player creativity. 🌟 I work hard to make sure my players have an experience they can’t get anywhere else. Whether I’m running an offbeat game full of eccentric characters or an intense campaign full of heroics and sacrifice, you can count on me to help you create an original, unique story. ⌨️ If you want a low-bandwidth game or a no-voice game—because of technology limitations, hearing or speech impairment, or just because that’s what you like—I will be happy to set one up for you. ✨ What are you waiting for? Let’s go on an adventure—book a game with me. I can’t wait to create great things together. ✨

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Character creation

Creating your character

In Traveller, character creation is a fun group activity, frequently referred to as "the best part of the game." I'll walk the group through the process during Session 0. You'll each end up with a developed character who is fun to play and has a built-in backstory that connects them to the other characters—you can focus on who your character is, instead of trying to optimize stats. For players joining the game in progress, I'll take you though character creation one on one—ideally some time before the session begins, but if that's a problem, I can be flexible. The first thing we'll do in your first session is define your character's connections to the other party members so you can smoothly join the party.

The current party

A former merchant broker An ex-con with experience as a pirate The party has taken its first prize ship and is now off to the semi-legendary pirate world of Theev. It's still early in the storyline, so it's a great time to join.

What to expect

Preparing for the session

• You'll need free accounts at both Discord and The Forge (forge-vtt.com). If you need help setting those up, message me. • You'll need some way to participate in voice chat on Discord—a headset mic would be perfect. • We won't be using webcams. • You'll need a desktop or laptop computer to access the game on Foundry. The only software you'll need is whatever web browser you prefer. • If you're new to Traveller, I'll provide links to tutorial videos.

What Call Me Gary brings to the table

• The massive, 600-page Pirates of Drinax campaign—full of enough possibilities that you can take this game in any direction you please • My own original adventures to make this campaign fully unique • The Traveller core rules and a bunch of supplements • Rules tutorials to get players new to Traveller up to speed quickly and easily • Experience playing Traveller going all the way back to the 1980s • Discord and Foundry servers • Star charts and encounter maps • A relaxed, easygoing atmosphere • A commitment to making sure you have fun. Traveller is a roleplaying-first game, so I'll be using a lot of Theater of the Mind except when combat or exploration is involved. This is a long-term, open-world game, and the party will have a great deal of agency in deciding where they go and what they do. But whatever the party decides, I'll be sure to prepare an interesting adventure to accommodate it—there will be no aimless, boring sandbox wandering. Fun is the highest priority. If the rules are slowing things down or making the game less fun, we'll break them. For those unfamiliar with Traveller, it leans toward the harder, more realistic end of the science fiction spectrum. The characters are less over-the-top than in some other RPGs. The style has been called "ordinary joes in space." It's a bit grittier than a run-of-the-mill RPG, but it isn't grim or horrific. New players will be able to learn the rules as we play—they aren't very difficult to master.

Homebrew rules

Most of the rules original to the table are little tweaks to existing rules, to make things easier on player characters and provide a little variety. All house rules will be on the campaign's Obsidian Portal page for easy reference. I also use a bunch of official variant rules from the Traveller Companion (most notably Luck and Broad Skills). All of these rules will also be posted to Obsidian Portal, so everyone will know exactly what rules we are using and how they work, whether they own the books or not.

Equipment needed to play

Computer

Microphone

Internet

Safety

How Call Me Gary creates a safe table

This is a long-term campaign and could encompass many kinds of stories. The content warnings below list elements that will absolutely be included, but if there are specific things that make you uncomfortable, make sure you discuss them with me—I want to make sure this becomes the right campaign for you, and not one you'll regret playing.

Content warnings

Safety tools used

Frequently asked questions