Stranded and Alone, a play-by-post [pbp] campaign

Stranded and Alone, a play-by-post [pbp] campaign

The navigator couldn't see the reef through the storm; now you're stranded on a deserted island, seemingly all alone. Can you find your crew and live?

TYPE

Campaign

SYSTEM

Homebrew Game
Indie TTRPG

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 6:00 PM UTC

Dec 19 / Session 14

Session Duration / 3–4 hours

2 / 5 Seats Filled

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Schedule

Fri, Dec 19 | 6:00 PM – Session 14

Fri, Dec 26 | 6:00 PM – Session 15

Fri, Jan 02 | 6:00 PM – Session 16

Fri, Jan 09 | 6:00 PM – Session 17

Fri, Jan 16 | 6:00 PM – Session 18

Fri, Jan 23 | 6:00 PM – Session 19

Fri, Jan 30 | 6:00 PM – Session 20

Fri, Feb 06 | 6:00 PM – Session 21

Fri, Feb 13 | 6:00 PM – Session 22

Meet your party members

2/5

About the adventure

You set sail on an exploratory trade mission from the English colonies in America, bound for China, following a course around Cape Horn, then striking out across the Pacific, island hopping along the way. After months of sailing south around the Cape and then West into the Pacific, in a night of particularly bad storms, your ship ran aground on a reef, causing it to break up. You grabbed onto a piece of drifting wood and clung for dear life. Surprisingly, you survived, washing up on the shore of an unknown, uncharted island. You've got nothing but the clothes on your back and your raw wits to survive. Play by post on Discord (play whenever you have time), this game will test your creativity as you strive to survive in a jungle wilderness. We will use my homebrew, rules-light system, Kismet for anything where failure is an option, but most of the game will be based on your ability to roleplay your way out of a situation. Multiple players may be on the island, and teaming up will make survival easier, but you'll start out completely alone. Three days without water, two weeks without food, or dropping to zero on one of your properties will result in character death; character death is always around the corner!

Game style

Play By Post

Roleplay Heavy

Game themes

Meet the Game Master

4.8

(12)

LGBTQ+
Neurodivergent
Game Designer

2 years on StartPlaying

39 games hosted

Highly rated for: Creativity, World Builder, Teacher

About me

My name is Tommy and I love introducing players to new games and helping players feel more confident in their roleplaying! I cut my teeth on 3.5e in 2007, moved to Pathfinder 1e, then headed over to 5e before expanding my gaming consciousness to include Draw Steel, Traveller, Fate, and my own, homebrewed, rules super-light game, Kismet.

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Character creation

Creating your character

Character creation in Kismet is super easy; you don't even need a character sheet, just a piece of paper to jot down notes. Come prepared with a character concept. This will be an Age of Sail homebrew setting, so anything that would make sense for a 17th-18th century sailor (or passenger) will fit here.

What to expect

Preparing for the session

You will need to join the Discord server for this game. I will send the invite link once you sign up.

What Sage Tommy brings to the table

The GM will post at minimum once per week, but will always try to respond to your posts within 24 hours.

Homebrew rules

Kismet is an entirely homebrewed, rules-light system. The core mechanic is that your character has three properties: physical, mental, and social, each of which starts as a d6. You can adjust this during character creation by bumping one property up to a d8 and another down to a d4. That's it! Skills are made up as we go along and give either a d6 or a d4. Damage is tracked by decrementing the affected property's die. When a player tries to do something in the story, if there is any chance of an interesting failure, the player should roll a test by creating a dice pool. The pool should always include one of the base property dice and can include skill dice.

Equipment needed to play

Internet

Computer

Safety

How Sage Tommy creates a safe table

We'll discuss anything that's off limits for you, and what needs to be done after a "fade to black" before we start and as we play.

Content warnings

Safety tools used

Frequently asked questions