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Dracaryn: Rise of Flames- Daggerheart Adventure

Dracaryn: Rise of Flames- Daggerheart Adventure

In Dracaryn, where dragons are gods, madness shrouds the ruins of lost cities. What will you uncover, and will you survive what should've stayed lost?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$22.00

/ Session

Details

Weekly / Saturday - 4:33 PM UTC

Dec 20 / Session 18

Session Duration / 3–4 hours

5 / 5 Seats Filled

Report Adventure

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Schedule

Sat, Dec 20 | 4:30 PM – Session 18

Sat, Dec 27 | 4:30 PM – Session 19

Sat, Jan 03 | 4:30 PM – Session 20

Sat, Jan 10 | 4:30 PM – Session 21

Sat, Jan 17 | 4:30 PM – Session 22

Sat, Jan 24 | 4:30 PM – Session 23

Sat, Jan 31 | 4:30 PM – Session 24

Sat, Feb 07 | 4:30 PM – Session 25

Sat, Feb 14 | 4:30 PM – Session 26

Sat, Feb 21 | 4:30 PM – Session 27

Sat, Feb 28 | 4:30 PM – Session 28

Sat, Mar 07 | 4:30 PM – Session 29

This game will begin once 3 players have joined

Meet your party members

5/5

About the adventure

Enter Dracaryn, where dragons are gods and each Dominion bends to their divine will. These aren’t mere beasts, but elemental sovereigns whose ideologies shape culture, war, and law itself. Beyond the borders lies the Miasma, a cursed wasteland where maps fail, ruins breathe, and time unravels. Something waits beneath the ash and silence, something the dragons left behind long ago; Face the Corruption The Miasma alters more than the mind, it awakens old powers. Those who enter it risk madness… or something far worse. Choices Matter This is a world built on consequences. Whether you uphold a Dominion’s laws or undermine them in shadow, your actions will ripple across the land, alliances will shift, dragons will take notice. Narrative Gameplay at its Core Expect a campaign focused on vivid roleplay, layered NPCs, and cinematic story arcs. Every choice matters. Every secret has a price. Build from the Ground Up Your party’s decisions shape regions, rewrite local legends, and redraw the map. Found a base of operations, reclaim territory, or uncover secrets others fear to name. Coordinate with Other Parties Work in parallel with other adventuring groups to reclaim and explore the Shattered Lands. Shared events. Cross-party threads. Real impact. Forge the Future, Not Just Survive It As you grow in power, your influence deepens. You may sway dragon courts, broker peace or provoke war, and stand at the center of decisions that define an age. This is a campaign built in collaboration with AshfallStudios

Game style

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

4.9

(16)

2 years on StartPlaying

175 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: Under 1 hour

Response rate: 67%

About me

Hello! My name is Leny I have played DND for almost 16 years and have been a DM for 6. I love adventures, epic battles, and amazing role-playing backstories and settings. I will be having open seats for my upcoming campaign soon!

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Character creation

Creating your character

Do not create your characters before session 0, with Daggerheart you build your characters in session 0. We will go over everything in that session.

What to expect

Preparing for the session

Have discord and a computer that can run Roll20 VTT

What Leny brings to the table

I will be bringing several diverse maps for battle, descriptive scenes for Theatre of the Mind, and a Forge set-up game. Custom tokens are welcome. We will be discussing in-depth character backstories and I will be building this world's events around your characters. I also provide intense opponents with challenging combat with the new daggerheart system! Session 0 is free!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Leny creates a safe table

All rules will be discussed in session 0 where X cards will be identified. I welcome all private messages and concerns about the campaign or players. I will be doing 20 min. breaks during the middle of the session for player mental health and if aftercare is needed with a session we can discuss it as a group.

Content warnings

Safety tools used

Frequently asked questions