Daggerheart | Join Fortune's Fools in the Witherwild!

Daggerheart | Join Fortune's Fools in the Witherwild!

From the cozy, protected faerie Demesne of Hollowbranch, a group of plucky heroes embark on a dangerous quest to decide the fate of Fanewick.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Thursday - 2:00 AM UTC

Dec 18 / Session 17

Session Duration / 3 hours

4 / 5 Seats Filled

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Schedule

Thu, Dec 18 | 2:00 AM – Session 17

Thu, Jan 08 | 2:00 AM – Session 18

Meet your party members

4/5

About the adventure

It's time to get your sheet together! Roll with hope or fear as you develop your character over the length of this customized campaign where the players decide what setting, theme, and style they want to play. Now that Session 0 has been completed, join Fortune's Fools as they set out to decide the fate of Fanewick as the unravel the mystery of a dangerous cult as it seeks to use the Witherwild for its own, nefarious ends.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master

5.0

(10)

Cosplayer
Game Designer

3 years on StartPlaying

146 games hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: 2 hours

Response rate: 100%

About me

Hello! I've been running and playing RPG games since the mid-90s, starting with Star Wars 2nd Edition from West End Games through many others afterward. I'm typically that guy in your group of friends who is always ready to run a game and prefers to GM. I'm a writer and game designer by trade and I greatly enjoy telling an engaging and fun story for everyone. If you have any interest in the games I'm running, always feel free to reach out! I've run a vast amount of games over the years, from D&D (2nd, 3rd, 4th, and 5th editions) to Star Wars (every version!) to Burning Wheel to White Wolf's various games and many many others. I love game systems and learning new ones with the time I have available. My collection of games is nearing library-level even though I know I'll never play most of them. If you're still reading then I guess you want to know more about me? Well, I'm a SciFi and Fantasy author as well as a video game designer. I work for a large AAA publisher but I prefer to keep my day job out of my spotlight. Due to that you can be certain I love PC and console games and they are definitely my stress salve. I'm also a lover of combat flight simulators and aviation in general. It's definitely one of my biggest loves. Well, that and coffee. Lots of coffee. The only thing I love more than coffee is my adorable son, my lovely wife, and my old and grumpy dog.

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Character creation

Creating your character

During Session 0, we will decide which setting we'll use and what kind of game we're looking for. From there we'll create our starting area and move into character creation! We'll be utilizing Demiplane and Roll20. I have the full game on Demiplane and can share all assets with players so they can create the characters they want. With Demiplane's integration into Roll20, those characters will move right into our VTT for use with maps and settings.

What to expect

Preparing for the session

Players should make sure they have a reliable internet connection and microphone. It would be very helpful to have an account on Demiplane and Roll20 as well. You can get both of these for free and it will allow me to share the books with you!

What Mike brings to the table

I will provide access to the Daggerheart materials on Demiplane. This will give the players character sheets to use for the game. I will also provide any battle maps and scene art that will help set the mood and location for the game!

Homebrew rules

None at this time.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Physical Dice

Safety

How Mike creates a safe table

During Session 0 we'll discuss Lines and Veils and during the game we will make use of the X card. After sessions (or between depending on time) I always check on my players to make sure everyone is still having fun. I continue to have an open-door policy to my games. You don't need a reason to withdrawal unless you want to tell me. I'm always available on discord to talk to as well. I keep a private channel available for every single player.

Content warnings

Safety tools used

Frequently asked questions