2024 Rules⚡Storm King’s Thunder: Rise of the Giants⚡Lvls 6-11
When the old order breaks, the world turns to new heroes. The storm is here, and it waits for no one.
$30.00
/ Session
Details
Weekly / Tuesday - 11:00 PM UTC
Dec 16 / Session 18
Session Duration / 3–4 hours
3 / 6 Seats Filled
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Schedule
About the adventure
Dark skies roil as thunder rattles mountain spines and ancient might stirs in the North. The world is trembling… giants of legend have awoken, and from lofty thrones to floating fortresses, nothing is beyond their reach. You began as fledgling adventurers seeking your first spark of glory. Soon, you’ll traverse savage wilds, delve ruined keeps, and confront the secret at the giants’ core. Face titanic foes. Forge uneasy alliances. Carve your legend into the earth itself. This is high fantasy on a mythic scale: a zero-to-hero saga in an age of upheaval. The storm is coming—will you stand before it, or be swept away?
Game style
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
1 year on StartPlaying
351 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 1 hour
Response rate: 100%
About me
Hi, I'm Kass! I've been a dedicated writer, actor, and storyteller for years, and I've channeled that passion into my work as a Dungeon Master. I love running games that create immersive, narrative-driven experiences that engage players on a deeper level. My ability to blend rich storytelling with engaging, homebrewed elements make each session feel unique and tailored to YOU! Whether you're exploring a frozen wasteland, unraveling the mysteries of an ancient civilization, or navigating tense political intrigue, I ensure every game is an adventure that players will remember. My games are designed to encourage collaboration, character development, and those epic, cinematic moments that bring a table to life. I'm here to help you create stories you will talk about for years to come!
View Profile →Character creation
Creating your character
Character creation will take place during or before Session Zero, though nothing needs to be set in stone until session one. You’ll have access to a campaign specific discord beforehand where you can collaborate on party dynamics, personal hooks, and how your character fits into a world from day one. Starting Level: 1 — This is a zero-to-hero campaign where your journey and growth will matter. Stats: Point Buy or Standard Array (your choice) Allowed Sources: We will primarily be using the 2024 rules and All officially published or partnered content is welcome (homebrew and 2014 subclasses to be reviewed on a case-by-case basis)
Party are exploring the Sword Coast to figure out why the giants have started to attack the smallfolk. Where will their adventure take them? Current Party Comp: Fairy Fighter/Archfey Warlock Aka Oni Stitcher Rogue (Third Party Content) Orc Divine Soul Sorcerer/Bard Dragonborn Paladin YOU?!?!
What to expect
Preparing for the session
You will need to have/bring: 🎤 A Microphone and Discord Downloaded 🎲 A DNDBeyond and a Roll20 account (They're both free) 🗡️ Beyond20 Browser extension for Firefox or Chrome (Not necessary but allows you to roll from DNDBeyond! 🙋 Your character, if you've decided to make it in advance (pre-gens are available on request!) 📸 A Webcam (If you would like to use video, but this isn't required) 😊 A Positive Attitude and a Smile!
What Kass | The Paradox DM brings to the table
Roll20 maps: Colorful maps with Dynamic Lighting to really set the scene. Tokens: NPC's and Players get unique tokens to represent themselves. Music: Ambient music and combat tracks to help set the mood and try and get you in your character's head! Content on D&D Beyond: Freedom to choose the subclass and features you want with content sharing from my Library containing hundreds of $$$ of D&D content! Access to an exclusive discord community of like-minded TTRPG-loving people with an unmatched love for this form of Storytelling! Unique Storylines: Every table and game is completely unique and YOURS! No game of mine ever runs the same way twice. Positive, Safe & Inclusive Atmosphere: I love sharing my passion for this game and making sure everyone at the table feels included and seen. I am a Rules meets Cool DM. I am almost always happy to allow a good idea at the table, and will reward quick thinking and roleplay decisions. We will default to Rules as Written in cases of disagreement, but I am more concerned about the narrative aspect of your story and will push to give you those whenever possible!
Homebrew rules
Potions as Actions: Drinking a healing potion only requires a bonus action. However, if you use a full action you do not need to roll for the points, instead taking the full healing. Same rules apply for feeding someone else a potion. Death Saves in Secret: Death saves will be rolled secretly by the DM, adding suspense and urgency to character death. Flanking: Flanking an enemy grants a +2 to melee attack rolls instead of advantage. Spell Scrolls: Spell scrolls can be used regardless of class (including non-spellcasters); however to activate a scroll a character must use their action to make an Intelligence (Arcana) check; the DC is equal to 10 + spell level. On a success, the character activates the scroll and casts the spell; on a failure, the scroll crumbles to dust and becomes unusable.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Kass | The Paradox DM creates a safe table
When it comes to player safety and comfort nothing is more important, pre-session every player will fill out an RPG Consent Checklist which will allow me to avoid triggers before the game even begins. Then every session zero includes letting players know any content warnings that may be present in the adventure and informing them about my open door, break and debrief policies. Players are also welcome at any time to either take breather or a break from the game, and at no point will they ever be asked to go into detail about ANYTHING they may not be comfortable with. Also, while the game is going on, if at any point a player needs content to stop immediately, they may hold up an X/N or type one in chat or private DM. This will allow me to make the necessary moves needed to make sure everyone continues to have a great time playing! Lastly, I am a huge believer in debriefing/aftercare. At the end of each session I will always hang around for anywhere between 15-30 minutes to chat about the session and to just generally hang out with anyone who wants to stick around! This is great for sessions where we may get into some heavier content so we can either discuss it or unpack it if need be!
Content warnings
Safety tools used
